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- Seen Oct 30, 2018
so much has happened in this thread since i last posted. is this how kiyo feels
Welp, it'll be fun to imagine David Spade doing a british accent while reading any of Burr's attempts on breaching the fourth wall. John Goodman can play as the first Cadbury.
Everybody else can be Patrick Warburton.
Wow, what an E G O M A N I A C.
I personally imagine Caddy as this blameless self-absorbed grump who goes around throwing temper tantrums whenever he feels like he doesn't get what he personally believes he himself deserves, like RESPECT. He doesn't really acknowledge the repercussions of his outbursts, or at least he doesn't really care. Burr seems like he completely relishes in the moment and comes off as obsessively meticulous with his attention to detail. Like, most of his prompt comes off as rambling and exaggerated depictions of events that were quickly passed off by Caddy. It's pretty creepy behavior that's as off-putting as it is ludicrous.
But honestly, it's really crazy you went up and beyond to write out two separate letters that detail the same event, more or less. Seeing as how I'm cognitively inept, I'm trying to squeeze in more time to read both letters and seek out for any subtle connections they may have with each other to decipher Cadbury's psychological apparatus because I honestly wouldn't be surprised if you had that much foresight for these two loons.
And all of this work is just for an ice cream cone with two heads.
The sesquipadelian word of the century is: PNEUMONOULTRAMICROSCOPICSILOICOVOALNOCONIOSIS.
(i used this for hangman without realizing it would fuck me over more than my foe cuz I had to keep track of every letter)
THE OOC ISN'T EVEN OUT, I HAVE ALL THE TIME IN THE WORLD.
But just to prove that I am working on something, I can at least provide my MS paint art along with some details, at the risk of it getting stolen by some hack on RPGuild. (implying my art is even good enough for that lolololol)
I MADE HER SHINY, SHE IS 109% GAY, SHE HATES HERSELF AND SHE HAS A BUNCH OF SIBLINGS
I AM DOING A CICARO EXPY AND YOU CAN'T STOP ME KIIIIIIIIYO
Also, after literally spending about a week on her name, I decided to name her after the Nereids as a homage to Fox's shitty Titans character. However, she will prominently go by her stage name "Vissi D'Arte", which is the name of an aria from Tosca. If real-life operas can exist in this universe, I'm thinking about having my character here directly allude to the play based on some old pamphlets if possible -- though most likely I'm probably going to leave out any actual references, and my character just happened to like the name Vissi D'Arte.
But I'm thinking about connecting some aspects of her history to Vissi D'Arte's lyrics, and hopefully I could even leave some sort of subtle hint to her "secret" just so I can hopefully one day match Disclosed's smartyness.
(these are all liable to change btw -- I might just swindle and play as an Electrode named Dick)
BTW WHERE IS EVERYONE ELSE AND THEIR WORK, I FEEL LIKE IT'S JUST BEEN US FOUR TALKING THESE PAST WEEKS.
So you're thinking about taking out Intrigue Plots? That's a shame. I felt like they offer something that helped OTM differentiate from Cornered, aside from just the setting and the focus on player interaction. But I guess that mechanic becoming too convoluted to manage alone was inevitable, considering there's so many variables for you to take into account here. I guess that's why you wanted to designated each Intrigue Plot to every player for better organization, even though this would feel like it would just seclude everyone to their own arcs.
Implying we actually manage to get to the ending, you're super optimistic Kiyo -- I bet you'll be like every GM and dip right after your second post
Initially I was against Method 3, but I think that could invoke some discussions in the OOC and actively encourage players to be more involved in the RP. Plus it could help offer a lot of diversity, in case you're struggling with that. Betting Pool honestly sounds like a fun idea, but it comes off as crude and feels like it would only appeal to gambling addicts or egocentric dare-devils. I can't imagine characters who want to play safe would ever resort to these dares even for a little extra cash. Of course, I imagine you'd probably just enforce these dares onto everyone eventually anyway.
