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Patch: MrDollSteak's Decap. and Attack Rombase

59
Posts
7
Years
    • Seen Sep 1, 2017
    The G3HS .ini within the download doesn't work for me. It can't read moves correctly and other things too.
     
    59
    Posts
    7
    Years
    • Seen Sep 1, 2017
    may i see?

    Well here it is.
    Spoiler:
     

    curiters

    Oblivious - prevents me from being afflicted by in
    250
    Posts
    13
    Years
    • Seen Jan 17, 2017
    Well here it is.
    Spoiler:







    try this v
    [0000]
    name = Pokemon FireRed (E)
    gamecode = BPRE
    numberofpokes = 412
    pokebasestats = 0x254784
    pokebasestatslength = 0x1C
    pokenames = 0x245EE0
    pokenameslength = 0xB
    typenames = 0x24F1A0
    typenameslength = 0x7
    numberoftypes = 18
    items = 0x3DB028
    numberofitems = 0x177
    itemsdatalength = 0x2C
    abilities = 0x24FC40
    numberofabilities = 0x4E
    abiltiesnamelength = 0xD
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x25d7b4
    learnedmoveslength = 0x2
    attacknames = 0x247094
    numberofattacks = 0x163
    attacknamelength = 0xD
    eggmovepointer1 = 0x045C50
    eggmovepointer2 = 0x045CC8
    eggmovelimit = 0x045CC4
    tmhmcompatibility = 0x252BC8
    tmhmcompatibilitylength = 8
    tmlist = 0x45A80C
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x259754
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
    offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
    offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
    theshedinjafix = 0xCE766
    changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
    pokedex = 0x44E850
    lengthofpokedexentry = 0x24
    nationaldexorder = 0x251FEE
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = FRLG
    jambo51learnedmovehack = False
    movetutorcomp = 0x459B7E
    movetutorcomplen = 2
    movetutorattacks = 0x459B60
    mtattackslen = 2
    mtattacksnum = 15
    frontspritetable = 0x2350AC
    backspritetable = 0x23654C
    frontpalettetable = 0x23730C
    shinypalettetable = 0x2380cc
    enemyytable = 0x2349CC
    playerytable = 0x235E6C
    enemyaltitudetable = 0x23A004
    iconspritetable = 0x3D37A0
    iconpalettetable = 0x3D3E80
    iconpalettes = 0x3D3740
    numiconpalettes = 3
    itemanimationtable = 0x45FD54
    itemanimationtableentlen = 5
    hoenncryauxtable = 0x2539D4
    footprints = 0x43FAB0
    habitats = 0x452c4c
    habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
    locationnames = 0x3F1CAC
    locationstart = 0x58
    locationend = 0xC4
    locationtblfmt = 1
     
    59
    Posts
    7
    Years
    • Seen Sep 1, 2017
    try this v
    [0000]
    name = Pokemon FireRed (E)
    gamecode = BPRE
    numberofpokes = 412
    pokebasestats = 0x254784
    pokebasestatslength = 0x1C
    pokenames = 0x245EE0
    pokenameslength = 0xB
    typenames = 0x24F1A0
    typenameslength = 0x7
    numberoftypes = 18
    items = 0x3DB028
    numberofitems = 0x177
    itemsdatalength = 0x2C
    abilities = 0x24FC40
    numberofabilities = 0x4E
    abiltiesnamelength = 0xD
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x25d7b4
    learnedmoveslength = 0x2
    attacknames = 0x247094
    numberofattacks = 0x163
    attacknamelength = 0xD
    eggmovepointer1 = 0x045C50
    eggmovepointer2 = 0x045CC8
    eggmovelimit = 0x045CC4
    tmhmcompatibility = 0x252BC8
    tmhmcompatibilitylength = 8
    tmlist = 0x45A80C
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x259754
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
    offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
    offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
    theshedinjafix = 0xCE766
    changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
    pokedex = 0x44E850
    lengthofpokedexentry = 0x24
    nationaldexorder = 0x251FEE
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = FRLG
    jambo51learnedmovehack = False
    movetutorcomp = 0x459B7E
    movetutorcomplen = 2
    movetutorattacks = 0x459B60
    mtattackslen = 2
    mtattacksnum = 15
    frontspritetable = 0x2350AC
    backspritetable = 0x23654C
    frontpalettetable = 0x23730C
    shinypalettetable = 0x2380cc
    enemyytable = 0x2349CC
    playerytable = 0x235E6C
    enemyaltitudetable = 0x23A004
    iconspritetable = 0x3D37A0
    iconpalettetable = 0x3D3E80
    iconpalettes = 0x3D3740
    numiconpalettes = 3
    itemanimationtable = 0x45FD54
    itemanimationtableentlen = 5
    hoenncryauxtable = 0x2539D4
    footprints = 0x43FAB0
    habitats = 0x452c4c
    habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
    locationnames = 0x3F1CAC
    locationstart = 0x58
    locationend = 0xC4
    locationtblfmt = 1

    Still getting the same error. "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred: trying to read move #475. The current number of moves is 354."
    Editing Pokemon with hex editing is another option right?
     

