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Tool: ModExe - Emerald

Yes, I mean this. I Tried one from Fire Red, but this messing up Emerald rom in Summary Screen.
 
Spoiler:
It's an issue or it should look like this?.
Spoiler:
I think, the name for Menu is a bit longer than should.
 
Last edited:
It's an issue or it should look like this?.
I think, the name for Menu is a bit longer than should.

How strange, as you can see in the image below the function name is shown correctly. First insert the Ev-Iv Display Mod,
then apply the Ev-Iv Mod Display Into Menu, do this and see if the problem is resolved or if it continues.
Spoiler:
 
How strange, as you can see in the image below the function name is shown correctly. First insert the Ev-Iv Display Mod,
then apply the Ev-Iv Mod Display Into Menu, do this and see if the problem is resolved or if it continues.
Spoiler:

I installed these patches in this order and showed me this option, as you can see in the screenshot.
 
I installed these patches in this order and showed me this option, as you can see in the screenshot.

Here's a video demonstrating what I mentioned before. It's weird that it's happening to you. Could you send me a patch of your rom, so I can see what's going on.
 
Attention: Expand your rom to 32MB before applying this mod.

Link Download: Modexe - Emerald

I don't understand why that would be necessary, modexe works just fine on my emerald rom, without having to expand anything. Did you select load gba or load ini?

My 16MB emerald shows 82 options without having to expand anything.
 
I don't understand why that would be necessary, modexe works just fine on my emerald rom, without having to expand anything. Did you select load gba or load ini?

My 16MB emerald shows 82 options without having to expand anything.

Most mods have been predefined to be inserted into 7-digit offsets, you can check this by
opening the hacks file.ini and checking the offset where each mod is inserted.
 
Now the poison leaves 1HP but the message is in potuguese; there's a way to change it in english?

Great work!!
 
is there a way to add "make starters have all max ivs" ?

Maybe you do, maybe you don't. I'll look into it. Thanks for the tip.

Now the poison leaves 1HP but the message is in potuguese; there's a way to change it in english?

Great work!!

Sorry for the inconvenience, this will be adjusted in the next update.
Open your rom on HxD, go to offset 1FFFFCD, and paste(CTRL + B) this there:
FD 02 00 E7 E9 E6 EA DD EA D9 D8 00 E8 DC D9 00 E4 E3 DD E7 E3
E2 DD E2 DB AD FE CE DC D9 00 E4 E3 DD E7 E3 E2 00 DA D5 D8
D9 D8 00 D5 EB D5 ED AB FB

CTRL+ S to save the changes, then open your rom and check out the result.
 
Sorry for the inconvenience, this will be adjusted in the next update.
Open your rom on HxD, go to offset 1FFFFCD, and paste(CTRL + B) this there:
FD 02 00 E7 E9 E6 EA DD EA D9 D8 00 E8 DC D9 00 E4 E3 DD E7 E3
E2 DD E2 DB AD FE CE DC D9 00 E4 E3 DD E7 E3 E2 00 DA D5 D8
D9 D8 00 D5 EB D5 ED AB FB
CTRL+ S to save the changes, then open your rom and check out the result.

Thanks a lot for your work!!
 
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is it possible to have it apply type effectiveness for the move effects of doom desire, future sight, beat up, and spikes?
 
The BW2 sistem for repels only work with simple repels. There's a way to make it works with the others 2?

It should work with all 3 Repels. Anyway, I'll try to insert a better BW Repel system than the
existing one in modexe, just like the existing repel system in Dizzy's Hacked Engine.
 
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It should work with all 3 Repels. Anyway, I'll try to insert a better BW Repel system than the
existing one in modexe, just like the existing repel system in Hacked Dizzy's Engine.

If I use super and max repel I can only choose a normal repel.

Thaks for all this support
 
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