it really hurts me, not one person rated or commented my maps :( :( :(
I have the total opposite opinions to the other two raters sorry :\
Route 102:
The wild grass is a big problem, it covers most of the map but in a weird pattern so there are lots of gaps, which are often flowers.
The flowers are another problem, there are way too many of them in my opinion. There is very little plain grass.
The rocks in the puddles are just... wrong. If you want rocks in the water then block edit the normal rocks.
Trees: small trees should not be used to make 'forest' type patterns like you've done with big blocks of them. Use both kinds of trees instead of only using the big ones for the border.
Too many 1tile walking spaces.
Personally I think you have tried to put too much in one map, with all the puddles, rocks, grass flowers and ponds. It could do with being less busy.
3/10
"The other one"
Again, this has a similar feel where you have tried too much at once.
2 (3? Is that thing by the waterfall even usable?) caves and a Gym and houses and a Pokémon center. Then there is wild grass, sand, grass, flowers. It's all mind blowing to be honest XD.
The cave in the pool of water should totally go, you have used the tiles for seawater for one thing, why would there be a random pool, inland, as deep as the sea?
Next there are a lot of trees in this desert, but it kind of works to some extent - perhaps take the patch out that is right in the middle of town.
PATHS. This town needs paths so much, it's just sand everywhere and so it looks boring, which is probably why you overcompensated with so many trees and things. I honestly can't remember what types of maps ruby ROMs have but maybe get a ROM-base that includes some for you to use.
The little maze to get to the gym is annoying and pointless and so should probably be abolished.
The grass in the top of the town map should probably be part of a route instead, but I'll ignore it for now as it's not in the main part of the town.
4/10
One problem I have noticed after seeing both your maps is that you are trying to include a lot of connections to each one. The first map has two gaps on each side, and the town has a possible 4 routes of exit from it. Try making more defined routes from the town.