This is the first village of my new project, Pokémon Obsidian Version. Algus Village is a very small place in the middle of a dense forest. It was just settled less than a year ago, which is why there are only two houses. The ROM is Pokemon Ruby, and the tiles (with the exception of the white sign) are from the project Mustang ROMbase.
Note: I already noticed and fixed the weirdness of the rocks lining up on the cliff thing.
Hm.. I do like the tiles, but let's forget that for a while.
I think it's an interesting little town. It's very small, and you have to squeeze through a one tile path more than once. That can be really annoying, and make it feel crammed and trapped, especially if there's moving NPCs having a finger in it.
I also find the mountain a little random an unneccesary, plus the one tile path to get up on it (one-tile paths I think are more OK on the mountain itself). If you don't have any specific use for it, then I'd recommend just trashing the whole thing and give the houses some space.
I do LOVE how you used the trees. I won't lie here. But then we encounter one more thing: as you apparently don't have fitting tiles for house touching trees, there's alot of little places the player can reach by walking behind the northern house, or just in front of the southern one. This creates a feeling that the houses doesn't really belong there, and they aren't really there, in my opinion. You can alwaysmake the little paths unwalkable, but that would just make it even weirder. So I advise you to block edit a little. It is possible with some work, I promise, unless your tileset is absolutely full xP
The sand path and vegetation you've done good, too. And that's importnat to me, so it'll give you some important points ;D
Well, some block edit and change of the mountain could be done, but otherwise the map is quite good.
6.8/10, as mapping on a map like this can be done quite easily anyway.
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EDIT: Ooh! Almost forgot! Here's a map I made this winter, being extremely bored :D
FireRed, no name, nor intention for a hack, just the usual stuff ;P
Oh, and the PS edit... I just had to Dx