Now, We're the Antagonists

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    • Seen Oct 22, 2023
    We've always been playing as a hero in Pokémon games, or at least ones from main-series. There are plenty of fans out there that do wish to go through a title by leaning more on the villainous side of things, so to speak, but unfortunately, none of us have ever got to do that--we've never gotten any chance to see what it is like to be a villain. Though, if they do decide on giving us an opportunity to go through a game from perspective of an antagonist some day, how many of us believe we would enjoy it, and how much of a success would we imagine it to bring to GameFreak and Nintendo? Do we think they'd continue putting-together games like this in the future thanks to its success?
     
    That would be a great twist on the usual formula for a main series game ^^ I'd be really interested in playing a game like that. I have to wonder how they would pull something like that off though, considering the terrible things that would happen if a villianous team accomplished their goals. In the case of Team Magma and Aqua, for example, the entire world would be flooded/droughted, or in the case of Team Plasma, Ghetsis would rule the world. I think the outcome of a successful villain scheme would be a bit too dark for a Pokemon game :c

    I think it could work if you started out as a villian, and then gradually started to have a change of heart and eventually reformed and left the villianous team.
     
    A successful villain would probably end up doing some pretty dark things as Sopheria said, but I think it would make for a great change of pace for the story of a Pokémon game.
     
    There's plenty of ways to make it so that your goal not end up too dark. For example, your goal throughout the game is to overthrow your boss from his position and take over the team instead, or perhaps try to find a life outside crime. Hell, make it a multi-choice game, it's a spin off after all.

    Just make it so you start with Zubat.
     
    This thread reminds me of a thread by someone who suggested a GTA-sort of Pokémon game. Unless Pokémon is changing its primary audience, otherwise I believe it's better for the franchise to stay away from this kind of game.
     
    I would definitely enjoy a game like this. It would give the player a bit of a different viewpoint on the Pokémon World.

    I think the best way to go with this type of thing would be to allow the player to choose whether he/she wants to play as the protagonist or the antagonist. For example, you would be given the choice at some point during the game's story as to whether you would like to join the villains or continue the story as the hero.
    I know this would probably be a grueling task for the developers to create two separate narratives with their own goals (one for the hero and one for the villain), but I believe that if they had chosen to do it this way, GameFreak could execute it well. Plus, it would give the game a little extra replay value.
     
    I really want to play a game like this, but I don't expect Game Freak to make something like this, so I guess we have to do it with fan made hacks that have a story like this. I want to see what happens if either Team Magma or Team Aqua outbalances the other and accomplishes their goals. An expansion of the land mass in Magma's case means more area too explore too and maybe even open up the path to an prior unknown cave full of Pokémon that were not known to be native to Hoenn at all. If I had the time to create a hack like this, I would totally do it, but sadly I don't.
     
    I could see them doing something like this if it were like team Magma and Team Aqua. In the games, you kinda ally yourself a bit more towards one team (or at least they see you as a potential ally) and attempt to stop the other team.

    Using Sapphire and Ruby as an example, it might be something like:
    - you side with expanding the land rather than the sea, so you go with Team Magma,
    - you fight against the other team,
    - you release Groudon,
    - but then seeing the unanticipated disaster that follows, you then task yourself with stopping the consequences before it's too late.

    Basically, you're Maxie, but instead of giving the task of fixing things to a child, you do it yourself.
     
    What I would imagine to happen if they were to throw-in a title like this--us playing the game from a villain's standpoint--is the character failing with his or her plan, and eventually decide to forget their failure and start fresh, but this time, as more of a hero. Although certain content might wind up being a little edgy within the story, it would still leave us off with a happy ending, so to speak, which isn't dark at all, and would go along with younger players pretty well.
     
    One simple question: why does everyone assume that an antagonist needs to do evil things in order to be an antagonist?

    Honestly, the evil antagonist who does evil things, because he's evil is a stupid cliche that should have died a long time ago, but for some odd reason everbody still clings on it.. How about, we change the perspective:
    - the society in which the game plays, decided to deem certain values evil
    - these values are considered good by our social standards
    - the protagonist, that we play as, encompasses these values and is thus deemed evil as of the social standards of that society

    That way, we'd get an antagonist who is somewhat like a rebell, giving that vibe of awesome to children, while still teaching them the values that the protag encompasses. At the same time, grown up players get to think about, whether or not the values our social deems as good, really are as good as we think they are.
     
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