• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Released] Pokémon Axis

Hello so i ran into a bug so what happened was reggie cut open the door to that house and we went inside i looked to see my pokemon not healed so i left to heal at pokemon centre but when i went back into the house i get stuck in the black part below the door and i cant move
 
never mind i the patch you had fixed it great game by the way im lovin every second of it
 
I found what you meant and have fixed it for the patch I just posted.



I finally saw what the issue was, something really silly. Send me your .rxdata file from the saved games folder and I'll get you out of the gym.



I'm not sure what the issue here would be. Maybe you didn't have all the files? You have to download the v3.0.3 file then download the 3.0.5 patch and extract into the 3.0.3 folder.

I got pass the fourth question but now the final question gets answered but now it reacts like the fouth door, it put a screen on the MC
 
Any time I attempt to fight the third gym leader a script error occurs preventing me from continuing.
 
Hello there ^^

I've just begin your game, seems to be cool, even if the first gyme is Rock type ^^. I've found a little bug there, when you are supposed to put on the screen to open the gate, the right one is already on whereas it should be off, and when you put on the left one, it doesn't open the gate, you need to go back to the right one.
 
Yes, and no.

Ah great, good to know on Litten. And shame about the ability thing. Good thing I didnt save on this bidoof I caught with strong IVs in attack and speed since it had the unreliable Simple ability

Also are the days and nights supposed to go by every couple of minutes? I dont remember that the last time I played
 
Last edited:
Hello there ^^

I've just begin your game, seems to be cool, even if the first gyme is Rock type ^^. I've found a little bug there, when you are supposed to put on the screen to open the gate, the right one is already on whereas it should be off, and when you put on the left one, it doesn't open the gate, you need to go back to the right one.

Good to know you're enjoying it so far! I'll have a look and see if I can find the issue.

Ah great, good to know on Litten. And shame about the ability thing. Good thing I didnt save on this bidoof I caught with strong IVs in attack and speed since it had the unreliable Simple ability

Also are the days and nights supposed to go by every couple of minutes? I dont remember that the last time I played

Yeah the days go by pretty fast. If you feel they're going too fast, I'm looking for suggestions on how to improve it.


V3.0.5.2 is now available. Fixes an issue in Typhos Gym (but there's a lot of those).
 
Good to know you're enjoying it so far! I'll have a look and see if I can find the issue.



Yeah the days go by pretty fast. If you feel they're going too fast, I'm looking for suggestions on how to improve it.


V3.0.5.2 is now available. Fixes an issue in Typhos Gym (but there's a lot of those).

I dunno what I could do to help improve that since im not a game developer. Personally I prefer the real-time clock system
 
So I updated my game, but when I try to play I get,
Script 'Unreal Time' line 118: ArgumentError occurred localtime error
If I could get some help with that it'd be greatly appreciated.
 
In my opinion, the days and nights goes too fast indeed. Sometimes, you are at day and you encounter a wild pokemon and the battle scene is a night one ^^, and vice versa.

Also it seems unlogical for me in a roleplay view. I mean, you can go to the first town to the second one in about 10 min IRL but in the game, with the days passing that fast, you seems to have made it in a week or more ^^.

I think you could change day into night and night into day every 15 min, so that one week is about 1h45 of playing.
 
So I updated my game, but when I try to play I get,
Script 'Unreal Time' line 118: ArgumentError occurred localtime error
If I could get some help with that it'd be greatly appreciated.
Hmm...I'm not sure. Maybe the patch below may help?

In my opinion, the days and nights goes too fast indeed. Sometimes, you are at day and you encounter a wild pokemon and the battle scene is a night one ^^, and vice versa.

Also it seems unlogical for me in a roleplay view. I mean, you can go to the first town to the second one in about 10 min IRL but in the game, with the days passing that fast, you seems to have made it in a week or more ^^.

I think you could change day into night and night into day every 15 min, so that one week is about 1h45 of playing.

I took your advice and adjusted the numbers, hopefully it changes days every 15 mins now.

v.3.0.6 patch is now available here. Changes to note are the time beling adjusted as said above, encounters are working in Bahor Mountain and general progress is now unblocked (for the moment).
 
I've find a glitch in the Trainer School at the first bug town, just after the Erebeus Cave:

[PokeCommunity.com] Pokémon Axis
 
Back
Top