@NeoNemesis:
Thank you so much! @_@ I was hoping for something positive, but you really made my day. Or night, really. Anyway, wow, that's appreciated as gently caress.
In my defense about the paths, though, they're straight because they have to be cleared by hand -- every few days at the least, due to the volume of snow. I wouldn't know this from experience, so I might be wrong, but I figured that the townspeople would be as efficient as possible with their hard work, and make the paths short and straight.
Now I feel like I'm arguing D:
I just had to offer that excuse, because I did make the paths straight on purpose. ._.
Also, rocks are a good idea. Bushes I don't think I'll use, though, since I imagine it'd be quite difficult growing them up there. :O
Now then.
Map Name: Mior Canyon
Game: Pokemon Torzach (Firered)
Comment: Since it was made public on the thread I thought I should post it here as well :D
I hardly feel qualified enough to review, but here goes.
The river is what caught my eye first -- but wait. Is it supposed to be a river, or a very meandering lake? You have it randomly start at one end of the canyon, which on second inspection looks a little unnatural. Worse, though, the other end of it seems to go under the mountainside or something -- and then also randomly stops. I can tell you're going for super-realism what with the trees and grass and mega curvy river-thing (and you pull it off very well for the most part, by the way), so those discrepancies looks really out of place.
I guess I'd recommend extending the river off the left side of the map, and then blocking it off with rocks or something. It's definitely up to you, though.
Also, this is going to sound a bit nitpicky, but the river is almost
too curvy. In real life, the curviness of a river depends on its speed -- slow rivers get blocked by a lot of things, so they're forced to change direction fairly often. Fast rivers, on the other hand, power through most obstacles, so they're able to stay fairly straight. Also, the round parts of the river are usually widest, because whatever's blocking the water from going straight is also causing it to pile up on itself and spread outward. I'm just saying this because you might decide to make your river appear faster or something -- but again, it's totally your call. It really does look great as it is.
The grass, apart from taking on weird patterns sometimes (like some sort of Greek u-letter towards the middle, where the land on the top half of the map pushes down the farthest), looks like it would be pretty fun to wander around in. I'm a fan of not being forced to battle 30,000 wild Pokemon, so the sparseness of it is something I'd like to emulate. If anything, I'd recommend reshaping some of the clumps, especially where they form straight lines of four or five blocks. The trees I don't have much to say about -- they're quite overlookable, really; they never even impede your progress. It's part of the feel you're going for, I suppose.
Finally, the rock walls, which I do have a small problem with. If it's a canyon, that means it was carved out of the earth -- but it looks like you just piled the walls on top of each other. It's those little cracks that get me most of all, like at the very bottom left and to the right of bottom center, where the dirt/sand stuff is. Those bother me.
Anyway, overall, I like it. I think it's great, and I think it would be fun to run around in (although I hope you'd place some sort of goodie at the bottom left, or else I'd be pretty disappointed after exploring that far). As far as scoring... perhaps 8.5/10, mostly because of the river and those cracks in the walls. Great job. :D