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[Release] Pokémon Essentials, version 5 - 28th January 2012

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I have worked with Mysql before, I can probably help you take a crack at it.

I just wanna know what it means by that and why I can't open it.
 
I just wanna know what it means by that and why I can't open it.

Mysql is not your problem, try replacing your data folder again or Actors file in the data folder Mysql is more of a database which enables the user to store information, and allows the user to freely manipulate the data stored.
 
You can still look up what a Pokémon's gender is, even if it is defined by a calculation using the personal ID.

"The older Essentials" is not at all useful.

The other way is to code something yourself. A simple example is:

Code:
def pbEligibleTeam(number,levelcap)
  count=0
  for i in $Trainer.pokemonParty
    count+=1 if i.level<=levelcap
  end
  return true if count>=number
  return false
end

pbEligibleTeam(3,50) returns true if you have at least 3 Pokémon at Level 50 or below, and false if you don't.
.

Oh okay, that's a simple enough check I guess... How can I use gender in anther script then? Do I have to use the Pokémon's ID because I'm pretty sure that when I looked up "pokemon.gender" for example, it doesn't call anything... X
 
value=i.gender will make "value" equal 0 if male, 1 if female, 2 if genderless. "i" is as it's used in my example def. You're overthinking it.

This isn't the thread to be asking this question.
 
I realise this, but nobody seems to want to answer in the other one anymore, assuming that, that is for the older essentials... Ah you're right, I was reading a little too much into that, I've now got type and alsorts to work through this, thanks for your help on this anyway, liking the new essentials, although changing the screen to DS may not be a good idea in some sence, I think "touch" screen at the bottom is making games to similar... That's all I'm saying. X
 
Essentials will never have a dual screen, because a dual screen doesn't suit a PC game (at least, not the "two same-sized screens one above the other" layout that the DS console has). All I'm doing is increasing the screen width by 32 pixels and increasing the screen height by 64 pixels.

Note that a touch screen is a different thing to a dual screen.
 
I realise this, but nobody seems to want to answer in the other one anymore, assuming that, that is for the older essentials... Ah you're right, I was reading a little too much into that, I've now got type and alsorts to work through this, thanks for your help on this anyway, liking the new essentials, although changing the screen to DS may not be a good idea in some sence, I think "touch" screen at the bottom is making games to similar... That's all I'm saying. X

If you've read around you'd realize that he's not implementing a touch screen, he's just making it 256x192 (Or 512x384) so the screen will be more suited to DS-styled graphics. This makes sense because Essentials needs a cosmetic updated as it is, so going DS styled(I'd say D/P/Pt style) would be best as it is, and contrary to popular belief, computers do not typically have a touch screen.:t135:
 
Touch screen makes sense, but is far from essential. Using a stylus is awkward for the DS for the most part, but being able to play the whole game with just the mouse on a computer would be convenient imo. Again, I think there are much more pressing features and touch screen capability should be left to the individual developer for now.
 
i get this error message after i try to open menu... =(
and i didnt changed anything...

Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `length' for nil:NilClass

PokemonUtilities:1934:in `pbSetViableDexes'

PokemonPauseMenu:96:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'

Scene_Map:159:in `update'

Scene_Map:68:in `main'

Scene_Map:65:in `loop'

Scene_Map:72:in `main'

Main:37:in `mainFunctionDebug'

Main:15:in `mainFunction'

Main:15:in `pbCriticalCode'



This exception was logged in 

C:\Users\Metin\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
 
i get this error message after i try to open menu... =(
and i didnt changed anything...

Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `length' for nil:NilClass

PokemonUtilities:1934:in `pbSetViableDexes'

PokemonPauseMenu:96:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'

Scene_Map:159:in `update'

Scene_Map:68:in `main'

Scene_Map:65:in `loop'

Scene_Map:72:in `main'

Main:37:in `mainFunctionDebug'

Main:15:in `mainFunction'

Main:15:in `pbCriticalCode'



This exception was logged in 

C:\Users\Metin\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
There's no need to post this "error" twice.

You're trying to use an old savegame with the new release, which you shouldn't. Start a new game.
 
There's no need to post this "error" twice.

You're trying to use an old savegame with the new release, which you shouldn't. Start a new game.

sry thought i postet to the wrong place so i did again... >.<
but thx alot for helping! =D
 
MySQL support

  • It's in, although I don't know how to work it. I'm pretty sure it will allow for at least an online trade station, though, which people seem to like the sound of. If you can make something of it, please let me know.



WOOOOOOT I'll be working on a trade system!!


EDIT: MySQL Keeps bringing up an error for me now.... (including on startup when I havn't even opened up a map I'll try re-extracting it...)

EDIT2: Re extracted, here are the annoying messages:

---------------------------
Pokemon Essentials
---------------------------
[ArgumentError, "undefined class/module Net::", ["Section057:2095:in `oldload'", "Section057:2095:in `load'", "Section125:63:in `pbSetUpSystem'", "Section125:60:in `open'", "Section125:60:in `pbSetUpSystem'", "Section125:156"]]
---------------------------
OK
---------------------------


---------------------------
Pokemon Essentials
---------------------------
[EOFError, "End of file reached", ["Section057:2095:in `oldload'", "Section057:2095:in `load'", "Section125:64:in `pbSetUpSystem'", "Section125:60:in `open'", "Section125:60:in `pbSetUpSystem'", "Section125:156"]]
---------------------------
OK
---------------------------

the weird thing is I put it into a new project (that's not pokemon) and it works fine....
 
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Can you tell me how to input one b/c my game has 250 to start?

Spoiler:
Read more: https://pokemonessentials.wikia.com/wiki/Multiple_regions
 
Got a problem i have two events that give you pokemon besides your starter and for some reason they won't work. Any idea how to fix the one i had before in an older version works idk what i'm doing wrong?
You've given us nothing to work with, you know. No screenshots or proper description or anything, just "it won't work".

There's a Pokémon-giving event in Test Map 2 (it gives a Bulbasaur with its hidden ability), so have a look at that.


Very impressive Maruno, you and making me wanna use Essentials more and more these days keep at it and before you know it i may release a Pokemon game
Thanks! The next release is (hopefully) going to be much more impressive even than it currently is, what with the larger screen and better graphics.
 
I'm not exactly sure just where this belongs since it's a simple bugfix... So if it's better placed somewhere else, tell me so and I'll post it there.

But for not I'm just going to post this here:

As many of you know, in Pokemon Essentials, A Trainer's encounter music doesn't stop as it should when a battle begins. The fix is extremely simple.

Go to PokemonUtilities and to def pbGetTrainerBattleBGM(trainer)
Make a new line right at the start of the def, and put pbMEStop.

As I've said, I don't know if this is the right place for this, but it's a fast and simple fix, so I wanted to be sure to post it where Maruno would see it since he's compiling the new versions. It's a very annoying bug, so I hope to see this pre-fixed in the next release.
 
Last edited:
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