Well the natural tree placement turned out alright in my opinion but I can't say the same about the actual map itself. There's really not much happening with only two houses and one exit. I also don't like the signposts, mainly the fact that you have three in close proximity (and the one outside the lab would probably look better directly to the left of the lab, not in front of it). Also, the path dominates the map. Paths should direct the player where to go and you can only do that by using them sparingly.Hey everybody!
I've got a map I've been working on lately and I was wondering: What would people think of a Flaming Flarez style 'Natural' Map?
Thus leading me here to the Map Rating Thread!
Anyway, here is the Map!
Map Name: N/A
Map Game: Pokemon Fire Red
Map Hack: Pokemon Scarlet (not on the fourms yet)
Comments: See Above
Map Shot:Spoiler:![]()
Credits:
X-Buster - Super DP Rombase (Large Trees)
Neti - Natural Mapping Tut
I think that is it
Hi guys, it's been a while.
I've improved my mapping slightly (My others sucked!) and thought i try something new.
So here is the first route. i'm still no very happy with it, but i want to know what you think.
Name:Route ...
Hack: Secrets of Shadow
Rom: Firered
Spoiler:
![]()
Hey everybody!
I've got a map I've been working on lately and I was wondering: What would people think of a Flaming Flarez style 'Natural' Map?
Thus leading me here to the Map Rating Thread!
Anyway, here is the Map!
Map Name: N/A
Map Game: Pokemon Fire Red
Map Hack: Pokemon Scarlet (not on the fourms yet)
Comments: See Above
Map Shot:Spoiler:![]()
Credits:
X-Buster - Super DP Rombase (Large Trees)
Neti - Natural Mapping Tut
I think that is it
Can someone please rate mine :(
Jordy San
Well, it's rather bland for a route. Nothing but a very open forest path. And there isn't any tall grass. I'd say tall grass is the most essential part of a route. Your route doesn't have any challenges or obstacles. It might as well be a blank space for the player to traverse while continuously pressing the up or down key. If this is a first route, tall grass is doubly important - it keeps the player from wandering out of their home town without getting a starter from the Professor, since they can't go into tall grass without a Pokemon for safety, and it's the first chance the player has to train their Pokemon.
I reccomend rethinking what your route is meant to do for the game and what you can add to make it a significant area.
Map Name: Garnet Town
Map Game: *image removed*
Comments: I made this pretty quickly, it's for my hack Pokemon Sandstorm: Mewtwo's Front. View the thread when you can. Anyway, rate away!
Mapshot:
*image removed*
*image removed*
Could someone please rate my map? Thanks.
Map game: Pokemon Ruby Destiny Reign of Legends
Comments: suppp
Old Versions of my Maps: Don't rate these
Barkree Town:
Spoiler:![]()
Nature Village:
Spoiler:[/\spoiler]![]()
New Versions: Rate these
Jiku Town:
Spoiler:![]()
Kidate Village:
Spoiler:![]()
This map looks awesome, Tropical Sunlight. I am assuming that this is a major city in pokemon Turquoise, because it is pretty large. I can't tell what city you remade, which is excellent. The tiles are solid and look extremely natural. Your hack is coming along well. Now for the rating...[drum roll, please] a perfect 10/10. Love the map. It is perfect!Map name: Yellowhive City
Hack: Pokemon Turquoise
Base ROM: Firered English (BPRE)
Mapshot:
Watch out! Big image!
Spoiler:![]()
Commments:
- The yellow spots on the floor are honey trails. You can slip on them.
- The building on the middle-top of the map is the entrance to Amber Woods.
- The building on the right-top is the Rocket Warehouse. It's not supposed to catch attention, so the city people treat it as an abandoned building.
Dujilake CitySeeing as though I can't remember if I posted this before (I probably did) I'll repost it!
Birolis Town
![]()
EDIT:
Here's another one for the hell of it.
Dugilake City
![]()
(I know it's crammed, it's kinda old and I don't feel like fixing it.)
I'm kind of anxious to get a rating on this one. I've rated a few, and never got one on my old one.My first map didn't get rated, but I'm not surprised... it wasn't very good. So here's another much much better town I've made.Spoiler:
*image removed*
Not part of a hack since I screwed up on the edges (probably) but I like the map, and I might remake it later to actually use. (If I ever do a hack.)
You'd think so, but you'd be wrong.I can tell that this once was Sootopolis City.
Well this was a disappointment. Don't take that as an insult; strangely enough, I mean it more as a compliment instead. I'm saying that I had high expectations of you. I've enjoyed reading several of your in-depth map ratings which understandably led me to believe you were an expert on mapping. And to some degree, I suppose I can't argue that you're not. For this map is wonderful in theory. The concept behind it is nice and I can see that what you were trying to accomplish would have been beautiful. But I find the execution was subpar. Tile errors are abundant and blatant, like trees missing their base tiles and the disorienting physical paradox you have going with the mountain+waterfall area. Strangely enough, other areas have incredible detail paid to them, such as the bridge tiles and the tiles underneath them. One thing that baffled me was how you managed to get that block that has the top half of the tree over the southern edge of the pond. Usually, the water would be on the bottom layer but that only leaves one layer for both the tree top and the water edge. All three use different palettes (in the standard game) so unless you've done some serious re-graphicisizing, that would only be possible in RMXP or some Game Development tool that supports 3 layers.Map Name: Dragon Temple
Map Game: not a hack - just messing around
Comments: A lot of superfluous trees...yeesh. There are a few tile errors that I'm aware of, like the way the moutain/grass tiles are all mismatched and the north side of the mountain slope has no border. They'll be fixed when I make a proper tileset. The darker bits of water at the north end of the lake are meant to indicate depth - it's a diving spot, as the sign will tell you.
The out-of-place squares are placemarkers for where the arch will be. Originally this area was supposed to be all fenced in, but I decided to just leave the arch.
In front of the arch are two of the temple's guardians who will challenge you to a double battle. If you win, you get to pass. The dragon Pokemon are in the pond and tall grass beyond the fence. To open the gate, you need to battle some uber guy on the top level of the temple (he goes easy on you). The lake is full of Gyarados.
As for the south part of the map, with the waterfall, that isn't an error - I'm trying something different. The foreground mountains are meant to curve around the front, and the river disappears from view. Does it work?
Map:Spoiler:![]()
Tile credits: tall grass, path, beach sand, side stairs, and mountain-grass tiles taken from Richie's fantastic Pokemon Never Black&White. The wooden gate is my tile. Everything else is Nintendo's.
Actually, this means whether you made the map in Fire Red, Ruby, Gold, etc. Although if what I presumed was correct (that this wasn't made in AdvanceMap), then I suppose you're right, although Game Development maps are, unfortunately, not allowed here.Map Game: not a hack - just messing around
To be completely honest, no, it doesn't work. I'm not quite seeing it and it just looks really unprofessional and sloppy. Some things that make perfect sense in real life just can't be made to look good in a ROM due to the way the graphics are rendered. Good idea though :)As for the south part of the map, with the waterfall, that isn't an error - I'm trying something different. The foreground mountains are meant to curve around the front, and the river disappears from view. Does it work?
trees missing their base tiles...
Strangely enough, other areas have incredible detail paid to them, such as the bridge tiles and the tiles underneath them.
I saw a couple trees missing their base at the top left, didn't see any other than that.What? Where? I don't see what you mean.