To anyone curious about the state of Phoenix Rising, here's a YouTube comment left by the developer:
Hello Phoenix Rising developer here.
I want to add some context to what was talked about in the video here since it seems like some people have the wrong idea of what happened.
The team that was working on the game is not the original team. We inherited the project from a different team after they wanted to stop working on the game completely. If we did not inherit it the game would have be officially dead long before now.
The reason there were no additional episodes released is because the state the game was originally released in was a mess. I should know I am the lead programmer after all. Outside of the memory leaks that caused the slow downs that forced people to reboot the game after playing it for awhile there were numerous issues both from a story perspective and a technical perspective. The team tried very hard to work off of what the original team had made (for about a year) but due to how custom the underlying games systems were it was basically a house of cards waiting to fall. It's a miracle the original project works how it does.
Due to these issues the decision was made to do a remake of episode 1 in the current modern version of essentials. Doing this would allow us to fix all of the previous mentioned issues as well as expand to other platforms such as Mac and Linux which the previous version of the game would have never worked under due to the custom encryption relaying on the Win32 API.
A significant amount of work was put into this remake of episode 1. Code was be entirely rewritten from scratch, the story was being revamped, maps were being remade.
The team was already nervous before the relic castle shutdown due to how aggressive Nintendo was in recent months, especially with the takedown of Yuzu. When relic castle fell it was the straw that broke the camels back for a lot of us in terms of us wanting to do a Pokémon game. We were doing this as a fan project in our free time. Were were putting in an extreme amount of effort to make something that could be shut down at any time and we just could not do that any more.
So that's the story of how the Phoenix fell........but the game is called Phoenix Rising after all so that is not the end.
In the announcement we made we talked about how the strengths of the game were it's narrative driven gameplay and it's original ideas and that we were not giving up entirely, that while yes the Pokémon version of the game is dead, we were going to take the story we crafted and make our own IP. With this the majority of the original team decided to leave to a development server to avoid possible harassment.
I can not reveal details on the current direction of the game, it's progress or anything else. Not because we don't have anything but because we are not ready to share anything at this time but I'll tell you this.
The game that we are going to release as our own IP is going to be more unique and better then what the community has seen so far. When the time is ready we will share what we have been working on. The Phoenix has fallen but it will rise from the ashes.
~InitSprite~
- Lead Programmer