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Talks about HMs every so often. What is your opinion about overworld moves that are not HMs? Refers to moves like Dig, Teleport, Headbutt, and Sweet Scent. Would you like to see more moves not tied to progression like this? What kind of effects would you want, if so?
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Sounds like a good expansion to an existing mechanic. (Posted this topic, after all.) Adds more utility to some Pokemon without being required. Provides more ways to interact with your environment too. Found that quite lacking in Sword/Shield. Fills some of the void left by HMs. Needs not default to backtracking (necessarily). Created a few ideas:
- Synthesis, Rototiller, and Grassy Terrain: Use it on a sprout. Grows a vine to climb up. Accesses alternate ways through a route, different Pokemon, and/or items. May skip some trainers by doing so. (Thanks Golden Sun for this idea.)
- Dig and Drill Run: Use it on a patch of loose soil. Enters a special area, much like with the vines above.
- Moves with a Poison chance: Clears plants blocking your path. See above.
- Moves with a Freeze chance: Freezes small bodies of water. Accesses some areas without Surf.
- Healing moves effective on other Pokemon (like Heal Pulse): Makes an overworld Pokemon happy. Follows you around. Turns your next wild encounter on that route into a double battle with that Pokemon as your partner.
- Mind Reader: Friendship checker on any party Pokemon
- Minimize: Enables your Pokemon to enter a small hole in the wall. Reports back with what they saw. Displays an area from a different perspective. May see items hiding behind trees or trainer ambushes, for example.
- Thief and Trick: Changes your Right Stick press from a whistle to a short-range "attack". Steals a wild Pokemon's held item without entering battle. Only works on overworld Pokemon. Agitates or scares them.
- Attract: Like Sweet Scent, but only opposite gendered Pokemon. (Straight Sweet Scent, essentially.)
- Glare and Mean Look: Acts like a Repel until toggled off.
- Rain Dance, Hail, Sunny Day, and Sandstorm: Changes the current weather in your area for ten minutes.
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Sounds like a good expansion to an existing mechanic. (Posted this topic, after all.) Adds more utility to some Pokemon without being required. Provides more ways to interact with your environment too. Found that quite lacking in Sword/Shield. Fills some of the void left by HMs. Needs not default to backtracking (necessarily). Created a few ideas:
- Synthesis, Rototiller, and Grassy Terrain: Use it on a sprout. Grows a vine to climb up. Accesses alternate ways through a route, different Pokemon, and/or items. May skip some trainers by doing so. (Thanks Golden Sun for this idea.)
- Dig and Drill Run: Use it on a patch of loose soil. Enters a special area, much like with the vines above.
- Moves with a Poison chance: Clears plants blocking your path. See above.
- Moves with a Freeze chance: Freezes small bodies of water. Accesses some areas without Surf.
- Healing moves effective on other Pokemon (like Heal Pulse): Makes an overworld Pokemon happy. Follows you around. Turns your next wild encounter on that route into a double battle with that Pokemon as your partner.
- Mind Reader: Friendship checker on any party Pokemon
- Minimize: Enables your Pokemon to enter a small hole in the wall. Reports back with what they saw. Displays an area from a different perspective. May see items hiding behind trees or trainer ambushes, for example.
- Thief and Trick: Changes your Right Stick press from a whistle to a short-range "attack". Steals a wild Pokemon's held item without entering battle. Only works on overworld Pokemon. Agitates or scares them.
- Attract: Like Sweet Scent, but only opposite gendered Pokemon. (Straight Sweet Scent, essentially.)
- Glare and Mean Look: Acts like a Repel until toggled off.
- Rain Dance, Hail, Sunny Day, and Sandstorm: Changes the current weather in your area for ten minutes.