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Still getting the same error. "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred: trying to read move #475. The current number of moves is 354."
Editing Pokemon with hex editing is another option right?
Black Sludge, Rocky Helmet, and Life Orb aren't working..
Anyone fixed these? Or should I make an asm instead? I hope I don't have to, because I've seen them on the asm thread and they're too much for a newbs like me to handle
Still getting the same error. "Moves have not been fully loaded because there was an error. Either not enough moves were loaded due to a bad number in the ini or the learned move data offset is bad/corrupted. The error occurred: trying to read move #475. The current number of moves is 354."
Editing Pokemon with hex editing is another option right?
This is kinda late but, in case you're still having a problem, I suggest that you use HxD for the problem. Once you've open your rom you should see on the right side (The one with characters not numbers) the line POKEMON FIREBPRE. Change the BPRE part into MRDS Then open your rom using G3HS (must have the .ini provided, in case you've deleted it). I think there will be a message that will appear when you open it this way for the first time. If there's any, just click yes.
Also once you've open it up on G3HS successfully, you should change the MRDS part back into BPRE again because if you don't, the other program will not recognize it as a Fire Red rom.
mine doesn't bug when I open it on G3HS (dunno about YAPE I haven't tried using that yet)
I suggest you to use G3T instead. It's easy to edit move set there plus I trust it more than G3HS when it comes to move set. Whenever I use G3HS on repointing new numbers on move it also edits the move set of the next Pokemon.
This is not the thread to request info about that stuff. This thread pertains specifically to Mr. Dollsteak's base. You'll find more useful information on other threads in this forum section than you will here.
I also have a huge doubt! I try to expand the number of moves by the PGE, I can extend without problem, I add the descriptions, the type if it is physical, special ... but when I open my rom the split gets the icons bugged, the icons totally corrupted. I wanted to know how I can do the expansion, 511 moves are totally excellent, but I would like to have 700 moves in my hack.
I also have a huge doubt! I try to expand the number of moves by the PGE, I can extend without problem, I add the descriptions, the type if it is physical, special ... but when I open my rom the split gets the icons bugged, the icons totally corrupted. I wanted to know how I can do the expansion, 511 moves are totally excellent, but I would like to have 700 moves in my hack.
ok so a little tut on how gba stores/references things
first 16 MB - 08XXXXXX
second 16 MB - 09XXXXXX
so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4
ok so a little tut on how gba stores/references things
first 16 MB - 08XXXXXX
second 16 MB - 09XXXXXX
so anything that is at address 08XXXXXX is actually at address XXXXXX in the ROM file; sand force fix is at 90CAB4