Played this around a month and a half ago. Not a bad hack by any means, but that was unfortunately disappointing overall. I have some bugs. Most of them are minor, but some are not.
- While at the Ruins of Alph, I saw the patterns on the walls, reading "ESCAPE" in Unown letters. The thing is, when I use Escape Rope and go back, the pattern on the wall do not perish. In vanilla GSC and HG/SS, when I used an Escape Rope the wall would give way to four different items in four each chambers, and I would eventually fall to the Ruins of Alph's main chamber.
- DESELECT is all caps in item selection. You can lowercase it to "Deselect".
- Electric-type mons should not be paralysed at all; if you paralyse a mon with Synchronize with Electric-type, Synchronize should not activate and paralyse the Electric-type.
- Electirizer is not in Route 10, or Power Plant, or Rock Tunnel, and I searched for a good half hour with Itemfinder. And since DexNav does not exist, farming an item from wild mons takes quite a lot of time even with increased speed. When I completed the Red fight and the game, I still had Electabuzz, not Electivire, due to this.
- "Bell Tower" and "Tin Tower" are interchangeably mentioned - better stick to one name.
- If possible remove the screen when you use an item on a Pokémon out of the battle. "X was used on Pokémon A." that screen is unnecessary and was removed on most recent FireRed hacks for good reason. And if possible you could add the feature that you can use an item repeatedly on one screen without using an item and going back.
- Normally, in vanilla Johto hacks (Gen 2 hacks like Polished Crystal and HG/SS hacks like Sacred Gold and Storm Silver), you do not walk to the rival when you enter the champion's room. You, instead, walk for a while, stop, then see Lance from a distance, and there you can make your final preparations before battling him. In Fire Gold, however, this is like the other most GBA hacks for some reason; you walk to Lance and the battle immediately starts. That was slightly off putting for me, but I prevailed somehow in all attempts.
- In SS Aqua, for some reason you cannot heal inside your room via interacting one of the beds. This is annoying since you could heal in base Gen 2 and Gen 4 games and hacks.
- Even though this hack has the levels ported from base GSC and HG/SS, the level curve, especially the Kanto's level curve, may need a lot of work. I remember despite defeating the Pokémon League three times my mons were barely at level 60 by the time I defeated Red's level 70-ish mons and I was forced to cheese the fight. You could also increase the levels of the wild mons of Kanto in general.
- You cannot fly to the Pokémon Centers near Mt. Moon and Rock Tunnel entrances; it was possible on the base FireRed game. This is a big downgrade if you ask me.