WingedDragon
Competitive Trainer
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- Milwaukee, WI
- Seen Nov 2, 2020
Anyone know what the standard Klefki ev spread would be?
There is no such thing as a standard Klefki. As with Meowstic it heavily depends on if you are running Screens or not and what you want to survive. Like Meowstic, Klefki does not have enough EVs in order to cover everything you need.Anyone know what the standard Klefki ev spread would be?
What would be good moveset for adamant cacturne and timid lucario
There is no such thing as a standard Klefki. As with Meowstic it heavily depends on if you are running Screens or not and what you want to survive. Like Meowstic, Klefki does not have enough EVs in order to cover everything you need.
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature
Note, that is by no means standard but a custom spread we have made on the fly.
Survives Mega-Kangaskhan's Fake Out and Garchomp's Earthquake but lacks SDef in order to perform good against Rotom-H and Charizard-Y - to be honest, if you want to go against those two you probably are better off with Meowstic. Rotom-W cannot 2HKO it at least.
What's a good defensive/support set for Fairy Arceus?
It is kind of hard to tell whether we would use it over Leftovers Arceus, but let's give it a shot.What's a good defensive/support set for Fairy Arceus?
Timid + 112 Speed EVs lets Fairy Arceus outspeed things up to Jolly Garchomp, which in turn, lets it outspeed Palkia, as well as the many base 95/99 Speed Pokemon like Xerneas, Yveltal, Rayquaza and White Kyurem.It is kind of hard to tell whether we would use it over Leftovers Arceus, but let's give it a shot.
Arceus @ Pixie Plate
Ability: Multitype
Level: 50
EVs: 172 Spd / 252 HP / 84 Def
Bold Nature
- Judgment
- Recover
- Roar / Defog
- Will-O-Wisp / Toxic
Being immune to Draco Meteor is surely a huge perk. This speed allows you to outpace Kyurem-W, the rest it put into defense. You might want to avoid picking both Toxic and Roar for obvious reasons.
If you decide to run Flamethrower or Fire Blast, put at least 220 into speed in order to outrun Banded Genesect who might ruin your day. That amount is also enough in order to beat Palkia. Othere options are obviously Perish Song instead of Roar or Stealth Rocks.
PlatinumDude, your amount of speed seems to be a bit random. You barely loose to all the base 90-er, so we don't see the point of investing in speed at all.
Just use max Attack, max Speed. Jolly is worth considering for the extra speed boost.i'm working on a mega kangaskhan for my competitive team.
I managed to get an adamant nature and 31 ivs in everything except special attack.
where should I put the EVs? im thinking attack, and something else.
speed came to mind first but should I do hp or defense instead? what's your opinion?
:D
Don't even think about using Steel Wing on Talonflame. Tyranitar can take one and Talonflame still can't do much to Heatran; it should just let teammates handle them. Talonflame's main niche is revenge killing with Brave Bird and your second set doesn't even accomplish that. Here are the superior sets for Talonflame:I've been wanting to do Talonflame for a long time now, and ended up with a few move sets:
(I don't really care about items, EV spreads or abilities at the moment. I will use whatever complements the moves)
-Brave Bird
-Flare Blitz
-Steel Wing
-Roost
-WoW
-Tailwind
-Roost
-U-turn/Brave Bird
Obviously, the first is a more late-game sweeper, the second support. I know not many people are using Steel Wing, but I wanted to try it out for Fairy coverage. For the second, I am liking the first three moves, but can't decide on the last slot. U-turn would be nice to keep momentum, but priority, thanks to Gale Wings, in Brave Bird is quite appealing. Any thoughts?
Just use max Attack, max Speed. Jolly is worth considering for the extra speed boost.
ok thanks, I will consider jolly as I think I have some jolly dittoes layin around.
on the topic of mega kangaskhan, what is your opinion on moveset?
I was thinking:
fake out
power up punch
earthquake or maybe bulldoze? it would lower speed twice
dizzy punch
(is return still viable?)
I also thought about giga impact since it will hit twice and recharge once which seem pretty nice
Don't think about Giga Impact. It's not worth using because the charge-up turn is better spent on another attack. Don't use Fake Out and Power-Up Punch together; this leaves Kangaskhan with a bit of 4-moveslot syndrome. Earthquake is the superior option over Bulldoze because of its greater power and Mega Khan can take care of faster opponents with Sucker Punch. Return >>> Dizzy Punch; relying on confusion is unreliable:ok thanks, I will consider jolly as I think I have some jolly dittoes layin around.
on the topic of mega kangaskhan, what is your opinion on moveset?
I was thinking:
fake out
power up punch
earthquake or maybe bulldoze? it would lower speed twice
dizzy punch
(is return still viable?)
I also thought about giga impact since it will hit twice and recharge once which seem pretty nice
o man, this was very helpful, ty dude.Don't think about Giga Impact. It's not worth using because the charge-up turn is better spent on another attack. Don't use Fake Out and Power-Up Punch together; this leaves Kangaskhan with a bit of 4-moveslot syndrome. Earthquake is the superior option over Bulldoze because of its greater power and Mega Khan can take care of faster opponents with Sucker Punch. Return >>> Dizzy Punch; relying on confusion is unreliable:
-Fake Out/Power-Up Punch
-Return
-Sucker Punch
-Earthquake/Crunch
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Kangaskhanite
Ability: Scrappy
167 HP; at 167 HP you take and recover fromSkarmory is recommended to run 224 HP to regain Sturdy after 2 turns of leftovers... why does this amount of EVs make this work? How many EVs I'll need for the same effect at lv50? Are there any online sources which teach this? I feel like there should be yet I can't seem to find one.
Is there a magic number for Regenerator?
Edit: I tried experimenting on showdown and I'm guessing its 212 HP EVs, such that its HP = integer*16 + 9 ? @_@ If so why would that be the case?
That makes sense, how two turns of 10 HP recovery would make up for 20 HP taken. :) What's the easiest approach to figure this out? Say if I were to ever want to figure it out for any other Sturdy user who takes 1/8 damage from SR.167 HP; at 167 HP you take and recover from
167 / 8 = 20.875, 20 damage
167 / 16 = 10.4375, 10 damage.
Writing an algorithm, we assume. I am currenty out of time but we will come back in seven hours. Maybe you will find it out in the meantime, otherwise we will do it.That makes sense, how two turns of 10 HP recovery would make up for 20 HP taken. :) What's the easiest approach to figure this out? Say if I were to ever want to figure it out for any other Sturdy user who takes 1/8 damage from SR.