Last One to Post Wins! v4

I think I got two 800 something hour games on Steam, but I got 1.900 something hours logged on Pokemon shield on the Switch =P
 
I probably have 500 hours on my fangame :3

DON'T YOU????? 😡
 
Never made a fan-game. Although I did come up with a loose version of Yugioh with Pokémon cards, but that was with the actual cards and not a video game. Twas still fun, though.
 
I have played a couple fan-games. Never got too far in them though. Then the site I was playing them on (Vizzed) deleted all of them. :sadwick:
 
The Skyrim modding community has not been very productive thse years. I'm always rooting for a new DLC-sized mod (like Falskaar, Elsweir, Wyrmstooth...)
 
I lied, the Skyrim community is slowing down but it's still active!
Recently someone made a mod for playing For Honor in Skyrim: https://www.nexusmods.com/skyrimspecialedition/mods/151478
And there is a noteworthy DLC-sized mod too: https://www.nexusmods.com/skyrimspecialedition/mods/143290

Apparently, the Morrowind modding scene is still going strong.
Modding Morrowind is like trying to resurrect your dead great-great-great-grand father at this point XD

I've only ever played vanilla Skyrim & Oblivion. Never finished my Morrowind playthrough :sadwick:
Vanilla Skyrim and modded Skyrim are two different games. There are so many good mods. I'm particularly a fan of mods that add variety in armours/weapons/clothes/enemies, and new worlds to explore.
I tried to play Morrowind, but it's damn ugly. So I proceeded to install many mods to make it look better. Unfortunately, modded Morrowind no longer ran XD
 
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One of the games I played was a Pokémon Mystery Dungeon game made with one of the Generation III mainline Pokémon games (Ruby, Sapphire, Emerald, FireRed, and LeafGreen). They didn't have any sort of teleports for you to get to the different 'dungeons', so you would have to do a LOT of walking. I think that was one of the main reasons I stopped playing it.
 
I messed about with Skyrim's creation kit at some point. Made a couple new locations and tried to add a follower with a quest. Never made the quest or figured out how to make he NPC a follower. That attempt was long ago though.
 
It is pretty old at this point. Like, really old. Like, we're talking RPG Maker XP old at this point. :P
I see what you're trying to imply! RPG Maker XP is old, but still alive and in shape, as Pokémon Essentials v21 is recent! :coolrim:

I messed about with Skyrim's creation kit at some point. Made a couple new locations and tried to add a follower with a quest. Never made the quest or figured out how to make he NPC a follower. That attempt was long ago though.
I also made a few unreleased mods, and I helped a few others with their mods since I knew how to script!
 
If Morrowind gets remade/remastered they should ditch the weapon skill/fatigue based chances of your attack landing.
Felt really weird when you attack something, see your weapon hit it, and then the game is just "nope, you missed".
 
*Hasn't played any of these Skyrim games*
 
I see what you're trying to imply! RPG Maker XP is old, but still alive and in shape, as Pokémon Essentials v21 is recent! :coolrim:
I think it's great that old software still finds some use. They were made for a reason. And the newest stuff isn't always the best stuff.
If Morrowind gets remade/remastered they should ditch the weapon skill/fatigue based chances of your attack landing.
Felt really weird when you attack something, see your weapon hit it, and then the game is just "nope, you missed".
I'm actually fine with the system as it is in Morrowind. And I say that as someone who usually doesn't like stamina-based real time combat systems.
 
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