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- Seen Apr 18, 2021
Nice I was reading and caught 1 thing of importance, the pre-defining of pokemon for trades : D this will be a nice addition to the trade system I am working on.
MultipleForms.register(:KYUREM,{
"ability"=>proc{|pokemon|
if pokemon.form==0
next getID(PBAbilities,:PRESSURE)
else
next getID(PBAbilities,:MOLDBREAKER)
end
},
"getForm"=>proc{|pokemon|
if isConst?(pokemon.item,PBItems,:[COLOR="Purple"]insert white Kyurem's hold item here[/COLOR])
next 1
end
if isConst?(pokemon.item,PBItems,:[COLOR="purple"]insert black Kyurem's hold item here[/COLOR])
next 2
end
next 0
},
"getBaseStats"=>proc{|pokemon|
case pokemon.form
# White Forme
when 1; next [170,160,140,120,140,140]
# Black Forme
when 2; next [170,170,150,110,140,150]
# Normal Forme
else; next [150,100,120,90,100,120]
end
}
})
I just tried it myself by turning the water autotile into ice (by making it passable and changing its terrain tag to 12), and it works. Changing the terrain tag can be a bit temperamental, though.Hi, i updated my Game and everything works well thx :)
But which Data I have to copy that the switch and variable names are in the new kit?
Edit: hmmm i tested Ice sliding, but nothing happend ... yes it is terrain tag 12
Off the top of my head, all I did was add Shadow type-related graphics to types.png and battleFightButtons.png. I don't think I've done anything else. You can always check when the pictures were last modified if you want to know that kind of thing.Hi another quick question about the new version. Was anything in the pictures folder changed?
Note that you can use programs to see the script changes, like the wikipedia changes.This is kind of a suggestion, but not for essentials itself.
Whenever you update essentials, you post a long list of changes and fixes. In the future, would it be possible, along with these to say which scripts were edited. No need to say what exactly was changed in them, just which script sections were edited. This could help people who made major changes to certain scripts. This way, if they knew nothing major was changed in their edited script, they could just copy it over, instead of having to redo the changes when they move over their game. If I am over thinking things, please let me know. This is just an idea, and maybe could help people out
Example that show differences about 2 page editions in wikia: https://pokemonessentials.wikia.com...ame&action=historysubmit&diff=7417&oldid=7415Could you show me how, or give an example, I don't know what you are talking about
There's no such thing as Contests in Essentials.i don't know if this has been asked in older updates but there are contest halls in the tile set and was wondering if you could use them yet?
I'm (slowly) working on more comprehensive and tidier tilesets. They'll be solely FRLG graphics, plus maybe one or two other tiles (e.g. really tall grass).What do you think about updating the Multi-Inside and Cavetiles tilesets to the extended version in the zip on https://www.pokecommunity.com/posts/7268472/ ?
These files are from 4th gen matt pack that also have the FrLg overworlds.
I made the BW2 Move tutors list to tm.txt attached.