Is there any page or documents about this game? Pokemon lists or new things(like the honey tree that I still dont know what it does)
Finding only bunnelbys/starlys/bellsprouts is driving me insane with my nuzlocke, but I'm loving it. I also have a question about the difficulty. How are they determined? I was trying to go on medium, and at the gym battle Misty has 4 ****ing lvl 28 pokes, so I just went with the easy difficulty for it.
Here's the list of locations:
https://www.pokecommunity.com/posts/9374583/
I know that they're super common at the beginning, but thats actually intentional. See the bottom of this post for details.
As for difficulty, each level is changing the EVs of the pokemon. The biggest jump, though, is to medium, because medium makes gym leader pokemon match the level of your highest level pokemon. That said, I'll probably be taking that out of "difficulty" and add a dedicated level match option.
Yeeeeey thank you! Finally got an Aqua jet marill, i moved it to the 2nd slot :D
Okay I'll try that now.
EDIT: It works whenever the move is placed at the 2nd, 3rd, or 4th slot.
The next patch I upload won't require this >_>
I just want to thank you for the hack. I hope others will follow your lead and make hacks similar to this one.
Thank you! :)
in vanilla or in this?
don't need to rematch in vanilla, 99% certain
unless if that's a thing in this in which case i'll shut up <3
Yeah I added it in as a requirement. You're right that it isn't needed for the vanilla.
Awesome Hack!!! Everything so far is great (except for the TMs :/).
One Question: How do you get Hidden Ability Pokes? I tried breeding a lots of Froakie/Greninja with a Ditto & Hidden Ability Lapras, but no luck.
EDIT: I guess it's in the Readme file. But i downloaded the GBA from another site so I don't have it. And my internet is damn slow (idk why today it's like I'm using 1g), so can anyone upload the "Readme" without the Patch file (downloading 10mb again with my ridiculos internet just for a 5kb of file is irritating).
I don't suggest downloading it directly from anywhere besides the OP, since who knows how up to date that file will be (plus other reasons). Hidden Ability breeding should function just like the normal game - the mother needs the ability (or father + ditto). Here's the locations list:
https://www.pokecommunity.com/posts/9374583/
Where can I buy weakness policy?
I'm 99% sure I haven't inserted it yet.
This hack is amazing, I can't stop playing it!
A few quick points–
Is there any way to change the sprite of fruit-bearing trees while they actually have fruit on them? It's sorta annoying to have to go up and check if the fruit regrew on some of the tucked-away ones so a visual indicator would be really cool, like a couple red berries hanging off or something.
Also, how hard would it be to import the Battle Frontier from Emerald? It's one of the best postgames in my (and many others') opinion so if it's not too hard to add, it would give the game a ton of extra content.
Anyway just some suggestions. This is the best hack I've played by a pretty wide margin and the best Pokemon experience available for android/ios (especially because of link cable emulation) so I'm super excited to see the direction you take this going forward.
Yeah that's not a bad idea, I'd be willing to do it, but I can't sprite, so I'll need to find someone else's to steal! Btw berry trees resets each day like in Johto, if you didn't already know. A Battle Frontier is something I do want to do, but I have other things to fix before I get there. Thanks for the suggestions!
This is an amazing hack I'm so glad that this hack exists but I wonder if primal reversion will ever come it or wish evolution that way the weather trio would mega evolve/primal revert or just straight up have mega evolution work in link battles just like it does in emerald then it would be perfect
Oh. I didn't know it wasn't already supported (not that you can get orbs / relic song right now anyways). I want to be very clear that I have absolutely nothing to do with the mega evolution code in this game, so I don't know if I'll be able to add that. I'll try, but yeah.
