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Magic: The Gathering

ya...usually 5+ total coverted mana cost Draco(16) XD the other affect makes it easier though
 
a worldgorger is ur strongest card?!?!?! well, i guess the mana cost is ok...but...EASIER TO DOMINATE!!! XD
 
Actually, the dragon has potential to work well. It's just that you'd have to do a lot of things to make it work nicely that it's not worth the time and mana (as in by taht time, you could have finished your opponent with a blaze).

Now again, the kid's just starting out, of course he needs to learn about things before he realizes maybe what we've realized going from newbie to intermediate. He might think the dragon is his most powerful he has, but maybe somewhere down the line he may realize that this other card he has is better suited for him as the "best" card. Time will tell.

And Minun nice to meet you, I'm the blue mage here. :)

And the only dragon that I feel is worth the time is dragon mage. Wheel of fortune? NICE! :P
 
i can agree on that Dragon Mage Is one of the best...then think Kilnmouth Dragon With a hand of dragons
 
Naw. costs wayyyyyy too much. Then again, it still was used in block constructed (aka slide) as sideboarding material. Again, pwoerful, but costs too much.

btw, u heard of ravager affinity/mono-red/12post?
 
nope cant say i have...
Great card to scare people into submission Traumatize-Target player puts the top half of his or her library, rounded down, into his or her graveyard.
To Minun: my favorite is akroma, but i dont consider it my best card...i tend not to use akroma in most of my decks.
i havent chosen my BEST card yet ^_^
 
ya...i prob will...worst deck ive faced are counter, counter-burn, and control decks...ive faced a dragon/drake deck too...and dont forget sliver decks!!
 
Slivers are funny. They make funny little...

That's goblins. :P

Anyway, I've been facing so many different decks out there that the tough ones get boring sometimes. That's when the fun breaks and I have lke random formats for random stuff...happening. ;D
 
i used to stick with elf-beast-burn decks...then i went to zombie-clerics, and then artifacts...
Note: none of the people i face use artifact breakers...although i do =) with mycosynth lattice
 
Okay, I need some help. I've just started playing (two decks, modified Transference and modified Life Boost [hey, it was cheap] and a fairly good selection of cards). I'm looking for suggestions on a slim blue for competitive play and a green/white of green/blue for friendly play. Do any of you have any suggestions?
 
I'm not sure what you mean by competitive play. Like are you saying something along the lines of "I want to go to a tournament" or "I want to just havea strong-ish deck"? I should take those into consideration. Either way, that competitive play deck will most likely have 4 skullclamps (two you have).

As for casual, white/blue for me tends to be more "fun" to play, with more zany combos and such than white/green. So I'm leaning probably more to the white/blue deck. btw, casuals don't care whether it's good or not, just have fun building random things. :P

For competitive play, here's the skeleton for Ravager Affinity (aka the big dog in Type 2):

4 Disciple of the Vault (common)
4 frogmite (common)
4 Myr enforcer (common)
4 guys to sac artifacts, like atog (uncommon) or Arcbound Ravager (going for about 30 bucks American each right now).
a whole bunch of artifact lands!
4 skullclamps
4 arcbround workers
(sometimes) 4 ornithopers (uncommon)
4 thoughtcast (common)

Just kinda use this skeleton for it. I mean, you should be able to pick up quite a few of those with relative ease. If you have any questions on HOW it works, ask me.
 
Okay, thanks. Anyway, the competitive one isn't really for tournament play, per se, but for the local Magic club. They have some nice prizes and such, so I'm interested in having a strongish deck. The fun deck is for just schoolgroup play, a lot like my friend Charlie's Angel deck. Or the "Mr. Smith" deck.
 
I used to play Magic. I wasted so much money on it. I'm not saying it was bad..but just a waste of money. I used to have a Burn deck and the deck where you use Wild Mongols to use madness with rootwallas and wurms.
 
hey u all know about the Fifth dawn Pre-Release right?

anyways...can sumone tell me what a Sealed Deck tournament format is?(never been to a MTG tourney...
 
Okay. For the competitive deck, it's just teh ravagers and the skullclamps that cost the money. While the skullslamps you can't avoid, you CAN avoid using the ravagers (use Slobad, Goblin Tinkerer, or some of the Mirrodin commons that get bonuses for artifact sacced), although the deck power is decreased, it is still VERY powerful and can likely kick butt in Type 2 competitive play. If it's type 1...then good luck to you too (meaning they'll laugh at you before completely flattening you with their ultra-super decks of doom).
Type 2: It's the format in which only cards from the two newest blocks will be used (so Mirrodin and Onslaught)
Type 1: The format in which all sets are legal, but all restricted cards in type 1.5 (along with the banned cards) are banned (so type 1.5 is just restricting the cards rather than banning them outright)

Sealed Deck:
The sealed deck format is always constructed AND block construction. This format is arguably one of the most fair formats in Magic, meaing that you're depending on luck mostly (for sealed deck), and skill of what to put into a deck.

For the sealed deck format (in prereleases), you are given one tournament pack from the most recent block (it's Mirrodin for this one), and 3 boosters (some are 2!!!) 5th Dawn. You are given any number of BASIC LANDS to run in your deck.

With what you have, you have to make a 40-card deck from it. So from a total of 90 cards, you need to pick out about 24 cards to put into your deck, and the rest are ALL SIDEBOARD (meaning you can literally change your deck if you really want to during a match, although most don't do it).

Then after making the deck, you just play around in the tourney, usually just beating players and stuff. :P

Strat:
Take what you have an identify the Biggest bomb you can find.
Find cards that work well with this bomb.
Check your deck to see if you have enough to make this deck.
If so, you can then throw in your lands (about 17 is good) and make the deck. (aim for 40, you can overshoot by about 2)
Most decks have 2 colours in Mirrodin, you can splash (meaning adding like 1 card from a totally different colour) a third colour (note that you splash ONLY for cards that have a mana cost that doesn't have mroe than 1 of a specific colour. So like a splash on skyhunter Cub is okay, but a splash on leonin skyhunter is not. Usually ppl splash in green for artifact killing.)
Yes, it's about experience, but it's fun right now! and you will learn as times goes on. :P
 
Note: for the ravanger affinity skeleton, you might want to add a Second Sunrise or 4
Second Sunrise 1WW Instant Mirrodin
Each player returns to play all artifact, creature,enchantment, and land cards that were put into his or her graveyard from play this turn.
 
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