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It's hard to be optimistic when you hardly see anything worthwhile during the past 6 years.We don't need to see the spices to know the dev is adding the spices. Anyone who has played a recent Emerald ROM Hack knows what the decomp Emerald expansions is capable of doing.
If the dev wasn't going to use those capabilities, they would have just stood with the original plan of the final update using the original engine.
You assuming the dish will be bland because you aren't seeing the chef cook the dish, even though that chef is a Certified Master. We are assuming the dish will be amazing cause we know what the chef is capable of and what ingredients they are using.
Gaia was already a great game, adding the modern QoL updates and the post-game that was missing is just going to make it shine more.
I know what the decomp is capable of, but the problem is the other guy was glossing over an unreleased game such as saying that it could go toe to toe with Unbound which is stupid considering this game will only feature mons up to gen 6. While not a problem on my eyes, its hard to not say that its already a step down compared to Unbound which features a battle engine that is based on Gen 8. And since mons are only up to gen 6, battle mechanics would also probably be also like that, heck its already miraculous if they updated to gen 7 and utilized the base options of DizzyEgg's engine (which is based on Gen 7's battle engine). How can it compete with Unbound when its already 2 gens behind in terms of its mechanics? Sure the storytelling of Gaia is stronger, but you have to keep in mind that gameplay is important too, and a modern battle engine would be the way to go if you want to please the hardcore fans as well, not just the people that play for the story.
I also have doubts regarding QoL as the game was made with a vanilla experience in mind. Not a deal breaker for me, but Unbound is teeming with QoL despite having questionable methods in order to have that QoL. Rom Hacks which features vanilla difficulty hardly include QoL for EV training and such, and hopefully Gaia is the one that proves my viewpoint wrong. Speaking of difficulty, Unbound mops the floor with Gaia, as Unbound's difficulty options ensures that it was made for all the players, offering an experience that satisfies the casual and competitive parties. Meanwhile Gaia only features a difficulty that is quite frankly very easy, which means that the competitive players would just get bored after a while.
What about the post game and other content? Well Gaia from the v3 map, only has one island unexplored as well as the battle marsh and the planned Gym Leader rematches. Gaia is also said to only have select legendaries to catch. What about Unbound? Unbound has the battle frontier, the sidequests, the slew of legendaries from gens 1-7 (maybe 8), seriously the game was teeming with content, and since Gaia is using Emerald, hopefully they add BF too, which would definitely bring the game down if they didn't.
I am okay if Gaia doesn't try to be a revolution like Unbound, as we all know Skeli is just quite possible the most talented Pokemon ROM Hacker at the moment, but saying Gaia can stand toe to toe with Pokemon Unbound is an absolute reach to me, and that is what I can't stand. Only someone who's blinded by fanboyism would say such thing without looking at the bigger picture.