TBM_Christopher
Semi-pro Game Dev
- 448
- Posts
- 15
- Years
- Age 30
- Lincoln, NE
- Seen Apr 12, 2018
Prepare for trouble!
And make it double!
To protect the community from overscoped games!
To hand out prizes in the winners' names!
To have the designers shape the bad guys' lairs!
To ensure the criminals get what's theirs!
Java's Missingno.!
Saving Raven!
Team Rocket (or your choice of bad guys) blast off at the speed of light!
Get their hideouts designed, so they're prepared to fight!
On Pokecommunity, that's right!
Game Jam's Revenge!
This game jam's all about building evil encounters. Each villain team in the Pokemon games has had an interesting and unique base of operations, from Rocket's Mahogany and Celadon hideouts to Plasma's frigate to Cipher's island surrounded by artificial maelstroms.
So what goes into an evil encounter? Broadly speaking, it's when our intrepid hero crosses paths with the game's criminal team, either as they're acting out some master plan or bringing the fight to the bad guys in their secret base. Your goal is to build such an encounter during the game jam, with your focus on level design, challenge, and plot.
Unlike the last game jam, this one is going to last a full week, starting Sunday, July 20th and ending the 27th. The reasoning for this is that while a short and sweet jam is preferable, the extended length will hopefully allow for more participants to weigh in. If all you can spring for is a day's worth of participation, fret not; as with the previous game jam, overall polish won't be the sole focus of judging.
What goes into an entry is relatively simple - contestants must make a multi-level "dungeon", meaning that the evil villain encounter must be multiple maps, and not a single one. There must be multiple trainers to fight, and 1 or more "bosses" (either the head of the organization or an admin). Assume the player has no knowledge of the team(you can either use an established group of bad guys like Cipher or Team Rocket, or go ahead and make your own villains; don't feel confined to established canon). Whether or not the player's character is aware of the team is another story altogether, but make sure that the player can understand what's going on. The encounter can take place either as a heist of a building, an infiltration of the team's main center of operations, a small branch base, or any other situation involving your evil team of choice.
Judging
Storyline - What's going on? Are the players invested in the adventure as it unfolds?
Setting - Where is the player encountering the bad guys? If there is a puzzle in the adventure, how engaging is it?
Challenge - Same criteria as the gym challenge; does it feel satisfying to win, or is the adventure just a cakewalk?
Rules
The Participants
The Gallery
I created a curated gallery of the submitted entries for the previous game jam with the help of its judges, and plan to expand it to include the submissions for this one.
This game jam's all about building evil encounters. Each villain team in the Pokemon games has had an interesting and unique base of operations, from Rocket's Mahogany and Celadon hideouts to Plasma's frigate to Cipher's island surrounded by artificial maelstroms.
So what goes into an evil encounter? Broadly speaking, it's when our intrepid hero crosses paths with the game's criminal team, either as they're acting out some master plan or bringing the fight to the bad guys in their secret base. Your goal is to build such an encounter during the game jam, with your focus on level design, challenge, and plot.
Unlike the last game jam, this one is going to last a full week, starting Sunday, July 20th and ending the 27th. The reasoning for this is that while a short and sweet jam is preferable, the extended length will hopefully allow for more participants to weigh in. If all you can spring for is a day's worth of participation, fret not; as with the previous game jam, overall polish won't be the sole focus of judging.
What goes into an entry is relatively simple - contestants must make a multi-level "dungeon", meaning that the evil villain encounter must be multiple maps, and not a single one. There must be multiple trainers to fight, and 1 or more "bosses" (either the head of the organization or an admin). Assume the player has no knowledge of the team(you can either use an established group of bad guys like Cipher or Team Rocket, or go ahead and make your own villains; don't feel confined to established canon). Whether or not the player's character is aware of the team is another story altogether, but make sure that the player can understand what's going on. The encounter can take place either as a heist of a building, an infiltration of the team's main center of operations, a small branch base, or any other situation involving your evil team of choice.
Judging
Storyline - What's going on? Are the players invested in the adventure as it unfolds?
Setting - Where is the player encountering the bad guys? If there is a puzzle in the adventure, how engaging is it?
Challenge - Same criteria as the gym challenge; does it feel satisfying to win, or is the adventure just a cakewalk?
Rules
- Participants may sign up by posting in this thread any time before Midnight (Pacific Time) on the night of Friday, July 18th! I wouldn't recommend starting early as I may change some aspects of the competition prior to the start time(such as my obvious lack of judging criteria), and one of the big points of any game jam is to see what you can do under time constraints anyhow. You don't have to sign up to participate, but it would help me to know who all was planning on participating, as well as allow me to help out if any participant needs any assistance. (I can pretty much guarantee I won't be online for the entirety of the Game Jam to help, but I'll do my best to be as accessible as possible).
- If you're a Judge, you cannot also be a participant in the Jam's competitive aspects. This is to prevent bias. However, if you want to make an unofficial entry which wouldn't be scored in the competition, please feel free!
- Participants are allowed to use any tilesets, engines, and official or fanmade Pokemon that they wish. Please note that no special judgement will be based on tiles, custom or no, nor upon the functionality of the engine(if you're using your own engine, please make sure it works. Framerate and minor bugs will not affect judgement but your entry should at least be playable)
- Participants may set the player's team of Pokemon to whatever they wish, provided that the story can be completed with that team. I guess here would be a good place to mention that there should also be a Pokemon Center or equivalent in your entry, in case players lose or need to heal their Pokemon.
- Participants have until Midnight on the night of Saturday, July 26th to submit their final entry to be judged. Non-competitive entries will also be accepted for this space until midnight on the night of Sunday, July 27th, but no later, as I hope to finish judging by the end of that week.
- Java's Missingno. - Host of the first jam and this jam and yours truly :P
- Saving Raven - First place winner of the previous jam
- dragonnite - Returning volunteer judge from the first jam
The Participants
- Roaming Murkrow - ENTRY RECEIVED
- Badhaas
- WackyTurtle - ENTRY RECEIVED
- Cilerba
- Goloog
- Ephraim225 - ENTRY RECEIVED
- Worldslayer608(Tentative)
- hanswurst1999 - ENTRY RECEIVED
- Umbreon(Tentative)
- joeyhugg - ENTRY RECEIVED
- |3lackEclipse - ENTRY RECEIVED
The Gallery
I created a curated gallery of the submitted entries for the previous game jam with the help of its judges, and plan to expand it to include the submissions for this one.
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