To be honest, and I can't believe I of all people is objecting the thought of turning the story into a cesspool of madness, but I really feel the latter would escalate too quickly into zany territory and Finer Things would start to feel like a parody of Wheel of Fortune or something. I feel like there should be some slower conveyance that remains relevant to Finer Things' motif, if to help make it easier for us to gradually flesh out our characters through down-to-earth interactions and basic work ethics.
I'm against the former if only for the fact that I kinda want this to follow a different system from Cornered's. I know I was never part the original RP, but you clearly have your own ideas. It'd be more interesting to see you follow your own concepts rather than strictly stick to Jauntier's style of classic espionage.
The dares most likely offer some rewards, so it's not like everyone is just dilly-dallying on playing a lamer version of Mario Party. If anything, Intrigue Plots would feel less appealing from our characters' perspective at least strictly from a financial standpoint, considering they need time to expand on and they aren't guaranteed to have any immediate benefits at first.
this post felt like it took forever to write.
Who's Kiyo? said:Are you implying Burr is secretly Kuzco.
Welp, it'll be fun to imagine David Spade doing a british accent while reading any of Burr's attempts on breaching the fourth wall. John Goodman can play as the first Cadbury.
Everybody else can be Patrick Warburton.
Disclosed said:SEE KIYO THE WAY YOU DESCRIBE EVERYTHING MAKES ME FEEL IMPORTANT
Wow, what an E G O M A N I A C.
I personally imagine Caddy as this blameless self-absorbed grump who goes around throwing temper tantrums whenever he feels like he doesn't get what he personally believes he himself deserves, like RESPECT. He doesn't really acknowledge the repercussions of his outbursts, or at least he doesn't really care. Burr seems like he completely relishes in the moment and comes off as obsessively meticulous with his attention to detail. Like, most of his prompt comes off as rambling and exaggerated depictions of events that were quickly passed off by Caddy. It's pretty creepy behavior that's as off-putting as it is ludicrous.
But honestly, it's really crazy you went up and beyond to write out two separate letters that detail the same event, more or less. Seeing as how I'm cognitively inept, I'm trying to squeeze in more time to read both letters and seek out for any subtle connections they may have with each other to decipher Cadbury's psychological apparatus because I honestly wouldn't be surprised if you had that much foresight for these two loons.
Disclosed said:let Ech say something smart-sounding
The sesquipadelian word of the century is: PNEUMONOULTRAMICROSCOPICSILOICOVOALNOCONIOSIS.
(i used this for hangman without realizing it would fuck me over more than my foe cuz I had to keep track of every letter)
Disclosed said:speaking of which where is his sign-up tf
THE OOC ISN'T EVEN OUT, I HAVE ALL THE TIME IN THE WORLD.
But just to prove that I am working on something, I can at least provide my MS paint art along with some details, at the risk of it getting stolen by some hack on RPGuild. (implying my art is even good enough for that lolololol)
Spoiler:
![[PokeCommunity.com] Off The Menu [Workshop] [PokeCommunity.com] Off The Menu [Workshop]](https://cdn.discordapp.com/attachments/278324520635465728/283077660110749701/otmcharacter.png)
I MADE HER SHINY, SHE IS 109% GAY, SHE HATES HERSELF AND SHE HAS A BUNCH OF SIBLINGS
I AM DOING A CICARO EXPY AND YOU CAN'T STOP ME KIIIIIIIIYO
Also, after literally spending about a week on her name, I decided to name her after the Nereids as a homage to Fox's shitty Titans character. However, she will prominently go by her stage name "Vissi D'Arte", which is the name of an aria from Tosca. If real-life operas can exist in this universe, I'm thinking about having my character here directly allude to the play based on some old pamphlets if possible -- though most likely I'm probably going to leave out any actual references, and my character just happened to like the name Vissi D'Arte.
But I'm thinking about connecting some aspects of her history to Vissi D'Arte's lyrics, and hopefully I could even leave some sort of subtle hint to her "secret" just so I can hopefully one day match Disclosed's smartyness.
