Moveset Help & Other Questions

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Bullet punch or Extremespeed? (Mega Luc)

Hey guys.
I'm running a physical Mega Lucario on my team, the moves so far are:

Close Combat
Swords Dance
Crunch

Right now I'm trying to decide on whether to have bullet punch or extremespeed as a priority move. They both have the same power (after adaptability). Bullet punch lets me check Mega Aerodactyl and many fairy types, but many fast pokemon resist it (starmie, talonflame, etc.). Extremespeed doesn't have that problem, but is stopped by steel, rock and ghost types.

Does anyone have any suggestions? :)
 
Hey guys.
I'm running a physical Mega Lucario on my team, the moves so far are:

Close Combat
Swords Dance
Crunch

Right now I'm trying to decide on whether to have bullet punch or extremespeed as a priority move. They both have the same power (after adaptability). Bullet punch lets me check Mega Aerodactyl and many fairy types, but many fast pokemon resist it (starmie, talonflame, etc.). Extremespeed doesn't have that problem, but is stopped by steel, rock and ghost types.

Does anyone have any suggestions? :)

Extreme Speed is helpful if you want the +2 priority or the jump on Talonflame's Brave Bird, but Bullet Punch has the coverage. Really, it depends on what you have a harder time with.
 
Extreme Speed is helpful if you want the +2 priority or the jump on Talonflame's Brave Bird, but Bullet Punch has the coverage. Really, it depends on what you have a harder time with.

To add on to that, it depends a bit on the rest of your team. If they already cover the stuff Bullet Punch would, go with Extreme Speed. If your team doesn't have much for dealing with Mega Aerodactyl and Faires but can handle stuff like Talonflame or Starmie, roll with Bullet Punch.
 
Right, I guess that makes sense. It didn't occur to me to think of it that way. I'll be going with BP then, thanks! :)
 
Do 31 IVs mean 31 more stat points?Do they give a big advantage?

At level 100 you'll have 31 more points. So let's say you have 2 Garchomps. One with 0 Attack IVs, one with 31 Attack IVs. At level 100, the second Garchomp will have 31 more Attack than the first one (assuming they both have the same nature and EVs). At level 50, you'd be getting a bonus of 15-16 points.

....How much of an advantage/how useful perfect IVs are is debatable.
 
Been experimenting, with some success if I may add, with a Meloetta on Showdown. I've been running Assault Vest, as I'm not using a Calm Mind set or anything, and she's been tanking pretty well. But with a mixed attacking set, not really sure what EVs to run. The one's I've been running are purely random, just more Sp.ATK than ATK. I do usually have rain support, and Serene Grace Thunder is pretty deadly.

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 176 SAtk / 252 HP / 80 Atk
Mild Nature
- Close Combat
- Psychic
- Thunder
- Relic Song
 
Been experimenting, with some success if I may add, with a Meloetta on Showdown. I've been running Assault Vest, as I'm not using a Calm Mind set or anything, and she's been tanking pretty well. But with a mixed attacking set, not really sure what EVs to run. The one's I've been running are purely random, just more Sp.ATK than ATK. I do usually have rain support, and Serene Grace Thunder is pretty deadly.

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 176 SAtk / 252 HP / 80 Atk
Mild Nature
- Close Combat
- Psychic
- Thunder
- Relic Song

Hasty nature is preferred on this Meloetta to take advantage of its Pirouette forme's high Speed. The EV spread should be 64 Atk/252 SAtk/192 Spe. This gives it enough Speed to outspeed max Speed Therian Landorus in Aria Forme and Alakazam/Dugtrio in Pirouette forme (it loses out to Greninja, sadly).
 
Raising Vespiqueen tips?

I'm trying to raise a Vespiqueen on Pokemon Ruby Destiny - Reign of Legends, and I was wondering if anybody had some tips for me. If this helps, this is its summary.

Level: 52
Nature: Impish

HP:150
Attack: 111
Defense: 135
Sp Attack: 92
Sp Defense: 126
Speed: 70

Move Set:

-Destiny Bond
-Hyper Beam
-Toxic
-Aerial Ace

Thanks in advance. :)
 
I'm trying to raise a Vespiqueen on Pokemon Ruby Destiny - Reign of Legends, and I was wondering if anybody had some tips for me. If this helps, this is its summary.

Level: 52
Nature: Impish

HP:150
Attack: 111
Defense: 135
Sp Attack: 92
Sp Defense: 126
Speed: 70

Move Set:

-Destiny Bond
-Hyper Beam
-Toxic
-Aerial Ace

Thanks in advance. :)
I'm not sure if raising a Pokemon in a hack would count, but here goes.

