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Ok, I've noticed a lot of people's gripes towards R/S tend to come towards the sheer amount of legends, and how legendary-centric plots have been from then onwards. However, aren't those guys forgetting something?
You could say G/S started it...however I'd disagree, as you didn't have to encounter Ho-oh and Lugia at all to complete the main plotline.
In Crystal, however, it all revolved around Suicune, and you had to go into Bell Tower to challenge it before you could go to the Elite Four, as far as I know. So, basically, R/S followed the example of these games.
While I'll admit R/S/E were flawed, not due to water, but due to how they were heavily-centred on legends, please, don't be hippocritical whilst you're all rabbiting on about GSC, guys.
:)
You could say G/S started it...however I'd disagree, as you didn't have to encounter Ho-oh and Lugia at all to complete the main plotline.
In Crystal, however, it all revolved around Suicune, and you had to go into Bell Tower to challenge it before you could go to the Elite Four, as far as I know. So, basically, R/S followed the example of these games.
While I'll admit R/S/E were flawed, not due to water, but due to how they were heavily-centred on legends, please, don't be hippocritical whilst you're all rabbiting on about GSC, guys.
:)