Moveset Help & Other Questions

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Would no guard work with golurk with dynamic punch and stone edge so they dont miss?
Also what would you recommend for aegislash
 
Would no guard work with golurk with dynamic punch and stone edge so they dont miss?
Also what would you recommend for aegislash

No. Dynamic Punch is redundant with Earthquake. Iron Fist is necessary to make Shadow Punch a viable move for Golurk.

Anyway, Aegislash sets:
-Shadow Ball
-Shadow Sneak/Sacred Sword
-Iron Head/Sacred Sword/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Substitute
-Toxic
-King's Shield
-Shadow Ball
Nature: Modest
EVs: 244 HP/252 SAtk/12 Spe
Item: Leftovers

or
-Shadow Ball
-Flash Cannon/Sacred Sword
-Shadow Sneak
-Pursuit/Sacred Sword
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb/Spooky Plate/Spell Tag

or
-Swords Dance
-Shadow Sneak
-Iron Head/Shadow Claw
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb
 
Could I get some tips for a NU Whirlwind Team?

Crustle @ Sitrus Berry
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Stealth Rock
- Spikes
- Toxic
- Rock Wrecker

Murkrow @ Eviolite
Ability: Prankster
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Substitute
- Confuse Ray
- Whirlwind
- Roost

Garbodor (M) @ Black Sludge
Ability: Aftermath
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Gunk Shot
- Curse
- Toxic Spikes
- Spikes

Arbok @ Sitrus Berry
Ability: Shed Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Gunk Shot
- Earthquake
- Sucker Punch
- Coil

Tropius @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Roost
- Leech Seed
- Toxic
- Air Slash/Protect
 
Could I get some tips for a NU Whirlwind Team?

Crustle @ Sitrus Berry
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Stealth Rock
- Spikes
- Toxic
- Rock Wrecker

Murkrow @ Eviolite
Ability: Prankster
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Substitute
- Confuse Ray
- Whirlwind
- Roost

Garbodor (M) @ Black Sludge
Ability: Aftermath
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Gunk Shot
- Curse
- Toxic Spikes
- Spikes

Arbok @ Sitrus Berry
Ability: Shed Skin
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Gunk Shot
- Earthquake
- Sucker Punch
- Coil

Tropius @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Roost
- Leech Seed
- Toxic
- Air Slash/Protect

Why the Sitrus Berries? Black Sludge (for Poison Pokemon) or Leftovers are the better items to use.

Rock Wrecker is an unviable move because of the recharge turn. Rock Blast is easily the better option because of its ability to break Substitutes and Focus Sash:
-Spikes
-Stealth Rock
-Rock Blast/Stone Edge
-X-Scissor/Toxic
Nature: Impish
EVs: 224 HP/252 Def/32 SDef
Item: Leftovers
Ability: Sturdy

Murkrow is Taunt bait. Grumpig is a better alternative because of its superior bulk:
-Psychic/Psyshock
-Whirlwind
-Heal Bell
-Thunder Wave/Toxic
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Thick Fat

You already have a hazard setter in Crustle, so Garbodor isn't necessary. If it were to stay, don't bother with Curse; it needs a lot of support to work. Instead, I'd use Weezing (for defense) or Muk (for offense):

Weezing:
-Will-o-Wisp
-Sludge Bomb
-Flamethrower/Pain Split/Toxic Spikes
-Haze/Taunt/Toxic Spikes
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Black Sludge

Muk:
-Poison Jab/Gunk Shot
-Shadow Sneak
-Ice Punch/Fire Punch
-Memento/Curse/Explosion
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Black Sludge/Choice Band
Ability: Poison Touch/Sticky Hold

I wouldn't use Arbok on this team, considering that it shares weaknesses with Muk/Garbodor/Weezing. This team could use some Rapid Spin support; Wartortle and Torkoal can do this for you:

Wartortle:
-Scald
-Rapid Spin
-Foresight
-Toxic/Haze
Nature: Bold
EVs: 248 HP/172 Def/84 SDef
Item: Eviolite

Torkoal:
-Shell Smash
-Fire Blast
-Earth Power/Hidden Power (Grass)
-Rapid Spin
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: White Herb

