Most useless move in the game?

Mud sport especially when a Ground type Pokemon uses it.
Ground is already immune to Electric. Unless you are in a double battle and facing a Electric type, that move is really useless.
 
Water Sport/Mud Sport. Please, someone show me what the point is for those oh-ever-so-common Budew, Goldeen and Geodude have Water Sport and Mud Sport respectively?
 
^ There is no point. They just waste moves.

IMO, the most useless move in the game is Memento. I understand it could be a miracle in the Battle Frontier, when both of you are down to your last Pokémon, but seriously! In two turns, you could have the same affect on an opponent and NOT lose a Pokémon. That's why I never use that move in battles.
 
Sports... why to use 'em anyway?
It's just a waste of turn.
Water Sport = Fire types are weakened... but why when 90% of pokemon who learns this move are water types...
Mud Sport = Okay this is really wtf move... it's learned by ground types... and electricity doesn't have even effect on it... so why to weak it?
 
Memento and Flatter. Explosion pwns all over Memento (and Memento can easily be countered by switching) and Swagger pwns all over Flatter (which doesn't increase confusion damage).

Mud/Water Sport are (dis)honorable mentions. They may be useful in some Double Battle situations (i.e., Mud Sport Golem paired with Gyarados) but they're otherwise useless.
 
Yes, indeed the sports are annoying, useless, etc. etc. Mud sport would only be useful if like, Gyarados learned it or something.. and electric attacks would still do alot. >_>
 
Defog= </3

...mostly because it's an HM
 
If you count moves other then attacks then.. "Run"
Run is the most useful option ever, unless you like battling a Pokemon every two steps.

Endure is pointless. You're wasting a move so you can survive the hit on the current turn. Why?! So you can get KO'd on the next turn rather than the current one? Wouldn't it make more sense to just try to get a move in just in case you survive it without Endure?
 
Hydro Pump. I love kill the Fire trainers with this move :).
 
Run is the most useful option ever, unless you like battling a Pokemon every two steps.

Endure is pointless. You're wasting a move so you can survive the hit on the current turn. Why?! So you can get KO'd on the next turn rather than the current one? Wouldn't it make more sense to just try to get a move in just in case you survive it without Endure?

Endure is actually useful if you want to use the Fear tactic and tick off your opponent
 
Constrict, obviously. 10 base power, making it weaker than all the trap moves, and as an added bonus, it has a 10% chance to lower the enemy's Speed! Isn't that lovely, children?

...Yeah, didn't think so.
 
Umm about Flatter.
It's designed for pokemon who use physical attacks, because then they recieve no bonus in damage if they DON'T hit themselves and manage to get an attack past confusion..
But I think the most useless attack is Whirlpool if you're talking Gen 2 or Waterfall if this is only Gen 4.
I'm not going to go check right now, but aren't there only two places to use Waterfall? Plus the ever annoying HM deletion.
(I'm playing Pearl, not Platnium)
 
Endure is actually useful if you want to use the Fear tactic and tick off your opponent
Unless you want to fully execute the fear tactic. If you're faster than your opponent, you'll be able to get it down to 1 HP, and then you'll get KO'd. If you're slower than your opponent, you won't even get to use Endeavor. The real FEAR strategy has numerous counters, but this one is just success-proof.
 
Splash. Like ugh. At least give me struggle.
 
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