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Why is the player got a poo on the head?
So you can self insert
Why is the player got a poo on the head?
Logged into an old account of mine just to stop in here and say, wow. Corsola is one of my favorite Pokemon and I'm loving that someone is making a game using them as a mascot. And, not only that, but the really high quality, too. I'm going to go ahead and post some of my thoughts from playing the demo up to Sunbeam Island (but not through to the gym yet), just in case they can be of any help.
The number of QoL updates here are fantastic. I love being able to run in Gen 2, the Phys/Spec split is an absolute godsend, and the stuff you're doing with HMs/traversal is something I wish the real games would've done 20 years ago. Having sprites of newer Pokemon in the older style (which are made extremely faithfully, I might add) is pretty exciting to see, not gonna lie. Although, on the flip side, it makes it a tad more disappointing when you run into an old Pokemon using a sprite we've already been familiar with for decades (makes me wish those were unique too). There are some locations in the game that made my jaw drop and/or made me legitimately excited to play, which is pretty damn impressive for a GBC romhack in 2020 (the mountain top view is an example of the former while the fairy forest is an example of the latter). The inventive locations makes this particularly enjoyable.
What I'm loving most about this hack is that it feels like a proper Pokemon game that actually could have been made in this era. The world feels old-school Pokemon, with all the charm, surprises, attitude, and personality, something we've been lacking for a long time now. A lot, if not nearly all, hacks go for this weird edginess that really makes it difficult to enjoy them, but this one nails the legitimate Pokemon aesthetic instead, which is a breath of fresh air. It also feels wholly unique, which is helped along by the fact that you use unique tiles, a unique color palette (pink being prominent is awesome and I can't believe Game Freak hasn't used the cherry blossom motif before), and original music (which is also quite good btw). The fact that there seems to be a real theme here for the story that is so far relatively consistent is also pretty exciting and I'm looking forward to where you go with it, especially since it seems to be inspired by Corsola.
I really enjoy that the gym leaders are met before you fight them. I know this has been something more recent Pokemon games attempt to do, but honestly? You've done it better here than Game Freak ever has, probably in part because you've kept in line with the minimal, imagination-provoking design of Gen 2 encounters while incorporating them. But I also like that they haven't, so far, just been shoehorned into some overarching plot that makes little sense. It makes the world feel a lot more lived in to do it the way you have here.
Now, for some of my critiques. After the second Gym, the game gets a tad long-winded. There's a long series of routes that ends in a massive dungeon and you don't really get to prepare properly for almost any of it, because the last Mart was over 3 routes prior. The lack of a Mart/merchant in the town outside of Mt. Onwa also makes exploring the large dungeon really tedious, because you'll be going in and out quite a bit and you don't get any access to Escape Rope or Repels until after you fully explore it. It also wasn't at all clear that you'd have to call your Mom to get the Island Pass, so at first I thought the game actually just ended there. I don't know if I just missed dialogue that told me to call her or not, but that feels like something that should be a bit more heavily hinted at. While playing, I noticed there's a real lack of items post-Gym 2 and I'm not quite sure why. I found probably 5 or 6 dead-ends or suspicious looking locations between the 2nd Gym and returning to the starting town that looked like they should have something of interest, but didn't. It felt a tad punishing to have so much to explore but to gain so little from it. Hiding repels, escape ropes, or potions would go a long way in this stretch of the game in particular. Finally, I was a tad disappointed to find out that backtracking to the split in the road in that sparkling cave area resulted in no items. Since that area is such an obvious one to backtrack to after going all the way through the map's loop, I feel like there should be at least some reward, even if it's not the one that would've been originally given.
That's about it, as far as critique goes. Overall, those are definitely nitpicks I'd suspect will get ironed out with time. I'm loving the charm and inventiveness you've got going here and am excited to see where you take this next. You've got yourself a fan for sure.
Hi, thanks a lot for this great hack!
You really are doing good work so far!
I just have to ask if the pokemons from later gens are getting their right cries next version?
So you can self insert
Anybody know, when a full release will be coming out?
I love what you're doing and loving the game. How can I evolve traded Pokémon and could you do a Train heist where the evil team takes over the train and you have to stop them??????
That's actually a really cool idea. I might end up doing that. Thank you for the suggestion.
As for evolving trade Pokemon, you can't in this demo, but eventually you will be able to use an item called the "Link Cable" that you'll be able to buy from a shop to evolve trade evolution Pokemon.