If you still need some form of offense, here are better options for the team, such as Zweilous, Throh, Sawk, Primeape, Electabuzz and Eelektross:

Zweilous:
-Rest
-Sleep Talk
-Roar
-Dragon Tail/Crunch
Nature: Careful
EVs: 248 HP/200 SDef/56 Spe
Item: Eviolite

or
-Substitute
-Outrage
-Crunch/Superpower
-Toxic
Nature: Jolly
EVs: 48 HP/252 Atk/208 Spe
Item: Eviolite

Throh:
-Bulk Up
-Circle Throw
-Payback/Poison Jab/Ice Punch/Stone Edge
-Rest
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Chesto Berry
Ability: Guts

Sawk:
-Close Combat
-Ice Punch
-Stone Edge
-Earthquake/Knock Off/Toxic
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band/Choice Scarf
Ability: Mold Breaker/Sturdy

Primeape:
-Close Combat
-Stone Edge
-U-turn
-Ice Punch
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Choice Scarf
Ability: Vital Spirit/Defiant

Electabuzz:
-Thunderbolt
-Volt Switch
-Focus Blast
-Hidden Power (Ice)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Eviolite/Choice Scarf
Ability: Vital Spirit

Eelektross:
-Thunderbolt
-Superpower
-Flamethrower
-Giga Drain
Nature: Rash
EVs: 140 Atk/244 SAtk/124 Spe
Item: Expert Belt

or
-Thunderbolt
-Volt Switch
-Flamethrower
-Giga Drain
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs/Leftovers

or
-Thunder Punch
-Drain Punch/Superpower
-U-turn
-Aqua Tail
Nature: Adamant
EVs: 132 HP/252 Atk/124 Spe
Item: Choice Band/Expert Belt

While Tropius is a tad slow for SubSeed, it's the best way to take advantage of Harvest:
-Substitute
-Leech Seed
-Protect
-Air Slash
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Sitrus Berry
Ability: Harvest
 
What evs should i run with a adamant mega bannete?

252atk 252hp
252atk 252sdef
252 hp 252 sdef

Using will o wisp to weaken physical attacks
 
What evs should i run with a adamant mega bannete?

252atk 252hp
252atk 252sdef
252 hp 252 sdef

Using will o wisp to weaken physical attacks
252 HP/252 Atk is generally the best bet here to increase overall bulk on both ends. Offensive Mega Banette should use:
-Phantom Force
-Sucker Punch
-Will-o-Wisp/Taunt
-Destiny Bond
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Banettite
Ability: Frisk/Insomnia
 
Bred an Adamant Totodile (w/ all EMs) and an Impish Furfrou. For Totodile, I'm not sure if I want the Swords Dance or DD set (but not CB), or even what those two should use for coverage. As for Furfrou, I was thinking of a SleepTalk set with Facade/Toxic, although it has obvious flaws, so I'm not sure about that one either. I'll probably only use them in lower tiers, but maybe also occassional mixed/roulette .
 
Bred an Adamant Totodile (w/ all EMs) and an Impish Furfrou. For Totodile, I'm not sure if I want the Swords Dance or DD set (but not CB), or even what those two should use for coverage. As for Furfrou, I was thinking of a SleepTalk set with Facade/Toxic, although it has obvious flaws, so I'm not sure about that one either. I'll probably only use them in lower tiers, but maybe also occassional mixed/roulette .

Just use SD Feraligatr. With Adamant, it fails to outspeed certain threats with Dragon Dance, which Jolly does:
-Swords Dance
-Waterfall
-Aqua Jet
-Crunch/Superpower/Ice Punch
Nature: Adamant
EVs: 184 HP/252 Atk/72 Spe
Item: Life Orb

Furfrou is best played as a pivot, tbh:
-Return
-U-turn
-Thunder Wave/Toxic
-Roar/Cotton Guard
Nature: Impish
EVs: 252 HP/252 Def/4 Spe
Item: Leftovers
 
I have a question about showdown.
I personally prefer the client version over the browser version, but I never figured out if it's possible to play on other servers using the client version.
If it's possible, how to do it?
 
