machomuu
Stuck in Hot Girl Summer
- 10,507
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- 17
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- She/Her
- Take a left, turn right at the next stop, bear lef
- Seen Jun 16, 2024
See, here's the thing, though. The jumpscares aren't apart of the horror. They're merely punishment. The true horror of FNAF comes from the atmosphere and the animatronics. I don't feel I need to go into detail about why exactly those two things produce the game's horror, but the jumpscares are merely a means to climax whatever suspense may be there.And jumpscares. Because lemme tell ya - about the 50th time REEEEAAAAAAAAAAAAAA happened, it was more obnoxious than scary. And the minigames in FNAF 2 that end the same way - are disappointing. He coulda done something with that man :c The mini games could've been something else, something more creepy than just having ANOTHER jumpscare at the end. I will say the one where your camera is inside the suit, and the jack in the box thing just floats in front of your eyes no matter where you look is pretty eerie - but... If I remember correctly now, it still ends in somehow -a jumpscare.
I did mention earlier that as a horror game, FNAF2 isn't as good as FNAF. The picture you posted illustrates this pretty well. You have to do too many things, be aware of so many things, and it's far more spastic. You're not given much time to appreciate the atmosphere. Heck, one could make the case that FNAF2 is more of an Action Game than it is a Horror game (seriously, I play Osu! less intensely than you have to playing the later nights of this). This is a problem, as the old animatronics are truly terrifying (especially Bonnie) and all things considered, FNAF2 should be the scariest of the two games (and at the beginning, it is), but because the things that really made the first ones scary are kind of take a back seat.
But I really due think the first game is justifiably praised. The jumpscares aren't cheap, there's an added suspense due to the atmosphere (that, in this game, you're actually given the time to breathe and "explore") and a hidden story in the background (that integrates gloriously into the sequel). Then again, that's just me, but I do feel that a game that can get people thinking even after they've left the game while giving them enough to speculate with evidence and really get ingrained in what they're already done with (in much the same way Zero Escape does) is doing a good job.
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Having said all of that, I see where you're coming from and I don't disagree with you all that much. I actually find it respectable that you went out of your way to research the topic and came back with a revised opinion. God, this thread is weird.