Linkinglinkingking
none
- 39
- Posts
- 6
- Years
- Vietnam
- Seen Apr 19, 2025
I'm enjoying this game! Hope it will get a bit more attention!
BGM loops are possible with something called FMod, I don't know if it's supported in 19.1 or how difficult it would be to implement but I can look into it for the full release 1.0
--edit: You are saying that BGM should continue from where it was after a battle right? Or were you suggesting something else.
Unfortunately this is not possible, mostly because a method for this doesn't exist in the offical games, if I added this for cubone I'd logically need to do it for all of the other Alolan forms and it's just not something I'm up to adding, I don't want any other early ghost types except for Litwick, because it's BST is pretty balanced for the early gyms.-snip-
PS: Is it possible to evolve Cubone into Alolan Marowak? I caught a Cubone holding a Thick Club and my team could use its Alolan evolution typing.
Unfortunately this is not possible, mostly because a method for this doesn't exist in the offical games, if I added this for cubone I'd logically need to do it for all of the other Alolan forms and it's just not something I'm up to adding, I don't want any other early ghost types except for Litwick, because it's BST is pretty balanced for the early gyms.Spoiler:(PS: You can find a litwick on route 102 at night, currently the only way to get Alolan Marowak is in Ochre Valley after beating the 7th gym, or on victory road)
EDIT: i went to level it up after finding this out and it didnt evolve after hitting level 11 either, was its evolution requirement changed or something?
idk if this is a bug or intentional but it seems when using an EXP candy on a pokemon that evolves via level up they wont evolve if the EXP candy takes them to that exact level (in my case i had used an EXP candy S i got from a sidequest to level a kakuna and it hit level 10 but didnt evolve into beedrill)
EDIT: i went to level it up after finding this out and it didnt evolve after hitting level 11 either, was its evolution requirement changed or something?
Game cleared :)
Nice job on the E4. Played on hard mode, and had to retry it a few times and play smart to succeed, they have pretty good and challenging teams.
Great game overall, fun and well paced. Biggest gripe at the end was the lack of some iconic TMs such as Giga Drain, Sludge Bomb, Acrobatics, and the Elemental Punches, which can hurt some builds. It would be nice to include them in future updates.
Nice game by the way what's the Toggle Debug used for because at the start of the player home there an Option for it and since there is some sort of password i try entering it was wondering if ya can tell me if not maybe pm me lol
snip
Thank you for the reports, I'm happy to announce that a majority of these are already fixed pending the release of 0.9.5! Yeah the game is going to have some issues still being in beta, I appreciate the help in squishing these bugs.
Are you sure the Pokémon using Feint did not have Scrappy?
And is there a Amulet Coin? If so where can i find it?