• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

FireRed hack: Pokémon Gaia Version

We don't need to see the spices to know the dev is adding the spices. Anyone who has played a recent Emerald ROM Hack knows what the decomp Emerald expansions is capable of doing.

If the dev wasn't going to use those capabilities, they would have just stood with the original plan of the final update using the original engine.

You assuming the dish will be bland because you aren't seeing the chef cook the dish, even though that chef is a Certified Master. We are assuming the dish will be amazing cause we know what the chef is capable of and what ingredients they are using.

Gaia was already a great game, adding the modern QoL updates and the post-game that was missing is just going to make it shine more.
It's hard to be optimistic when you hardly see anything worthwhile during the past 6 years.

I know what the decomp is capable of, but the problem is the other guy was glossing over an unreleased game such as saying that it could go toe to toe with Unbound which is stupid considering this game will only feature mons up to gen 6. While not a problem on my eyes, its hard to not say that its already a step down compared to Unbound which features a battle engine that is based on Gen 8. And since mons are only up to gen 6, battle mechanics would also probably be also like that, heck its already miraculous if they updated to gen 7 and utilized the base options of DizzyEgg's engine (which is based on Gen 7's battle engine). How can it compete with Unbound when its already 2 gens behind in terms of its mechanics? Sure the storytelling of Gaia is stronger, but you have to keep in mind that gameplay is important too, and a modern battle engine would be the way to go if you want to please the hardcore fans as well, not just the people that play for the story.

I also have doubts regarding QoL as the game was made with a vanilla experience in mind. Not a deal breaker for me, but Unbound is teeming with QoL despite having questionable methods in order to have that QoL. Rom Hacks which features vanilla difficulty hardly include QoL for EV training and such, and hopefully Gaia is the one that proves my viewpoint wrong. Speaking of difficulty, Unbound mops the floor with Gaia, as Unbound's difficulty options ensures that it was made for all the players, offering an experience that satisfies the casual and competitive parties. Meanwhile Gaia only features a difficulty that is quite frankly very easy, which means that the competitive players would just get bored after a while.

What about the post game and other content? Well Gaia from the v3 map, only has one island unexplored as well as the battle marsh and the planned Gym Leader rematches. Gaia is also said to only have select legendaries to catch. What about Unbound? Unbound has the battle frontier, the sidequests, the slew of legendaries from gens 1-7 (maybe 8), seriously the game was teeming with content, and since Gaia is using Emerald, hopefully they add BF too, which would definitely bring the game down if they didn't.

I am okay if Gaia doesn't try to be a revolution like Unbound, as we all know Skeli is just quite possible the most talented Pokemon ROM Hacker at the moment, but saying Gaia can stand toe to toe with Pokemon Unbound is an absolute reach to me, and that is what I can't stand. Only someone who's blinded by fanboyism would say such thing without looking at the bigger picture.
 
It's hard to be optimistic when you hardly see anything worthwhile during the past 6 years.
Nobody telling you to be optimistic, you just don't have to crap on other's people's excitement and optimism.

I know what the decomp is capable of, but the problem is the other guy was glossing over an unreleased game such as saying that it could go toe to toe with Unbound which is stupid considering this game will only feature mons up to gen 6.
More Pokemon does not equal a better game. In fact, there is a 2.2K upvoted post on PokemonROMHacks subreddit made today on how much players are sick of ROM Hacks that include all generations.

Quality over quantity my dude.

While not a problem on my eyes, its hard to not say that its already a step down compared to Unbound which features a battle engine that is based on Gen 8. And since mons are only up to gen 6, battle mechanics would also probably be also like that, heck its already miraculous if they updated to gen 7 and utilized the base options of DizzyEgg's engine (which is based on Gen 7's battle engine).
The problem is you making assumptions, you basing your opinions on your assumptions, and then crapping on other people who don't agree with your opinions.

You literally said we've only seen some new OST and character customization, and now suddenly you are well informed on exactly how Ice is planning to do XYZ? xD

Rom Hacks which features vanilla difficulty hardly include QoL for EV training

Seaglass, Crystal Clear, Emerald Rogue, ROWE, Aquamarine (and the other variations), Blaze Black/Volt White 1 and 2 as well as Redux, Dreams, Crystal Maeson, Elite Redux, Emerald Crest, Emerald Crost, Emerald Enhanced, Emerald Exceeded, Glazed

To name a few from my ROM Hacks folder. All are either vanilla difficulty or have a vanilla difficulty option.

Speaking of difficulty, Unbound mops the floor with Gaia, as Unbound's difficulty options ensures that it was made for all the players, offering an experience that satisfies the casual and competitive parties. Meanwhile Gaia only features a difficulty that is quite frankly very easy, which means that the competitive players would just get bored after a while.

