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- Age 34
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- Seen Dec 25, 2024
Alright, so here's one leg of my Ultimate that I started in 2014, continued with Alpha Sapphire in 2015, and didn't do anything with in 2016:
Username: Swagroar (formerly Pendraflare)
Color: Blue
Game: Black 2
Single or Ultimate?: Ultimate - As I said, already did X and Platinum in 2014, and Alpha Sapphire in 2015. Will have Soul Silver, Moon and Leaf Green (MAYBE Blue) after this.
Other rules for this round: Challenge Mode, Set battle style, will not use bag items in battle outside of Poké Balls
My team:
Username: Swagroar (formerly Pendraflare)
Color: Blue
Game: Black 2
Single or Ultimate?: Ultimate - As I said, already did X and Platinum in 2014, and Alpha Sapphire in 2015. Will have Soul Silver, Moon and Leaf Green (MAYBE Blue) after this.
Other rules for this round: Challenge Mode, Set battle style, will not use bag items in battle outside of Poké Balls
Spoiler:
So I started the game, fired up Challenge Mode, chose the guy and named him Blue. I picked Oshawott, and named him Ashigatana (the Japanese name of the weapon that Oshawott's evolution line uses). I took on Hugh's Level 6 Snivy and won because he used Leer while I was at 6 HP. (I used Tail Whip after my first Tackle did roughly 1/4 his health.) I did all the opening stuff, made my way to Floccesy Ranch, and caught three Pokémon - a Riolu named Emanate (how original), an Azurill named Bouncy, and a Psyduck named Dopey. I can guarantee that Azurill will not be on my final team, however.
Anyway, I didn't train much at all before going in against Hugh, but I still beat him pretty easily, as Bouncy got his Snivy's Defense to -3, he didn't use Vine Whip against Dopey and I got him into the red (maybe he didn't have it?), and Emanate finished him with Quick Attack. I went through the ranch and saved the owner's Herdier, did a bit of training, took on Alder's students, then got my team to Level 11 (except Bouncy). After beating the two trainers, it was time to take on Cheren!
I began with Bouncy against Patrat, and he used Work Up, but I counteracted with Charm (him: -1 Attack and +1 Sp Atk). That was the deal for the next five turns (him: -6 Attack and +6 Sp Atk). I then switched to Ashigatana as he used Bite for a pathetic 2 HP, then I took a Tackle for three, but Water Gun was looking to do 1/4 his health. Same thing for the next two turns. Then he healed and I got him right above half. Two more exchanges between Tackle and Water Gun and he was finished, and I was just short of activating Oran Berry.
Lillipup was next. I wasted no time in switching back to Bouncy, and he used Work Up, because of course he did (him: +1 Attack and Sp Atk). He used it again, but I counteracted with Charm (him: +2 Sp Atk). But then he just cut straight to the chase and used Tackle, which did over half, but my Oran Berry softened the blow before I used Charm again (him: -2 Attack, me: 23/32 HP). Then he used Work Up again but I counteracted with Charm, which was the deal for the next four turns (him: -6 Attack). His Tackle did 1/5 my health, but my Frustration did horribly (me: 17/32 HP, him: 9/10 or so HP). I switched to Dopey and took a light Tackle (me: 28/32 HP). He used Tackle, and I got in a Disable, keeping him from using it. But then he used Bite…which caused me to flinch, then he killed me with a critical hit. I went to Ashigatana, took a Bite, ate the Oran Berry, used Water Gun for a decent hit, and I flinched before he was no longer disabled. That was a mistake. After another Tackle, I used Water Gun, and he ate his Oran Berry. Another Tackle knocked me below half, and so did my Water Gun. The next Tackle got me into Torrent range, but even then I couldn't quite do the job. I finished him with the next hit, however.
Pidove was last. (Have I ever mentioned that I fucking hate this critical music when it interrupts the epic fights?) He killed me with Quick Attack, then I went back to Bouncy, who was just under half dead from before. He used Work Up, but I counteracted with Charm, which went on for six turns (him: -6 Attack). Then right off the bat, he uses Quick Attack and kills me with a critical hit. Emanate was my last bet, and we both used Quick Attack and both barely did anything. We were speed tied, and after five turns I managed to finish him. Whew!
