Jiggykoopbob
Local Pokémon loving Goomba. (Flair theme: SM64DS)
- 88
- Posts
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- Age 20
- Mushroom Kingdom.
- Seen Feb 11, 2024
I am not sure if anyone else has made a thread with a similar topic here before, But ow my god, Is Pokémon UNITE one unbalanced game.
(This is rant specifically about the game's balacing issue.)
It's just one of those cases where the development team didn't care as much for the game itself then to make money. To remind you on what the objective of the game is, You're supposed to obtain points by defeating wild Pokémon in certain places on the map. Then you will have to rake in those points by scoring them in the opposing team's goal points whilst trying to fend off and defeat your opponents in the process. Now that doesn't sound all to bad. But there are a couple of things that they really should have given a second thought.
First of all, Why the heck is Rotom a thing in this game!?!? The thing with Rotom is that once you somehow managed to do the finishing blow on it, it slowly moves towards the opposite team's nearest goal point. You can try to defeat it while it does this, But you're most likely gonna get bombarded by your opponents because they are often trying to protect Rotom and let it reach the goal point. Once it does so, It will temporarily allow you to score points without having to charge first for that goal.
Second, In the last two minutes of the game, Zapdos appears in the middle and which ever team defeats it, Basically gets a delayed win. As ALL team mates of that team get like 50 points and ALL of your team's goal points become defenseless and can be scored on instantly. At that point, a scenario of which all of your opponents camping right infront of your team's base constantly scoring billions of points and destroying all your other allies that come close is probably gonna commence.
Third, a lot of moves and battle items that change your Pokémon's stats for a limited time are almost useless. The X attack item is said to increase your pokémons attack power for a little while, But i barely make out an increase in attack while its in effect, But why the heck does it have to last only like 4 seconds or something? Plus not to mention that the game loves to make use of almost transparent effects that surround your Pokémon when they are under the influence of like a status effect or stat increase or decrease. They should have just used icons for all stat changes and not just for status effects.
There are a lot more criticisms i have with this game. But those three are just the biggest flaws i think this game has. I honestly don't care all that much about it being another one of those "Pay to win" games.
I really hope im not the only one who really suffers from the game's poor balacing. Maybe its just me being not good at this game, or im just getting inexperienced team mates.
(This is rant specifically about the game's balacing issue.)
It's just one of those cases where the development team didn't care as much for the game itself then to make money. To remind you on what the objective of the game is, You're supposed to obtain points by defeating wild Pokémon in certain places on the map. Then you will have to rake in those points by scoring them in the opposing team's goal points whilst trying to fend off and defeat your opponents in the process. Now that doesn't sound all to bad. But there are a couple of things that they really should have given a second thought.
First of all, Why the heck is Rotom a thing in this game!?!? The thing with Rotom is that once you somehow managed to do the finishing blow on it, it slowly moves towards the opposite team's nearest goal point. You can try to defeat it while it does this, But you're most likely gonna get bombarded by your opponents because they are often trying to protect Rotom and let it reach the goal point. Once it does so, It will temporarily allow you to score points without having to charge first for that goal.
Second, In the last two minutes of the game, Zapdos appears in the middle and which ever team defeats it, Basically gets a delayed win. As ALL team mates of that team get like 50 points and ALL of your team's goal points become defenseless and can be scored on instantly. At that point, a scenario of which all of your opponents camping right infront of your team's base constantly scoring billions of points and destroying all your other allies that come close is probably gonna commence.
Third, a lot of moves and battle items that change your Pokémon's stats for a limited time are almost useless. The X attack item is said to increase your pokémons attack power for a little while, But i barely make out an increase in attack while its in effect, But why the heck does it have to last only like 4 seconds or something? Plus not to mention that the game loves to make use of almost transparent effects that surround your Pokémon when they are under the influence of like a status effect or stat increase or decrease. They should have just used icons for all stat changes and not just for status effects.
There are a lot more criticisms i have with this game. But those three are just the biggest flaws i think this game has. I honestly don't care all that much about it being another one of those "Pay to win" games.
I really hope im not the only one who really suffers from the game's poor balacing. Maybe its just me being not good at this game, or im just getting inexperienced team mates.