One problem I have with the game is the variety of pokemon. It feels like the same 5 pokemon are in every route and every trainer has the same pokemon. It's not like Theta Emerald where you could find different pokemon in every route and every trainer doesn't have similar teams to each other. Seeing Bunnelby/Diggersbys and Starly Evolution line every route drives me crazy. I was in a new route while nuzlocking, I had species clause on, and I couldn't catch any pokemon in that route because I had caught all the pokemon in that available route already. It got really boring because of that.
Furthermore I was pretty bummed out with the gym leader's pokemon. It's not really a big issue to be honest since it's just preference but most of the gym leaders didn't have their signature pokemon and they pretty much have pokemon similar to the trainers in that gym. It was just really boring battling them.
I really like this game. It has every thing I want in a GBA Rom Hack and I hope people make more hacks like this but seeing most of the same pokemon in every route and facing the same trainers with the same pokemon got really repetitive and boring quickly. I stopped at the victory road, so maybe there would've been more variety of pokemon after I beat the Elite Four, but I think seeing the same pokemon up until that point makes me not wanna finish the game. It's such a shame since you would have thought that if Fire Red is much smaller than emerald and this hack has 100 more pokemon than in Theta Emerald, Nameless would have probably have a ton of different pokemon in every route, especially in the beginning of the game.
Other than that, I really have no problem with the game. Maybe the game is a little harder even on easy if you're nuzlocking and not over leveling your pokemon. The EXP Share makes my pokemon level up very quickly to the point I over level the gym leaders without much grinding, not that I love grinding but it was pretty fast though. I also feel like there is some kind competitive vibe with some of the boss trainers, a little too competitive I might say, not really an issue but whatever.
Also, maybe I'm crazy or just bad, but when I was in the seafoam islands, there were no boulders blocking one of the strong currents that sends me out of the second cave. I got to Kyurem though, but I had to use the walkthrough walls cheat so I could continue with the game because I couldn't move on because there were no boulders on one of the strong currents.
Keep up the good work, though. I hope you improve on the hack.
I agree that this is a thing - but actually, that's intentional. One aspect of some hacks that expand the dex that I don't like is when they jam a new set of pokemon in the grass of each new route. To me, this feels unnatural. I look at RBY Kanto as an example, where many "different" routes feel very connected. Seeing all of those Pidgeys/Tentacools/Zubats - I know they annoy people, but to me, they make the game feel more realistic. And despite this, look at my regional dex - it has 300 Pokemon, twice the amount that can be found in the normal game. By making use of stuff like Hidden Grottos/Honey Trees/Swarms, I tried to allow the player to use a wide variety of species without them feeling crammed. That said, if that type of catch-em-all style is what you're after, you'll probably like the Sevii Islands more than I did. There, I was debating between following a similar trend or just making a lot of species appear in the grass/surfing. I chose the latter since it was the post game.
For gym leaders - yeah. I created a regional dex first, then I chose the appropriate Pokemon for the gym leaders from that dex. Still, when the species were actually in the regional dex, like Starmie/Weezing, I did at least try to include it on their team.
I think that something that must be noted is that the game actually
does have a ton of species on each route. That's the only way you're going to get a 300 Pokemon in mainland Kanto alone. It just doesn't have a ton of species in the
grass of each route. And I'm actually happy with that. Having a wide variety of species without feeling forced - that was actually a goal of mine. However, I can see diversifying the trainers. I wanted them to emulate the rarity of Pokemon, but I'm not opposed to giving more trainers more rare Pokemon. Again though, if that was what you're after, you'll probably prefer the wild diversity of the Sevii Islands (not trainers, though).
Do you have somewhere specific where you think the boss trainers got too "competitive?" To explain, that was definitely my intention with stuff like the E4 and later gym leaders have really good movesets. But for earlier bosses, it was meant to have a more "Pokemon Stadium" feel. That is, not too competitive, but harder than a normal game.
No you're not crazy - there's a bug there and I have no clue what the cause is. But you didn't need a walk through walls trick to get through it - it only required going from the Fuchsia side.
Thanks for playing and commenting! I appreciate the thought you put into this.