- 417
- Posts
- 10
- Years
- Seen Nov 20, 2016
That isn't a clever name. I legitimately have not come up with a name for this.
Introduction
A while back, I had an idea for a super duper awesome hack with fresh new ideas that allowed the player to play Pokemon like never before. This is not even close to it :P But I decided that I may as well post the engine in progress. This little hack is essentially an upgraded FireRed game. Few scripts have been changed and the plot is mostly the same except that the Sevii Islands are now purely post game and have a little more to offer. Anyways, they're 99.99% of the hack, so on to the features!
Battles
- Physical/Special Split which is essentially a requirement nowadays, right?
- Gen IV - VI Attacks, Abilities, and Items (thank MrDollSteak for almost all of these)
- Mega Evolutions
- Removed those badge stat boosts because they aren't at all fair
Pokemon
- Expanded dex, every non-legendary Pokemon obtainable in some way
- Proper forms for Pokemon like Kyurem, Arceus, Burmy, and even Unown
- Hidden abilities along with a conscientious distribution of crazy ones like Ninetales'
- ORAS level-up movesets, except for non-existent moves
- 120 TMs
Field
- Added Pokemon generation methods saves Kanto from feeling crowded - Hidden Grottos, pedometer-based Honey Trees, Swarms
- Field effects for abilities such as Synchronize, Magnet Pull, Cute Charm, Compound Eyes, Flame Body, and the other abilities that you don't care about yet I added for completeness sake
- Dynamic dex areas to indicate swarms, roaming, and other stuff
- For lack of a better description, "wild triggers" such as babies automagically have 3 perfect IV
- Updated non-berry oriented Pickup table
- A very cheap phone system - I haven't decided how I want to handle this yet, so it currently exists only for the essentials
Day-care(s)
- Two Day-cares (and I don't mean that dude south of Cerulean City)
- "Phone" notifications when the Day-Care Man finds an egg
- Destiny Knot, Power items, 100% Everstone, 80% slotted ability inheritance, pokeball inheritance, and all those other future gen niceties
- Move tutors & TMs can both be inherited from either parent; this is mostly because many of the better TMs and tutors cannot be accessed until the late game
- Lamarckism :)
Miscellaneous
- Use TMs an infinite number of times
- Minor trolling (you may not even notice)
- Gigantic pockets
- Oval Charm, Shiny Charm
- Shiny rates match the (presumed) Gen VI rate
- You are not required to grind to beat the game
- You cannot run indoors
- Random words in the game ARE CapITALIZED. They add CHARACTER to NPCs. They're 100% intentional, but tell me if you find them :D
Screenshots
Release Plans
This game, although fully playable, does not include everything I have planned. Except for bug fixes, I intend to release relatively large feature additions with each new update. For example, my plans for the next version is to include a Battle Tower & possibly other facilities. What I will release soon, however, is almost done. I created this thread because all that remains are tedious things like Pokedex entries and image insertion. I won't fall into the trap of giving myself a deadline, but expect it in the near future :)
Credits
Bela: New Pokeball Images
Chaos Rush: 64x64 Sprite Resource
colcostyles: habitat pages
daniils: Burmy ASM, Pokeball Hacking
Darthatron: BW2 Repel System
DoesntKnowHowToPlay: Physical/Special split, Pokedex expansion tutorial, Trainer EV
FBI Agent: Explaining C for GBA, ASM tutorials & resources, scrolling multichoice boxes
Jambo51: Move Expansion, Battle Script, Pokedex research
JPAN: Save data structure research (gave me a ton of ram), battle script research
karatekid552: Flags, Vars, & Script Tiles
KDS: battle script research and development, enter battlefield hooking
kleenexfeu: battle script research and development, stance change
Knizz: A gigantic amount of FireRed research & documentation (cannot be understated how crucial this is)
MrDollSteak: Rombase, battle script research and development, 64x64 Gen VI sprites, Gen VI Icons
Navenatox: Dynamic Overworld Palettes
Nex: FRLG style dive tiles
Shiny Quagsire: item selection bag exit hack
Taの境界: TM expansion
tayub121: Gen V Icons
Touched: C Environment for the GBA, Mega Evolutions, Hidden ability hooks, patient ASM explanations
874521: Gen IV Icons
Tools
Fu So Ya Niche: Lunar IPS
karatekid552: G3HS
link12552: Nameless Sprite Editor
LU-HO: Advanced Map
Nintenlord: GBA Graphics Editor
ridiculousfish: HexFiend
Spherical Ice: Mass Compatibility Editor
Wichu: Advanced Series
wntrmute: devkitPro
Reported Bugs/Annoyances
-Encore doesn't fail even if used before a move.
