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- The Dissa Region
- Seen Oct 7, 2024
You could keep the map as spacious as it is now, and since it is a town, maybe fill that area with a group of NPCs having an argument, that you settle and get an item as a reward?
Well, you might want to take that up with Pokemon Red/Blue. :PI like it, but is it supposed to be that the safari zone is laid out like a route? It looks very much progression based to me, like it would be a very good actual route, but as a safari zone area it doesn't seem to fit. Idk, it's probably just me.
I like this map a lot! You've done a good job with the natural style mapping and the terrain is fairly interesting and varied.this thread needs more activity, so here's something I made
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i love the FRLG tileset, the colors just blend together so nicely
It looks nice; I'd move the house nearest the gym 1 tile to the left to break up the "clumped" feeling that pair of houses gives. Aside from that, you've got a nice clean layout for your town, and if it weren't for the colors of the tiles, it'd likely pass as a fr/lg styled town.I like this map a lot! You've done a good job with the natural style mapping and the terrain is fairly interesting and varied.
The things I don't like so much:
- No tree shading. Ultimately it's up to you, but if you're staying true to the FRLG tileset I think you should shade it properly.
- The southern trees are in straight rows, whereas most of the other trees alternate and have a more natural style. You've done a good job with the natural tree placement throughout most of the map but I'd change those southern trees.
- I'm not a fan of 1 tile wide stairs in any situation, they always make me feel cramped when going through that area in a game. I'd widen it to two tiles at least.
- In Firered style mapping, the rocky surface where the item ball is is not meant to be walkable terrain. Similarly, mountain tiles should not directly touch water tiles. Again, it's ultimately up to you and it doesn't really detract from the map itself.
Anyways, I have a map to post as well. This is Locase Town, one of the early cities in my game.
Spoiler:![]()
All right, here's something different, and seeing as this forum is a bit more general, I suppose this can make it in.
World Map for an RPG exercise taken a bit far for now.
I think I still need additional tiles, since obviously dungeons aren't always in caves. Made in Tiled, and imported into the Unity 5.3.x project via Tiled2Unity. It's 64x64, to keep the size manageable, though I'm willing to expand to a 128x128 map if needed.
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(Do tell if the image doesn't show up.)
Honestly, unless you've got a *lot* more landmarks in the works, I'd cut the map size down to 48x48 and scale down your continents. Secondly, I'd recommend using your diagonal coast tiles to make the mouths of your rivers more natural, since right now they jut out like components on a circuit board. Other than that, it seems like a solid throwback to the final fantasy maps, and I can easily visualize the map being snazzed up with Mode 7 transformations.