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Legendary catch-a-thons

There have been multiple legendary catch-a-thons in the mainline games. For example:
-All of the 'Hoopa ring' legendaries in ORAS (mostly Soaring in the Sky accessed + Heatran and Lugia/Ho-Oh)
-All the Wormhole legendaries in USUM.
-Dynamax Adventures legendaries in SwSh.
-The Ramanas Park legendaries in BDSP.
-The Snacksworth legendaries in SV.

Do you like this sort of thing or would you prefer not to see it ? Did you go and catch any of them?
If it has to be present in some shape or form, do you have any ideas for how you would implement it ?



Personally I don't mind seeing it, but since they are all shiny locked in SV I don't see much point to it. They keep implementing it and like, at least you could shiny hunt them in SwSh, which was nice for getting legendaries that were shiny locked before. I've completed catching everything I can in ORAS, USUM, BDSP and SwSh at least once. Never completed catching them all in SV.

Instead of including almost all legendary Pokemon I would personally prefer a selection of them. Which then would rotate around through the mainline games. Like for example all the Regis + the Tapus + 1 box art duo/trio, say Reshiram/Zekrom/Kyurem in 1 game. Then the legendary beasts + swords of ruin + Palkia/Dialga/Giratina in the next.
They should also have some sort of actual location dedicated to them imo, like how the Regis got new ruins in the Crown Tundra. Does not have to be super fancy, just some new areas that unlock postgame, as imo it just feels a bit silly to catch like 20 or so legendaries in the same place. In the DLC's I'd at least let in the main legendaries from the previous mainline games with some sort of location to catch them.
 
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Generally dislikes them. Involves jumping through some hoop (sometimes literally) and waiting to get that ~8% capture chance, all for a Pokedex entry. Will likely never use the legendary.

Enjoyed getting all the legendaries in Sword/Shield, however. Engaged with the legendary in a more meaningful way. Bypassed the capture chance too.

As far as other implementations:
  1. Not have so many. Why are there 30 legendaries or whatever chilling on some island? Stops meaning anything with that much saturation, much like a 10% shiny chance.

  2. Give them some effect or place in the world. Rains a bunch on the day Kyogre comes to visit (plus a higher Water-type encounter chance). Meets one of the Swords of Justice protecting a Pokemon from some evildoer. Battles Kubfu in a fighting tournament. Captures Tornadus while saving a town from a tornado. Created lore for these Pokemon, as part of being legendary. Use it.

  3. Find pages and stories about Pokemon throughout the world. Piece them together to find a hidden spot where this Pokemon lurks. Uses Azelf as an example. Might hear from someone that Azelf prefers nighttime. Reads about some blue Pokemon appearing at a lake once, complete with a Loch Ness Monster-style photo. Also favors Pokemon (or people) who display willpower in some fashion, such as with a specific ribbon, mark, or in-game feat.
 
I really don't like them, at all. Legendaries should be rare, hard to catch, and hard to find, and each Legendary should always have a unique encounter location thematically tied to it. The amount of legendaries in any game should be under 5% of the regional dex size unless the developer is intentionally making the entire dex catchable (e.g. most Mystery Dungeon games).

If it were up to me, I'd remove these entirely and put all the other legendaries in more obscure locations. Ideally, most would be in optional dungeons like the Power Plant in Kanto, Sky Pillar in Hoenn, and Giant Chasm in BW1.
 
I don't really mind them--generally, I like collection tasks that give me a reason to go back to a game even if it is a bit tedious. I do wish they would have more significant stories or be incorporated into the lore a bit more. I think I liked how Sword/Shield did it the most with the dynamax adventures for shiny hunting, and I like Scarlet/Violet the least since they were shiny locked and not in new places to unlock (although I did enjoy trying to solve the clues without looking up where they were on the map).

I like the suggestion of only having a few instead of all/most of them crammed into the game. And, on a related note, I do enjoy how they've been releasing new forms of older legendaries (e.g. the Galarian birds, Paradox legends.) They end up feeling fresher that way!
 
At first glance it seems like a treat, but then you eventually ask yourself "why should I catch Ho-oh for the 5th time?" If you are actively transferring pokemon in between generations then I see no reason to add returning legendaries each game. Especially if it is the only post-game content. Legendaries are supposed to be legendary encounters. Why would you find them all on an island? Or at some park? Make legendary encounters great again without oversaturating them. That or add them back with newer forms or regional variants.
 
I really don't like them, at all. Legendaries should be rare, hard to catch, and hard to find, and each Legendary should always have a unique encounter location thematically tied to it. The amount of legendaries in any game should be under 5% of the regional dex size unless the developer is intentionally making the entire dex catchable (e.g. most Mystery Dungeon games).

If it were up to me, I'd remove these entirely and put all the other legendaries in more obscure locations. Ideally, most would be in optional dungeons like the Power Plant in Kanto, Sky Pillar in Hoenn, and Giant Chasm in BW1.
I 100% agree, legendaries / mythicals are already almost 10% of the National Dex, and so many legendaries being shoved into every game via these catch-a-thons severely dilutes their uniqueness. They should be extremely rare and hard to find, only showing themselves to worthy trainers on special occasions. They shouldn't all be throwing a party together every gen so a 12-15yo can roll in and stuff them in a PC.
 
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