The default BGM volume was set to 100 because that made the battle music as loud as the map music (100 is the default volume). I think it's the best way. I'm sure it's not difficult to use an audio editor for your quiet tracks.Why you put the default BGM volume to 100? I think that is good to don't use the max to may increase the volume for the bgm with low sound without using an audio editor.
About the Shadow Pokémon that are now coloured as Shadow Pokémon everywhere, maybe it is good to make a Setting with this option on, off or only with some trainer variable like '$Trainer.viewShadowPokemon=true' that can be used to to represent Rui/Aura Reader.
The old version font is working. I have attached in this post.
I for one didn't answer you the first time because I didn't know what you were asking.Where can I quickly edited sprites postion in animation, because chagne this in Editor is too very long? Because in move animation, every sprites change their postions. Screenshot:
P. S.
I posted it in Bugs, but nobody anserws me.
You can also put a begin/rescue clause that if the save can't be load, the old load way can be activated, but I don't think that this may be good for putting in Essentials, just point to developers that wish to maintain old save files.Save files contain all the information that needs to be saved, in a particular order. At the beginning are a couple of bits of information that are pre-loaded, because they're used in the "Continue" panel to show the details of the savegame. I slipped an extra bit of information in there, the current map number, so that the location could also be displayed. That's all.
The old version from the last Poccil update. The before one (the one that I upload in topic) didn't have neither problems as you can see in the screenshot.The old version of the font (Power Clear) doesn't have a working space character, which is why it was replaced. The new version (Pokémon Diamond and Pearl) just needs some more tweaking to re-implement the gender symbols.
Could you tell me how to make RPGMKXP work on windows vista home
That's right, it's out!
It's been almost 3 months since the last release, but I'd say it's been worth the wait. The screen size has now been upped to 512x384 (i.e. the size of a single DS screen), but that's not all. Pretty much everything you can see in Essentials (except the maps!) has now been redesigned to suit the larger screen size.
There has been a host of related improvements too, such as in style, presentation, speed and information. All in all, I'm sure you'll agree with me when I say that Essentials is now miles better than it used to be.
I should stress that the goal of this release was to resize the screen, not to redesign everything. The various redesigns that have been made were the necessary ones. This is why the Pause menu looks the same as it used to, for one - it didn't need changing for it to carry on working. Other aspects of Essentials that weren't improved here may well be improved in future.
I've made many many changes in this release, and I'm sure I haven't written them all down in the changelog. If you spot any tweaks that haven't been noted, share them below!
Enjoy!
This thread is only for discussion about this release.
def setFishingGraphics(playertrainer,patter)
usesurf=false
if $PokemonGlobal.surfing
name=sprintf("fishingsurf%03d",playertrainer)
usesurf=FileTest.image_exist?("Graphics/Characters/"+name)
end
$game_player.setDefaultCharName(sprintf("fishing%s%03d",
usesurf ? "surf" : "",playertrainer),patter)
end
Right click in Properties, Compatibility, set other Windows like XP.Could you tell me how to make RPGMKXP work on windows vista home
Only a little. I don't think there's anything more that needs to be changed about the existing species, so it shouldn't crop up. Having the two versions makes examples easier. Of course, you don't need to use two versions yourself.The compiler change the Nidoran symbol for the pokemon.txt that I send you to '?', but you already correct this. You divide the pokemon.txt in two versions, one with regional numbers and other without, this isn't make it harder for an update?
As far as I know, yes. I've even put some graphics filenames in them too (ones with words in), to allow those to be translated.Are you putting every text name in scripts using _INTL or ISPRINTF for the translate functions?
The balls had handlers before I came along. Thank Poccil for that.Neat use of ItemHandlerHash on balls! I suggest to use things like 'isSpecies?' to do things like Moon Ball effect for better code organization.
The Lure Ball icon its a tile row unpositioned (I know the blue/green reason).
They're nearly deprecated. As soon as the remaining bits of useful information are put onto the wiki, I'll just delete them.I thinks that you need to put something on notes.html to show that it is deprecated like changing the name to "Notes - deprecated.html".
I didn't know that happened. Then again, I'm careful. Maybe it should be left like that, though, because it's a better indicator that you're doing something wrong.Since the game allows to store strings on $game_variables, the game crashes if you put a variable condition on event page on map for a variable that have a string value, maybe you can put a validation on it (and even in conditional branch) to this variable types count as 0 in line 'if $game_variables[c.variable_id] < c.variable_value'?