You know what else is difficult? Trying to understand your logic. You complaining about a game you just said was designed for vanilla difficulty...only having vanilla difficulty options. Not every dev wants to or can balance multiple difficulty options. There's nothing wrong with the game being only vanilla, just like there is nothing wrong with a difficulty hack just being difficulty hack.

Also, let's not pretend comp players are starving for ROM Hacks when nearly every ROM Hack these days are now difficulty ROM Hacks xD

What about the post game and other content? Well Gaia from the v3 map, only has one island unexplored as well as the battle marsh and the planned Gym Leader rematches. Gaia is also said to only have select legendaries to catch.

Again, you are basing your assumptions on things we having seen or have no knowledge on, and assuming they are facts. We don't know if more will be added. And I will repeat my comment from earlier, more Pokemon does not equal a better game.

I am okay if Gaia doesn't try to be a revolution like Unbound, as we all know Skeli is just quite possible the most talented Pokemon ROM Hacker at the moment, but saying Gaia can stand toe to toe with Pokemon Unbound is an absolute reach to me, and that is what I can't stand. Only someone who's blinded by fanboyism would say such thing without looking at the bigger picture.

Somebody who's blinded by fanboyism, like you? Because your entire essay can be summed up with "Unbound is better then Gaia" in your opinion. And you clearly aren't okay with it, otherwise you wouldn't have gotten so defensive over a stranger on the internet saying Gaia v4 might be as good as Unbound.

Regardless, I never once mentioned nor compared Unbound. But thank you for letting me know you have an obsession with a ROM Hack, refreshing to know my problems could be worse xD
 
Nobody telling you to be optimistic, you just don't have to crap on other's people's excitement and optimism.


More Pokemon does not equal a better game. In fact, there is a 2.2K upvoted post on PokemonROMHacks subreddit made today on how much players are sick of ROM Hacks that include all generations.

Quality over quantity my dude.


The problem is you making assumptions, you basing your opinions on your assumptions, and then crapping on other people who don't agree with your opinions.

You literally said we've only seen some new OST and character customization, and now suddenly you are well informed on exactly how Ice is planning to do XYZ? xD



Seaglass, Crystal Clear, Emerald Rogue, ROWE, Aquamarine (and the other variations), Blaze Black/Volt White 1 and 2 as well as Redux, Dreams, Crystal Maeson, Elite Redux, Emerald Crest, Emerald Crost, Emerald Enhanced, Emerald Exceeded, Glazed

To name a few from my ROM Hacks folder. All are either vanilla difficulty or have a vanilla difficulty option.



You know what else is difficult? Trying to understand your logic. You complaining about a game you just said was designed for vanilla difficulty...only having vanilla difficulty options. Not every dev wants to or can balance multiple difficulty options. There's nothing wrong with the game being only vanilla, just like there is nothing wrong with a difficulty hack just being difficulty hack.

Also, let's not pretend comp players are starving for ROM Hacks when nearly every ROM Hack these days are now difficulty ROM Hacks xD



Again, you are basing your assumptions on things we having seen or have no knowledge on, and assuming they are facts. We don't know if more will be added. And I will repeat my comment from earlier, more Pokemon does not equal a better game.



Somebody who's blinded by fanboyism, like you? Because your entire essay can be summed up with "Unbound is better then Gaia" in your opinion. And you clearly aren't okay with it, otherwise you wouldn't have gotten so defensive over a stranger on the internet saying Gaia v4 might be as good as Unbound.

Regardless, I never once mentioned nor compared Unbound. But thank you for letting me know you have an obsession with a ROM Hack, refreshing to know my problems could be worse xD
Your replies are making things seem to me that you glaze over Gaia. Literally use logical thinking dude.

First up, I was referring to mechanics as a whole, nobody likes an outdated battle engine anymore unless you have an amazing story to offer, and only casuals would be satisfied by this. Quality can be done even with quantity. Games like Unbound and Reborn manages to do this, although the latter is a fan game. All it takes is a competent ROM Hacker.

Me knowing what Sphice what is planning to do is due to the discord server. It was literally said there that they're using DizzyEgg's engine, and any well informed ROM hack fan would know that its a Gen 7 engine, not some random fanboy who only knows how to glaze a game. It was confirmed there they're either planning for a gen 6 or gen 7 only movesets and abilities, which would make the game feel outdated in the battle engine department. I see you mentioned Em Seaglass, only has gen 3 and cross gen evos right? Well let me tell you that it uses a gen 8-9 variant of DizzyEgg's engine lmfao. Now I get it, it only has Gen 6 mons why bother? Then if thats the case then why did the Seaglass dev even bother with a gen 8 engine despite featuring mons 4 generations below.