-Trainers mentioning Pokemon they don't have in their dialogue.
-Can't nickname a Pokemon that has already been caught before
-Discharge targets in double battle
-Tailwind doing nothing
-Seafoam Island boulders disappearing
Fixed Bugs From Initial Release
Downloads
Nameless FireRed Project Alpha 1.02 (read README!)
Introduction
A while back, I had an idea for a super duper awesome hack with fresh new ideas that allowed the player to play Pokemon like never before. This is not even close to it :P But I decided that I may as well post the engine in progress. This little hack is essentially an upgraded FireRed game. Few scripts have been changed and the plot is mostly the same except that the Sevii Islands are now purely post game and have a little more to offer. Anyways, they're 99.99% of the hack, so on to the features!
Battles
- Physical/Special Split which is essentially a requirement nowadays, right?
- Gen IV - VI Attacks, Abilities, and Items (thank MrDollSteak for almost all of these)
- Mega Evolutions
- Removed those badge stat boosts because they aren't at all fair
Pokemon
- Expanded dex, every non-legendary Pokemon obtainable in some way
- Proper forms for Pokemon like Kyurem, Arceus, Burmy, and even Unown
- Hidden abilities along with a conscientious distribution of crazy ones like Ninetales'
- ORAS level-up movesets, except for non-existent moves
- 120 TMs
Field
- Added Pokemon generation methods saves Kanto from feeling crowded - Hidden Grottos, pedometer-based Honey Trees, Swarms
- Field effects for abilities such as Synchronize, Magnet Pull, Cute Charm, Compound Eyes, Flame Body, and the other abilities that you don't care about yet I added for completeness sake
- Dynamic dex areas to indicate swarms, roaming, and other stuff
- For lack of a better description, "wild triggers" such as babies automagically have 3 perfect IV
- Updated non-berry oriented Pickup table
- A very cheap phone system - I haven't decided how I want to handle this yet, so it currently exists only for the essentials
Day-care(s)
- Two Day-cares (and I don't mean that dude south of Cerulean City)
- "Phone" notifications when the Day-Care Man finds an egg
- Destiny Knot, Power items, 100% Everstone, 80% slotted ability inheritance, pokeball inheritance, and all those other future gen niceties
- Move tutors & TMs can both be inherited from either parent; this is mostly because many of the better TMs and tutors cannot be accessed until the late game
- Lamarckism :)
Miscellaneous
- Use TMs an infinite number of times
- Minor trolling (you may not even notice)
- Gigantic pockets
- Oval Charm, Shiny Charm
- Shiny rates match the (presumed) Gen VI rate
- You are not required to grind to beat the game
- You cannot run indoors
- Random words in the game ARE CapITALIZED. They add CHARACTER to NPCs. They're 100% intentional, but tell me if you find them :D
Screenshots
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/yzzaw2U.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/k8DzrbV.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/UMKQtYi.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/pDs1nFM.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/kPQPbuD.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/y5i2tWs.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/mVdPr0k.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/VbXXbIZ.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/Clm8Phr.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/ygjU3Dj.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/lROkcZ2.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/hKUegmK.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/UWeY6GQ.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/N4anU0Q.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/XvnuZcb.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/d1wAsml.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/trK1lfk.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/589VpPn.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/UBXigXr.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/jlFNoKe.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/nf6pxM3.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/Ip4NqA0.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/VaU9i2Y.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/VerTE2m.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/OtDOjjr.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/RfyhEo4.png)