I'm not entirely sure when you'd use the regular fishing graphic as the surf-fishing graphic. If you just want it to be a place holder while you don't have a surf-fishing graphic, then why not copy the regular fishing graphic?Can you put to the fishing normal graphics be load if the fishingsurf doesn't exist?
To do this in PokemonField change the line '$game_player.setDefaultCharName(sprintf("fishing%s%03d",$PokemonGlobal.surfing ? "surf" : "",playertrainer),patternb-pattern)' to 'setFishingGraphics(playertrainer,patternb-pattern)' and change line '$game_player.setDefaultCharName(sprintf("fishing%s%03d",$PokemonGlobal.surfing ? "surf" : "",playertrainer),patternb+pattern)' to 'setFishingGraphics(playertrainer,patternb+pattern)'. Before line 'def pbFishingBegin' put:
Code:def setFishingGraphics(playertrainer,patter) usesurf=false if $PokemonGlobal.surfing name=sprintf("fishingsurf%03d",playertrainer) usesurf=FileTest.image_exist?("Graphics/Characters/"+name) end $game_player.setDefaultCharName(sprintf("fishing%s%03d", usesurf ? "surf" : "",playertrainer),patter) end
This shold be described in some place.As far as I know, yes. I've even put some graphics filenames in them too (ones with words in), to allow those to be translated.
Wow, I didn't notice! The handlers must be in the last ones poccil releases.The balls had handlers before I came along. Thank Poccil for that.
Search for 'def isSpecies?' on scripts. The point is for code organization.There's no such thing as "isSpecies?", and it'd be exactly the same as what's already there anyway so there's no point changing it.
Yes, but this need to be more clear, a good numbers of novices still thinks that everything listed in notes still work.They're nearly deprecated. As soon as the remaining bits of useful information are put onto the wiki, I'll just delete them.
By the way, to copy/paste abilities from old poccil system to Maruno new system (and vice-versa) is only necessary to copy the PokeBattle_Move, PokeBattle_MoveEffects, PokeBattle_Battler and PokeBattle_Battle scripts? Updating isn't a option.
The wiki is right there, and it's free-for-all. Why must I do smegging everything? I don't even have any experience with translating the games, so I don't know what I'm talking about.This shold be described in some place.
No really, it's exactly the same thing but it's a bit more long-winded.Search for 'def isSpecies?' on scripts. The point is for code organization.
Well, since it's obvious no one's going to be nice and go through the notes to properly deprecate them (by adding the last of the information to the wiki), I suppose I'll do it myself. At some point. Just like everything else. I'll just delete the notes, then, since they're mostly inaccurate.Yes, but this need to be more clear, a good numbers of novices still thinks that everything listed in notes still work.
Are you asking if that's the case, or are you stating that it is the case? Regardless, I recommend that you don't have anything to do with the old versions - the new versions exist because they're better. I'm not going to try supporting older versions.By the way, to copy/paste abilities from old poccil system to Maruno new system (and vice-versa) is only necessary to copy the PokeBattle_Move, PokeBattle_MoveEffects, PokeBattle_Battler and PokeBattle_Battle scripts? Updating isn't a option.
i did and it still does not work.The compiler change the Nidoran symbol for the pokemon.txt that I send you to '?', but you already correct this. You divide the pokemon.txt in two versions, one with regional numbers and other without, this isn't make it harder for an update?
Are you putting every text name in scripts using _INTL or ISPRINTF for the translate functions?
Neat use of ItemHandlerHash on balls! I suggest to use things like 'isSpecies?' to do things like Moon Ball effect for better code organization.
The Lure Ball icon its a tile row unpositioned (I know the blue/green reason).
I thinks that you need to put something on notes.html to show that it is deprecated like changing the name to "Notes - deprecated.html".
Since the game allows to store strings on $game_variables, the game crashes if you put a variable condition on event page on map for a variable that have a string value, maybe you can put a validation on it (and even in conditional branch) to this variable types count as 0 in line 'if $game_variables[c.variable_id] < c.variable_value'?
Can you put to the fishing normal graphics be load if the fishingsurf doesn't exist?
