[Staller/Trapper Set]
Quolitz @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Aqua Ring/Protect
- Whirlpool/Infestation
- Light Screen/Infestation/Snatch/Confuse Ray
Although not the most practical set, it has potential to stall and trap an opponent. Depending on nature and setup, I could throw on boosted Facade, but the main focus here is passivly chipping away at your opponents health with DoT moves (Toxic, Whirlpool, and Infestation) while passively healing (Poison Heal, and Aqua Ring). Snatch is also a decent option to counter people from setting up on you while you stall, or light screen to double you and your team's Sp.Def for 5 turns.
[Physical Sweeper]
Quolitz(?) @ Toxic Orb
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpAtk) / Jolly Nature (+Spe, -SpAtk)
- Waterfall
- Aqua Jet
- Facade
- U-Turn
This thing would hurt... Throw this into a Rain team, and it is one hell of a speedy physical sweeper (man, now I really wish this existed, because I would SO replace my Greninja with this monster)... Although it still has some threats that can easily outspeed it (like Jolteon), utilizing Adamant Toxic Boost Aqua Jet (throw in a rain boost, if you are into that) should make short work of quicker threats. Running Facade for obvious reasons, and U-Turn to escape from a tight bind. Although it does get walled by things like Forretress pretty badly. The other downside being that even if you don't take a single hit from your enemy, you will end up killing yourself in 6 turns from Toxic Orb.
[Doubles Support]
Quolitz(?) @ Leftovers/Toxic Orb
Ability: Poison Heal/Poison Touch
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 4 Def / 252 SpD
Bold Nature (+Def, -Atk) (unless running Twin Needle)
- Helping Hand
- Toxic Spikes
- Infestation/Twin Needle (if using Poison Touch)
- Snatch/Light Screen
Yet another slightly impractical set... But it's actually not too bad. Decent TS setter, has Helping Hand to support a sweeper, it can run Infestation to trap a specific target, and Snatch is always a nice move to have on at least ONE pokemon when in a Doubles battle (because screw you Quick and Wide Guard users). I feel this set is lacking in potential, and there is probably more creative moves I chance choose from for a more supportive role. However, I am decently tired, and having a hard time thinking at the moment, so... yeah.