- 43
- Posts
- 8
- Years
- Age 28
- El Paso, TX
- Seen Sep 1, 2023
This seems really awesome. Also I love the idea of less wild encounters
Open world? This has peaked my interest. Its a shame that the fusion pokemon won't be obtainable.
Would you be up to changing your decision? Could use something like the DNA splicers or something?
Wasn't this going to be a Fire Red hack at first? What made you change your mind to make it an Emerald hack instead?
Fire red its so much better in every way possible :(
Fire red its so much better in every way possible :(
I'd like to know more about the open world balancing. It's a tricky thing to get right, especially in a Pokemon game. Are there any checks in place to stop us from becoming too overleveled and blitzing through the story (assuming level progression is tied to story progression). How will wild/catchable pokemon be handled in regards to levels? They should always be at least several levels below what you need at the moment, to discourage players from treating pokemon as disposable. The entire point of Pokemon is that you grow and bond with your Pokemon, so that's a very important thing to preserve.
That map screenshot... It's is getting me all excited. But that bunch of water in the middle still kind of scares me.
I don't get how scaling works, though. I don't think you can have 10+ variations for each and every trainer... That just sounds insane.
I'll assume you know more, so I'll ask you now. What would Pokémon be like if leveling didn't make a dent to stats? As in, equalising all Pokémon to an equal field (Lv 50 for instance) and where things like base stats, movepools, and foreplanning take precedence over levels? The competitive side is already like that, but how would that work in the game itself?