![[PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released] [PokeCommunity.com] Nameless FireRed Project [Alpha 1.02 Released]](https://i.imgur.com/gle373X.png)
Release Plans
This game, although fully playable, does not include everything I have planned. Except for bug fixes, I intend to release relatively large feature additions with each new update. For example, my plans for the next version is to include a Battle Tower & possibly other facilities. What I will release soon, however, is almost done. I created this thread because all that remains are tedious things like Pokedex entries and image insertion. I won't fall into the trap of giving myself a deadline, but expect it in the near future :)
Credits
Bela: New Pokeball Images
Chaos Rush: 64x64 Sprite Resource
colcostyles: habitat pages
daniils: Burmy ASM, Pokeball Hacking
Darthatron: BW2 Repel System
DoesntKnowHowToPlay: Physical/Special split, Pokedex expansion tutorial, Trainer EV
FBI Agent: Explaining C for GBA, ASM tutorials & resources, scrolling multichoice boxes
Jambo51: Move Expansion, Battle Script, Pokedex research
JPAN: Save data structure research (gave me a ton of ram), battle script research
karatekid552: Flags, Vars, & Script Tiles
KDS: battle script research and development, enter battlefield hooking
kleenexfeu: battle script research and development, stance change
Knizz: A gigantic amount of FireRed research & documentation (cannot be understated how crucial this is)
MrDollSteak: Rombase, battle script research and development, 64x64 Gen VI sprites, Gen VI Icons
Navenatox: Dynamic Overworld Palettes
Nex: FRLG style dive tiles
Shiny Quagsire: item selection bag exit hack
Taの境界: TM expansion
tayub121: Gen V Icons
Touched: C Environment for the GBA, Mega Evolutions, Hidden ability hooks, patient ASM explanations
874521: Gen IV Icons
Tools
Fu So Ya Niche: Lunar IPS
karatekid552: G3HS
link12552: Nameless Sprite Editor
LU-HO: Advanced Map
Nintenlord: GBA Graphics Editor
ridiculousfish: HexFiend
Spherical Ice: Mass Compatibility Editor
Wichu: Advanced Series
wntrmute: devkitPro
Reported Bugs/Annoyances
-Encore doesn't fail even if used before a move.
-Trainers mentioning Pokemon they don't have in their dialogue.
-Can't nickname a Pokemon that has already been caught before
-Discharge targets in double battle
-Tailwind doing nothing
-Seafoam Island boulders disappearing
Fixed Bugs From Initial Release
Spoiler:
-Dragon Tail (and I assume Circle Throw?) is buggy.
-Headbutt displays as a field move.
-Spiky Shield has no limit (I'm guessing King's Shield, too).
-Old Amber can be received before receiving the national dex.
-Even if you talk to the old man in Viridian City before triggering the level script tutorial, you're forced to do the tutorial again anyways.
-Pursuit (was) broken.
-Guard between Saffron and Lavender pushes you LEFT.
-Blizzard can miss in hail.
-Wish (was) broken.
-Archie battle sprite on route 20
-Fusion Flare/Diamond Storm animations broken
-Captured Pokemon sent to PC have EVs
-Reveal Glass Crashing game
-Headbutt displays as a field move.
-Spiky Shield has no limit (I'm guessing King's Shield, too).
-Old Amber can be received before receiving the national dex.
-Even if you talk to the old man in Viridian City before triggering the level script tutorial, you're forced to do the tutorial again anyways.
-Pursuit (was) broken.
-Guard between Saffron and Lavender pushes you LEFT.
-Blizzard can miss in hail.
-Wish (was) broken.
-Archie battle sprite on route 20
-Fusion Flare/Diamond Storm animations broken
-Captured Pokemon sent to PC have EVs
-Reveal Glass Crashing game
Downloads
Nameless FireRed Project Alpha 1.02 (read README!)
Spoiler:
Last edited: