- 30
- Posts
- 9
- Years
- Seen Jun 4, 2016
Okay... So I am unsure of how to address this problem that I currently am having. It's one that I don't understand and I am unsure of how to put into words... But I will try my best.
(By the way, this game is a rom off from Emerald.)
So here is my process:
I was working on a map called THE ABSOLUTE which is meant to connect south into CHROM VILLAGE... I built the map using water tiles and then began to build upon that. I went into the Block Editor and developed new tiles in tileset number 7 using the Battle Tent tiles that I did not need. I made some tiles using palette color 12 and saving that change to the rom I finished making some tiles that I could use for THE ABSOLUTE. Both CHROM VILLAGE and THE ABSOLUTE use tileset number 7, and some of the tiles use water tiles from palette 12 instead of just the original color for water (which I think was palette 4). But then when I connect the two maps together, I find that when I go into the game to go to THE ABSOLUTE, there is a big wall of rocky walls and an odd tile that isn't in the tileset. I am also unable to enter THE ABSOLUTE, even if I set all tiles to a value of C.
I tried using the same set up on another map, but the same result.
Then I tried connecting an existing route to go north of CHROM VILLAGE and it worked. But then when I changed that route's dimensions to 19x19, it did that same thing.
It's really confusing, and I'm unsure what it is I did wrong. Is it due to using the water block through a different palette, or is there some sort of glitch with tileset 7?
It's frustrating me, and I'm not sure how else to explain it or handle it.
(By the way, this game is a rom off from Emerald.)
So here is my process:
I was working on a map called THE ABSOLUTE which is meant to connect south into CHROM VILLAGE... I built the map using water tiles and then began to build upon that. I went into the Block Editor and developed new tiles in tileset number 7 using the Battle Tent tiles that I did not need. I made some tiles using palette color 12 and saving that change to the rom I finished making some tiles that I could use for THE ABSOLUTE. Both CHROM VILLAGE and THE ABSOLUTE use tileset number 7, and some of the tiles use water tiles from palette 12 instead of just the original color for water (which I think was palette 4). But then when I connect the two maps together, I find that when I go into the game to go to THE ABSOLUTE, there is a big wall of rocky walls and an odd tile that isn't in the tileset. I am also unable to enter THE ABSOLUTE, even if I set all tiles to a value of C.
I tried using the same set up on another map, but the same result.
Then I tried connecting an existing route to go north of CHROM VILLAGE and it worked. But then when I changed that route's dimensions to 19x19, it did that same thing.
It's really confusing, and I'm unsure what it is I did wrong. Is it due to using the water block through a different palette, or is there some sort of glitch with tileset 7?
It's frustrating me, and I'm not sure how else to explain it or handle it.