Maxim
Heavy Metal Alchemist
- 649
- Posts
- 20
- Years
- Age 115
- Srakaland Graveyard
- Seen Feb 17, 2021
This is probably the most promising GSC remake that I've ever seen.
The problem is - it's too late. We've got HGSS. The era of remakes is over.
Yay at using Emerald as the base, it's got everything that FRLG has plus the PokeNav. It's a really good choice.
But those maps from Platinum/Palladium Project are bored and tired from every side. Seeing them gets me annoyed, it's like I'm looking at the same hack all the time.
I say - don't be afraid of importing some stuff of HGSS. Some elements of HGSS are really fine to be used in a GBA remake (like Rocket Executives, they really need their names and sprites [you may want to make Archer and Ariana more similar to their GSC counterparts, though]).
Also, what I'd love to see is to see HGSS-like Johto tilesets but in FRLG style. And I'm not talking about those DS-imitating tilesets, as they're mostly ugly and annoying. I'm saying that it'd be possible to make HGSS-based tilesets but in GBA style, without mimicking the pseudo-3D graphics.
The problem is - it's too late. We've got HGSS. The era of remakes is over.
Yay at using Emerald as the base, it's got everything that FRLG has plus the PokeNav. It's a really good choice.
But those maps from Platinum/Palladium Project are bored and tired from every side. Seeing them gets me annoyed, it's like I'm looking at the same hack all the time.
I say - don't be afraid of importing some stuff of HGSS. Some elements of HGSS are really fine to be used in a GBA remake (like Rocket Executives, they really need their names and sprites [you may want to make Archer and Ariana more similar to their GSC counterparts, though]).
Also, what I'd love to see is to see HGSS-like Johto tilesets but in FRLG style. And I'm not talking about those DS-imitating tilesets, as they're mostly ugly and annoying. I'm saying that it'd be possible to make HGSS-based tilesets but in GBA style, without mimicking the pseudo-3D graphics.