Vespiquen isn't a good Pokemon because while it has good defenses, its bad defensive typing, which has common weaknesses, drags it down:
-Substitute
-Roost
-Attack Order
-Toxic
Nature: Careful
EVs: 248 HP/96 Def/164 Spe
Item: Leftovers
Ability: Pressure
 
Should I use a Gyrados with Moxie, or Intimidate for standard DD Set? What Moves is he using this Gen? (not mega)

Advice on using Krookodile as a sweeper? He only gets Knock Off is Showdown so far.. but that is part of what makes him awesome! Should I just wait for Bank?
 
Should I use a Gyrados with Moxie, or Intimidate for standard DD Set? What Moves is he using this Gen? (not mega)

Advice on using Krookodile as a sweeper? He only gets Knock Off is Showdown so far.. but that is part of what makes him awesome! Should I just wait for Bank?

Moxie is preferred on offensive DD Gyarados; Intimidate is preferred on bulky Dragon Dance or defensive Gyarados:

Offensive:
-Dragon Dance
-Waterfall
-Earthquake
-Bounce/Stone Edge
Nature: Adamant/Jolly
EVs: 252 HP/4 Def/252 Spe
Item: Life Orb/Lum Berry
Ability: Moxie

Bulky:
-Dragon Dance
-Waterfall
-Bounce/Earthquake
-Substitute/Taunt
Nature: Adamant
EVs: 120 HP/64 Atk/100 Def/224 Spe
Item: Leftovers
Ability: Intimidate

Defensive:
-Rest
-Sleep Talk
-Waterfall
-Roar/Dragon Tail
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
Item: Leftovers
Ability: Intimidate

Offensive Krookodile is best played late-game. And yes, you may have to wait for Bank for this:
-Earthquake
-Knock Off
-Pursuit
-Stone Edge
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Moxie
 
Do people really only play by the VGC rules these days?

So, during the Gen 4 era people used to complain all the time about me having a Darkrai & Mewtwo on my team. They'd always yell things like, "LOLOLOLO YOU N00B STOP USING UBERS!!11!1!ONE!!1!1!!!" During the Gen 5 era I had pretty much had it & thought, "**** it, I'm getting rid of all the ubers on my team." Although, I should mention that during the Gen 5 era I didn't battle people I met on forums nearly as much as I did on Gen 4.

So, here's the thing. My team had no ubers on it. However, what it did have is a Land Form Shaymin & a Jirachi. While these Pokemon are not uber, they are in fact banned by the VGC rules. A few weeks ago I learned from my friend whom I was visiting that during the Gen 5 era people stop giving a **** about the Smogon rules, (which I believe the concept of ubers originated from,) & started only battling people if they followed the VGC rules. Apparently I missed all of this.

So, is that true? Will people not battle me if I'm using Pokemon banned by the VGCs?

Thanks,
PM260
 
Quick question.

Just finishing up a Noivern. Max SpA and Spe. Atm it has Frisk but I might switch the ability. Anyway I'm wondering on the moveset?

D. Meteor
Boomburst
Taunt

I can't decide between STAB Air Slash or Flamethrower for coverage.
 
Quick question.

Just finishing up a Noivern. Max SpA and Spe. Atm it has Frisk but I might switch the ability. Anyway I'm wondering on the moveset?

D. Meteor
Boomburst
Taunt

I can't decide between STAB Air Slash or Flamethrower for coverage.
Don't bother with Boomburst; while it has the raw power, it doesn't have the coverage. Noivern is best played as a fast scout, IMO:
-Draco Meteor
-Flamethrower
-Focus Blast
-Switcheroo/Hurricane/U-turn
Nature: Timid/Naive
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs
Ability: Frisk/Infiltrator

or
-Draco Meteor
-Flamethrower
-Focus Blast
-U-turn/Roost
Nature: Naive/Timid
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb
Ability: Frisk/Infiltrator
 
Maybe you should go with Flamethrower. It should be able to take down plenty of ice-types with that, which Noivern is four-times weak against. If you want, you could also try Roost.

Edit: Nevermind; PlatinumDude beat me to it. xD
 

Well written, too long to quote. Yep. Singles Smogon is still the most popular ruleset around. The reason why VGC has become more and more popular is because that's what the official tournament format revolves around, so you will be seeing more and more people battling doubles VGC. Still, we're on the internet and for the most part, singles play still drastically outnumber VGC. Before you battle with anyone, decide on the rules. Voila! Happy players.
 
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