(these are all liable to change btw -- I might just swindle and play as an Electrode named Dick)
Kiyo said:M'kay, every time I touch the Intrigue Plots, the more they change and mutate on me, and when I come up with missions for them I'm either like "what the hell, this is so lead-by-the-nose where is the interactivity" or "holy shit this would make a great mission!" So, as much as I like the concept, I think some of the ideas are better spent enriching the main stew and story of the RP.
So you're thinking about taking out Intrigue Plots? That's a shame. I felt like they offer something that helped OTM differentiate from Cornered, aside from just the setting and the focus on player interaction. But I guess that mechanic becoming too convoluted to manage alone was inevitable, considering there's so many variables for you to take into account here. I guess that's why you wanted to designated each Intrigue Plot to every player for better organization, even though this would feel like it would just seclude everyone to their own arcs.
Kiyo said:That being said, for others -- you guys flinging around that "ominous chalkboard" idea got me thinking. What if, in the Intrigue's place, there was a "Betting Pool?" It'd be run by PJ Clarke of course, and it would be a series of extra dares. I feel like this idea retains the challenge of discovery (as they wouldn't be easy, obviously, and opens it up more to playing with Player Secrets) and competition that I wanted to do with the Intrigues. There are a few models this could follow:
* There are 2/3 new objectives revealed every hour from a set list (undiscovered ones can be alluded to in their own secretive way) and can be finished any time after they're introduced.
* There's 1/2 "must complete within the hour" mission(s); I'm not really sure I'm super into this model, since it sounds like a clusterfuck with six people trying to accomplish the same mission on top of their chosen one.
* Players can submit bets to be put up every hour, allowing their creativity to enter into this concept.
I'm thinking that, to retain the spirit of the Intrigue Plots, that completing these objectives (and in certain ways) will change the RP's ending.
Initially I was against Method 3, but I think that could invoke some discussions in the OOC and actively encourage players to be more involved in the RP. Plus it could help offer a lot of diversity, in case you're struggling with that. Betting Pool honestly sounds like a fun idea, but it comes off as crude and feels like it would only appeal to gambling addicts or egocentric dare-devils. I can't imagine characters who want to play safe would ever resort to these dares even for a little extra cash. Of course, I imagine you'd probably just enforce these dares onto everyone eventually anyway.
Kiyo said:Alternatively, this concept can be the thesis to the RP itself, allowing more edgy gameplay when approaching the missions. Like, you can choose a mission, but you're given a dare on top of your duties that's kept secret from everyone else (more like Cornered in this way, come to think.) Or, alternatively alternatively, missions are kinda more like dares (allowing you to report to a chalkboard to get new missions every hour, in-character crossing them off when you accept them) and the players are more playing a game during that particular night whether they want to or not; I think this last idea really opens up for a lot of mischief to take place and is more in the spirit of sabotage and secret-mongering.
To be honest, and I can't believe I of all people is objecting the thought of turning the story into a cesspool of madness, but I really feel the latter would escalate too quickly into zany territory and Finer Things would start to feel like a parody of Wheel of Fortune or something. I feel like there should be some slower conveyance that remains relevant to Finer Things' motif, if to help make it easier for us to gradually flesh out our characters through down-to-earth interactions and basic work ethics.
I'm against the former if only for the fact that I kinda want this to follow a different system from Cornered's. I know I was never part the original RP, but you clearly have your own ideas. It'd be more interesting to see you follow your own concepts rather than strictly stick to Jauntier's style of classic espionage.
I can't see the servers taking time out of the most important evening in recent employment history (in terms of getting paid) to play games/dares. I can see them react and respond and deal with intrigue plots that occur throughout the night as the result of what's going on with customers.
The dares most likely offer some rewards, so it's not like everyone is just dilly-dallying on playing a lamer version of Mario Party. If anything, Intrigue Plots would feel less appealing from our characters' perspective at least strictly from a financial standpoint, considering they need time to expand on and they aren't guaranteed to have any immediate benefits at first.
this post felt like it took forever to write.