Yusshin
♪ Yggdrasil ♪
- 2,414
- Posts
- 15
- Years
- Quebec, Canada
- Seen May 13, 2013
I see, I see.
You should make the gap a tad bit wider, then. It looks crushed :)
You should make the gap a tad bit wider, then. It looks crushed :)
1st I would like to say, great work on those maps for your game Incognito :).
2nd, DON'T use the flat roofed homes, they're too bland and ordinary. The other tall ones look European and look good with the tulips.
3rd, for the trees how about a completely different idea. I made these trees using the tree from Mahogany town and colored them to match your current ones,
![]()
I hope you like it :) if you do I'll be more than happy to send you the tree in a message.
Also, if you want, I'd love to make some buildings, trees, etc, for the maps for your game ;).
Can't see a whole lot about the map given the small screenshot, but it looks really quite impressive; I think the trees are really pretty good.
Slightly off-topic, but how does one actually go about ripping tiles from HGSS? I thought it'd be difficult given the constant 3D perspective. Has there been a public sheet released?
First is better, but the cave doesn't go anywhere.
I have to say, I dislike you as a person but you are putting more effort into your game then most so for that I applaud you.
Now, y'see, I prefer the second one, but that's perhaps just because it looks more complete. The first one has a ledge in the middle for what seems like no reason at all.
The map in general doesn't have a very interesting space-filling path, I think. Nice mapping skills, though.
Here's some stuff. I've finished them, but of course will edit if needed :)
Starter town;
Spoiler:![]()
First Route;
Spoiler:![]()