    Dartrix

    Marcos_SGG
    2
    Posts
    7
    Years
  • How I Edit the Attacks of the Pokémon that i edited? because YAPE and Gen III Suite Becomes Bug after loading the rom stats.
     
    39
    Posts
    7
    Years
  • Black Sludge, Rocky Helmet, and Life Orb aren't working..

    Anyone fixed these? Or should I make an asm instead? I hope I don't have to, because I've seen them on the asm thread and they're too much for a newbs like me to handle

    Still getting the same error. "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred: trying to read move #475. The current number of moves is 354."
    Editing Pokemon with hex editing is another option right?

    This is kinda late but, in case you're still having a problem, I suggest that you use HxD for the problem. Once you've open your rom you should see on the right side (The one with characters not numbers) the line POKEMON FIREBPRE. Change the BPRE part into MRDS Then open your rom using G3HS (must have the .ini provided, in case you've deleted it). I think there will be a message that will appear when you open it this way for the first time. If there's any, just click yes.

    Also once you've open it up on G3HS successfully, you should change the MRDS part back into BPRE again because if you don't, the other program will not recognize it as a Fire Red rom.

    How I Edit the Attacks of the Pokémon that i edited? because YAPE and Gen III Suite Becomes Bug after loading the rom stats.

    mine doesn't bug when I open it on G3HS (dunno about YAPE I haven't tried using that yet)

    I suggest you to use G3T instead. It's easy to edit move set there plus I trust it more than G3HS when it comes to move set. Whenever I use G3HS on repointing new numbers on move it also edits the move set of the next Pokemon.
     
    Last edited:

    Dartrix

    Marcos_SGG
    2
    Posts
    7
    Years
  • I'm Not Experient in Make Hack-Roms and i Not Know How put Tiles and Make Things with the Hex Editor this is...Preety Hard to me.
     

    Trev

    [span="font-size: 8px; color: white;"][font="Monts
    1,505
    Posts
    11
    Years
    • Age 27
    • Seen Nov 15, 2023
    I'm Not Experient in Make Hack-Roms and i Not Know How put Tiles and Make Things with the Hex Editor this is...Preety Hard to me.

    This is not the thread to request info about that stuff. This thread pertains specifically to Mr. Dollsteak's base. You'll find more useful information on other threads in this forum section than you will here.
     
    32
    Posts
    8
    Years
    • Seen Aug 13, 2017
    I cant fix the sand force. If i click on goto and paste "890CAB4" and dont have the offset :c
    q5gvWRX.png

    help me, pls :c
     
    Last edited:
    32
    Posts
    8
    Years
    • Seen Aug 13, 2017
    I also have a huge doubt! I try to expand the number of moves by the PGE, I can extend without problem, I add the descriptions, the type if it is physical, special ... but when I open my rom the split gets the icons bugged, the icons totally corrupted. I wanted to know how I can do the expansion, 511 moves are totally excellent, but I would like to have 700 moves in my hack.
     

    BluRose

    blu rass
    811
    Posts
    10
    Years
  • Spoiler:
    Spoiler:
    ok so a little tut on how gba stores/references things
    first 16 MB - 08XXXXXX
    second 16 MB - 09XXXXXX
    so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4

    expansion should have 0 effect on the icons
     
    32
    Posts
    8
    Years
    • Seen Aug 13, 2017
    ok so a little tut on how gba stores/references things
    first 16 MB - 08XXXXXX
    second 16 MB - 09XXXXXX
    so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4

    expansion should have 0 effect on the icons
    Hello! Thanks for fast reply, but how can you explain in more detail how I do the expansion of the moves? 8)
     
    1
    Posts
    7
    Years
    • Seen Feb 20, 2017
    Thanks for your hard work.

    Do I apply this to FireRed 1.0 or FireRed 1.1?

    Will I still be able to export pk3 files from this and use a program like PKhex to bring the pokemon up to a gen 6 or 7 game?

    If not, can someone please make a patch that applies only the changes that are forward compatible? Or maybe just the move type/move type icon split?

    Thank you!
     

    BluRose

    blu rass
    811
    Posts
    10
    Years
  • Spoiler:
    1.0
    probably, but you'll have to re-edit the moves at the very least to be proper
     
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