To do this in PokemonField change the line '$game_player.setDefaultCharName(sprintf("fishing%s%03d",$PokemonGlobal.surfing ? "surf" : "",playertrainer),patternb-pattern)' to 'setFishingGraphics(playertrainer,patternb-pattern)' and change line '$game_player.setDefaultCharName(sprintf("fishing%s%03d",$PokemonGlobal.surfing ? "surf" : "",playertrainer),patternb+pattern)' to 'setFishingGraphics(playertrainer,patternb+pattern)'. Before line 'def pbFishingBegin' put:
Code:def setFishingGraphics(playertrainer,patter) usesurf=false if $PokemonGlobal.surfing name=sprintf("fishingsurf%03d",playertrainer) usesurf=FileTest.image_exist?("Graphics/Characters/"+name) end $game_player.setDefaultCharName(sprintf("fishing%s%03d", usesurf ? "surf" : "",playertrainer),patter) end
Right click in Properties, Compatibility, set other Windows like XP.
It works for me (I spent ages improving the ball-throwing animation), so you must have changed something.I got A Question in my game when I go to use A Pokeball nothing happens but everything else I have worked out and it is greattt good job.
Ok, but if I didn't ask you or search well, I can't find the existence of this feature.The wiki is right there, and it's free-for-all. Why must I do smegging everything? I don't even have any experience with translating the games, so I don't know what I'm talking about.
I have observed this before, I thinks that is a RPG Maker XP bug.Strange, doing an all-section search for isspec doesn't find anything, but isSpec does. No, I don't have Match Case ticked.
I am surprised about how big the Essentials popularity is and how small is the help that people are giving to you. I focus in find and fix some hard bugs, things that the majority of people can't do. If prefer to left the other people to help with these basic things, but I going to help you. After around 4 months, if nobody help you with this, so I put theses info on wikia.Well, since it's obvious no one's going to be nice and go through the notes to properly deprecate them (by adding the last of the information to the wiki), I suppose I'll do it myself. At some point. Just like everything else. I'll just delete the notes, then, since they're mostly inaccurate.
Stating. Can you answer my question, please?Are you asking if that's the case, or are you stating that it is the case? Regardless, I recommend that you don't have anything to do with the old versions - the new versions exist because they're better. I'm not going to try supporting older versions.
LOLEssentials Credits said:Not many animals were harmed in the making of this game.
I don't know. The battle system is complicated, and depends on many other things in other scripts.Stating. Can you answer my question, please?
I assume you're talking about Pokémon storage there. I ripped the wallpapers myself, had trouble designing something that looked good with the very limited space, and couldn't be bothered improving the markings.The new graphics are very good! I only don't like the box hud colors.
You stated that the BaseEXP in txt are wrong for some pokémon (like Chansey), but why you don't correct this?
Where you find the HgSs Box graphics?
How about putting the two new gen 4 box marks?
Why don't put autosort pockets like TM/HMs and maybe berries?
I don't know if it is a bug, but I can step in PokéCenter plant.
You also need to put more trees and similar things in test maps because the player vision is bigger.
There some "wt[5]" in the sample pokégear entry.
I think that some screens like Pokégear and Jukebox are show (regard fading) too quick.
I was wondering when someone would find that. :PLOLEssentials Credits said:Not many animals were harmed in the making of this game.
Maybe actually reading these messages would help...Ok. Maruno I've done nothing but. Now the game won't even load for me once I start a new game or battle my rival the thing crashes. I don't know what to do :/...I might have to start over but I Hope not cause I put some work into it :/ All I did was look for the starting over script and nothing else and now all the data is gone. I tried using my old data not like scripts and stuff but trainers. Maybe you can tell me what happened? ok So I just went back and copied the Data from the regular V6 itself but i get this error now can you tell me how to fix it?
Script 'Interpreter' line 276: RuntimeError occurred.
Script error within event 2, map 39 ():
Exception: NameError
Message: (eval):1:in `pbExecuteScript'The trainer 'Rival' is not valid. Please add the trainer
to the list of trainer types in the Editor. See the notes for
more information.
***Full script:
pbTrainerBattle(PBTrainers::Rival,"Dawn",_I("How? How?..."),false,0)
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
The Sprite Repositioner (in the External Editor) was one of the things I changed to suit the new screen size. The auto-position calculations were also improved. It's very easy to use, and I assure you it works just fine.
---------------------------
Pokemon Essentials
---------------------------
Exception: RGSSError
Message: failed to create bitmap
BitmapCache:318:in `initialize'
BitmapCache:318:in `initialize'
SpriteWindow:819:in `new'
SpriteWindow:819:in `initialize'
SpriteWindow:815:in `each'
SpriteWindow:815:in `initialize'
SpriteWindow:805:in `chdir'
SpriteWindow:805:in `initialize'
SpriteWindow:222:in `new'
SpriteWindow:222:in `initialize'