So I got the Balance Badge and TM83 for Work Up, along with the Xtransceiver and Return from Bianca. Now for Virbank City, and to get Riolu's happiness up… By the Nine Hells…
Anyway, I didn't train much at all before going in against Hugh, but I still beat him pretty easily, as Bouncy got his Snivy's Defense to -3, he didn't use Vine Whip against Dopey and I got him into the red (maybe he didn't have it?), and Emanate finished him with Quick Attack. I went through the ranch and saved the owner's Herdier, did a bit of training, took on Alder's students, then got my team to Level 11 (except Bouncy). After beating the two trainers, it was time to take on Cheren!
I began with Bouncy against Patrat, and he used Work Up, but I counteracted with Charm (him: -1 Attack and +1 Sp Atk). That was the deal for the next five turns (him: -6 Attack and +6 Sp Atk). I then switched to Ashigatana as he used Bite for a pathetic 2 HP, then I took a Tackle for three, but Water Gun was looking to do 1/4 his health. Same thing for the next two turns. Then he healed and I got him right above half. Two more exchanges between Tackle and Water Gun and he was finished, and I was just short of activating Oran Berry.
Lillipup was next. I wasted no time in switching back to Bouncy, and he used Work Up, because of course he did (him: +1 Attack and Sp Atk). He used it again, but I counteracted with Charm (him: +2 Sp Atk). But then he just cut straight to the chase and used Tackle, which did over half, but my Oran Berry softened the blow before I used Charm again (him: -2 Attack, me: 23/32 HP). Then he used Work Up again but I counteracted with Charm, which was the deal for the next four turns (him: -6 Attack). His Tackle did 1/5 my health, but my Frustration did horribly (me: 17/32 HP, him: 9/10 or so HP). I switched to Dopey and took a light Tackle (me: 28/32 HP). He used Tackle, and I got in a Disable, keeping him from using it. But then he used Bite…which caused me to flinch, then he killed me with a critical hit. I went to Ashigatana, took a Bite, ate the Oran Berry, used Water Gun for a decent hit, and I flinched before he was no longer disabled. That was a mistake. After another Tackle, I used Water Gun, and he ate his Oran Berry. Another Tackle knocked me below half, and so did my Water Gun. The next Tackle got me into Torrent range, but even then I couldn't quite do the job. I finished him with the next hit, however.
Pidove was last. (Have I ever mentioned that I fucking hate this critical music when it interrupts the epic fights?) He killed me with Quick Attack, then I went back to Bouncy, who was just under half dead from before. He used Work Up, but I counteracted with Charm, which went on for six turns (him: -6 Attack). Then right off the bat, he uses Quick Attack and kills me with a critical hit. Emanate was my last bet, and we both used Quick Attack and both barely did anything. We were speed tied, and after five turns I managed to finish him. Whew!
So I got the Balance Badge and TM83 for Work Up, along with the Xtransceiver and Return from Bianca. Now for Virbank City, and to get Riolu's happiness up… By the Nine Hells…
My team:
Spoiler:
Oshawott (M) "Ashigatana", Level 12
Nature: Hardy
Stats: 38, 21, 16, 20, 15, 17
Moves: Tackle, Tail Whip, Water Gun, Water Sport
Azurill (F) "Bouncy", Level 12
Nature: Hardy
Ability: Thick Fat
Stats: 34, 10, 14, 12, 17, 11
Moves: Charm, Frustration, Tail Whip, Water Gun
Riolu (M) "Emanate" Level 12 (I will probably change the nickname when I arrive in Castelia City)
Nature: Relaxed
Ability: Steadfast
Stats: 34, 25, 17, 14, 17, 18
Moves: Counter, Feint, Foresight, Quick Attack
Psyduck (M) "Dopey", Level 11
Nature: Gentle
Ability: Cloud Nine
HP: 32, 19, 15, 19, 19, 19
Moves: Disable, Scratch, Tail Whip, Water Gun
Nature: Hardy
Stats: 38, 21, 16, 20, 15, 17
Moves: Tackle, Tail Whip, Water Gun, Water Sport
Azurill (F) "Bouncy", Level 12
Nature: Hardy
Ability: Thick Fat
Stats: 34, 10, 14, 12, 17, 11
Moves: Charm, Frustration, Tail Whip, Water Gun
Riolu (M) "Emanate" Level 12 (I will probably change the nickname when I arrive in Castelia City)
Nature: Relaxed
Ability: Steadfast
Stats: 34, 25, 17, 14, 17, 18
Moves: Counter, Feint, Foresight, Quick Attack
Psyduck (M) "Dopey", Level 11
Nature: Gentle
Ability: Cloud Nine
HP: 32, 19, 15, 19, 19, 19
Moves: Disable, Scratch, Tail Whip, Water Gun