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One of the ideas Pug had for the new version of Discovery was to make it more survival intensive. Here's a preview of one of the methods I'm using to implement that idea. Introducing...
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Bonfires! These will replace the save option from the start menu, meaning you can no longer save when or wherever you want. Don't worry, though. There are several of them along the routes of Discovery.
Can I save in towns, too?
Well, that all depends on the choices you make...
![]()
One of the ideas Pug had for the new version of Discovery was to make it more survival intensive. Here's a preview of one of the methods I'm using to implement that idea. Introducing...
![]()
Bonfires! These will replace the save option from the start menu, meaning you can no longer save when or wherever you want. Don't worry, though. There are several of them along the routes of Discovery.
Can I save in towns, too?
Well, that all depends on the choices you make...
I'm not too fond of save point mechanics like these, since it leaves a lot of room for error to occur. especially if you arent able to save before a boss, forcing you to go through an entire dungeon again.
Speaking of dungeons can you enable the use of the lantern in the cannibal village? Because that dang builing with the ghost pokemon is a pain due to the risk of running in circles over and over again.