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Crystal hack: Pokémon Ancient Platinum

Hello. Sorry for the lack of updates on the 4th. I did get some stuff done, though.

[PokeCommunity.com] Pokémon Ancient Platinum

(There aren't actually 251 Pokémon, I used a gameshark code to complete the dex for me. There will be a total of 216, possibly 219 if we include the three regis. I accidentally skipped over Rhydon, this is fixed as of now lol)

We are currently hard at work with Oreburgh City. Implementing new tiles and such. Here's a sneak peak of the bulldozer tile for you all:

[PokeCommunity.com] Pokémon Ancient Platinum
 
Looking pretty good Pia!! c:

Can't wait for this!!
 
Right, for whatever reason Unown are green in silver and gold. I've fixed this by inserting their Crystal palette:

[PokeCommunity.com] Pokémon Ancient Platinum


I'm currently inserting several sprites. You may also notice Lucas' backsprite is a bit different. Thanks to Soloo993 for spiffing it up.
 
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I never played or even had any interest the actual Platinum, but seeing everything in GSC-style is really making me want to give it a try now! 2nd gen was one of the best for me. I wish you guys all the best of luck with this! =)
 
I never played or even had any interest the actual Platinum, but seeing everything in GSC-style is really making me want to give it a try now! 2nd gen was one of the best for me. I wish you guys all the best of luck with this! =)

ngl, Crystal is my favorite game overall, but Platinum's story is my absolute favorite of any Pokémon game. This project is really like combining the two, so it's rather enjoyable to work on. Thanks for the wishes c:

[PokeCommunity.com] Pokémon Ancient Platinum


Credits to Chaos Rush for the two sprites featured here. Stat values are off but some proof I am at work with the Pokémon.
 
Sorry for the lack of posting, though I haven't been doing nothing! I've uploaded several maps up here on my dA: https://piacarrot.deviantart.com/gallery/47905828

Note that none of these are quite final. I am always tweaking. I will compile a proper world map once Jubilife is finished.
 
The maps look amazing, it's gonna be intresting to see how yo tackle the disortion realm.
 
The maps look amazing, it's gonna be intresting to see how yo tackle the disortion realm.

Actually had a vid on my youtube that I've since removed with a DW concept. Basically it will use the same mechanics as Tin Tower, warps and ledges and the like. We can also make tiles disappear and reappear, so we may dabble in a bit of that.

In other news, Alpha 1 is completely mapped, just need to insert tiles to finalize them, then fix connections and then we can get to work on scripting!
 
Actually had a vid on my youtube that I've since removed with a DW concept. Basically it will use the same mechanics as Tin Tower, warps and ledges and the like. We can also make tiles disappear and reappear, so we may dabble in a bit of that.

In other news, Alpha 1 is completely mapped, just need to insert tiles to finalize them, then fix connections and then we can get to work on scripting!

Sweet. How long will the alpha be? And a possible ETA? ;)
 
Sweet. How long will the alpha be? And a possible ETA? ;)

I never promise ETA's anymore since I seem to always fail to keep them, but the alpha will run to just before Floaroma Town. So one badge and lots of Pokémon for you to catch ;)
 
I love the maps! They look great.

But, no separate areas for Lake Verity and Verity Lakefront?

Nah, it seemed like a huge waste of a map to me. So I decided to combine the two.
 
Can't say I blame you.

What do you use for your map editing? JohtoMap?

I use Gold Map, JohtoMap, ZeroMap and G2Map for different purposes. JohtoMap is great for mapping and events, but Zeromap supports extended tilesets.

Gold map is for Wild Pokemon editing, and G2Map is good if I need to do something in a foreign rom.

For the sake of staying on topic:
[PokeCommunity.com] Pokémon Ancient Platinum
 
Nice idea
This hack have potential ;)
Great work so far
I subscribed to this thread so sure don't miss update
Keep it good work
Good luck
~Mydrago
 
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