Lapras and Aurorus are two Freeze-Dry users who also have access to Thunderbolt. Given that STAB makes Freeze-Dry stronger than Tbolt, and that Freeze-Dry hits both Flying and Water types for supereffective damage, are there any cases in which Tbolt is still worth using?

In particular, I had a Lapras last gen which used Ice Beam/Scald/Tbolt/Heal Bell (similar to the smogon set), and I'm not sure if I should have Ice Beam/Scald/Freeze-Dry/Heal Bell this gen... or if both Ice Beam and Freeze-Dry is redundant.

Also, a Cryogonal with Ice Beam/Rapid Spin/Recover/Toxic. For this mono-attacking case, is it better off using Freeze-Dry instead of Ice Beam?
 
Lapras and Aurorus are two Freeze-Dry users who also have access to Thunderbolt. Given that STAB makes Freeze-Dry stronger than Tbolt, and that Freeze-Dry hits both Flying and Water types for supereffective damage, are there any cases in which Tbolt is still worth using?

In particular, I had a Lapras last gen which used Ice Beam/Scald/Tbolt/Heal Bell (similar to the smogon set), and I'm not sure if I should have Ice Beam/Scald/Freeze-Dry/Heal Bell this gen... or if both Ice Beam and Freeze-Dry is redundant.

Also, a Cryogonal with Ice Beam/Rapid Spin/Recover/Toxic. For this mono-attacking case, is it better off using Freeze-Dry instead of Ice Beam?

FYI, Lapras can't learn Scald. Heal Bell + Freeze-Dry Lapras is also illegal right now because the former is a tutor move from Gen IV/V and the latter is a Gen VI egg move.

Personally, I think you should use one of Ice Beam or Freeze-Dry because using both will take up valuable moveslots for coverage or utility. It all boils down to more power vs. hitting Waters super effectively.
 
Is this the best chandelure set?
Shadow ball
Fire. Blast/Flamethrower
Energy ball
Psychic
Modest Flash Fire
252SpAtk 252Spe
Choice Scarf
 
Is this the best chandelure set?
Shadow ball
Fire. Blast/Flamethrower
Energy ball
Psychic
Modest Flash Fire
252SpAtk 252Spe
Choice Scarf
If possible, you'll wanna use Hidden Power Fighting instead of Psychic. Also, Fire Blast>Flamethrower because you need the extra power when using a Scarf. Otherwise, your set is fine.
 
Is this the best chandelure set?
Shadow ball
Fire. Blast/Flamethrower
Energy ball
Psychic
Modest Flash Fire
252SpAtk 252Spe
Choice Scarf

It's fine for in-game purposes when you can't get Hidden Power (Fighting); it's currently walled by Hydreigon and Houndoom. But I'd rather drop Psychic for something more useful like the aforementioned move, Trick to cripple walls or Memento to severely weaken a counter.
 
nidoking help for my team

when should I evolve nidorino. I have a nidoking I evolved at 16 and maxed out it's special attack and speed and this it's lvl 100 stats health304 attack 206 def 190 spa 295 spdef 167 and spd 269. Y is its stats so low? Is it bc I didn't lvl it up as nidorino 1st?
 
when should I evolve nidorino. I have a nidoking I evolved at 16 and maxed out it's special attack and speed and this it's lvl 100 stats health304 attack 206 def 190 spa 295 spdef 167 and spd 269. Y is its stats so low? Is it bc I didn't lvl it up as nidorino 1st?
The time at which you evolve the Pokemon makes no difference on its stats. Nature, IVs, and EVs dictate that.

Also, please wait a little while for replies before reposting your question elsewhere.
 
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On my agility kingler/shell smash cloyster should i give them the extra speed evs or hp instead as those two moves give +2 speed?
 
On my agility kingler/shell smash cloyster should i give them the extra speed evs or hp instead as those two moves give +2 speed?
Cloyster should run max speed. It needs all the speed it can get, otherwise, some Scarfed pokes and some that already have a speed boost will still outspeed it. It's not terribly durable either, despite its 180 base Defense.

If you're playing in the lower tiers, Kingler can roll with a few HP EVs. If playing on Battle spot or in OU, just max out its speed so it can keep up with the other pokes.
 
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