Nice way listing all of those hacks which are 90% of them are enhancement hacks btw, way to make you look how really misinformed you are. Now it might be because I worded it poorly but, you gotta realize these are enhancement hacks and enhancement hacks have their QoL as their MAIN SELLING POINT. Enhancement hacks are expected to have these, as it what spices up your traditional Gen 3 game such as FireRed and makes it worth replaying. Funny you mentioned Dreams and Glazed, but I do remember they didn't even have IV grades on their summary screen, as well as ease of EV/IV grinding. Which are the primary QoL changes found in enhancement hacks. I can't believe how clueless you are to not know this.

On the difficulty part, I was just simply pointing that Unbound is better on this regard because it caters to all players, as I know a lot of people who played the game on Insane due to the difficulty as well as having a new story/new region. Now how can a game truly be revolutionary when it just caters to casuals? Of course I am fine with this, but I wouldn't say it would make Gaia's case better, as from there it wouldn't take a genius why Unbound is better in this regard. Like I said, Gaia is fine having only a vanilla difficulty, but Unbound will always be better due to it catering to all kinds of Pokemon fans. And about multiple difficulty balancing? I'd say dev competency. That would make the difference right?

Anyways I can't believe that you literally called me the fan boy here yet you're the person in the previous pages who are acting like a fanboy here, such as defending the game and all. Maybe try looking yourself at the mirror. And if you say that I was doing the same with Unbound, might be, but I want to tell you that all of the arguments that I constructed that are mostly logical and from my experience on both hacks. Not some biased defense that clearly have been smoking some Gaia weed. Also I actually criticized Unbound multiple times, and that is even on their discord server. Just search my name and you'll find a lot of things that I complained about the game. Lastly, my favorite ROM hack is Pokemon Clover, and I am not a fanboy of Unbound. I like the game but I still criticize it, unlike y'all. Even free products can be criticized after all.

Now does Gaia need to have all the stuff Unbound has? No, not really, it can stand alone on its own as it has already done that back in 2015. But will that make the game better than Unbound? Hell no, but time will tell.
 
Last edited:
Things that should be in the pokemon gaia 4.0 update

1.Not having to use hm's on party pokemon and deletable hm's. This was my least favorite thing about pokemon gaia. I hated having to ruin my pokemon's movesets that I wanted to use on them and having to go through your pc to get your hm slave is such a pain so you can get an item or to get access to an area. I also hate that you always have to go to the move deleter to forget the hm on your pokemon. If you would get rid of this, then I would like this rom hack even better.

2.Bag pouches, I hate having to go through my bag to find the one item that I need to put on my pokemon. If you can maybe have that you can sort the bag by name, type, amount will be good.

3.Increase the difficulty a little bit, morgana and the pokemon league are a joke in my opinion. I kinda get that Herschel has yanmega, mamoswine, and tangrowth because they evolve by learning ancient power but I think that the new elder knights should have that instead because they fit them much more than the champion. Morgana is also a joke, why does she only have psychic, dark and ghost types? The new elder knights have pokemon that match their type with the regi's. For example, you know how eunice uses mostly ice type pokemon to match its type for regice and the same for enoch and ezekiel but rock and steel types for regirock and registeel. Why not have Morgana's team mostly be normal types to match it's type for regigigas? That would make much more sense and psychic, dark and ghost doesn't really make any sense to me. Also, give the opponents 1 or 2 mons have held items and natures to make it more challenging. I would like morgana's mega to be mega kangaskhan or mega mawile, mega kangaskhan fits her because it is a normal type mon and mega mawile fits her because of her evilness.

4.Give us more tm's, I kind of think that this will be in the update but I would like this to be because people want to use other moves for coverage like most people have their fighting type's have poison jab for fairy types.

5.Make grinding much more easier, you have to grind at least every 2 gyms which is such a pain and would take quite a long time. Maybe give us the gen 6 exp share so we don't have to grind and the game is kind of based off of gen 6 with gen 6 movepools and gen 6 pokemon.

6.Add hisui mons to the game, this makes a lot of sense because new elders mostly use fossil pokemon which are in the past and so are hisui mons which makes kinda sense.

7.Please don't give Regigigas the slow start ability, making the title pokemon weak and not useful would be so disappointing. People would probably use it if it doesn't have the slow start ability. I know that regigigas doesn't have the slow start ability in the current version but I heard that the devs will give it slow start in 4.0 so I don't understand why it is switching from clear body to slow start.
 
Things that should be in the pokemon gaia 4.0 update

1.Not having to use hm's on party pokemon and deletable hm's. This was my least favorite thing about pokemon gaia. I hated having to ruin my pokemon's movesets that I wanted to use on them and having to go through your pc to get your hm slave is such a pain so you can get an item or to get access to an area. I also hate that you always have to go to the move deleter to forget the hm on your pokemon. If you would get rid of this, then I would like this rom hack even better.

2.Bag pouches, I hate having to go through my bag to find the one item that I need to put on my pokemon. If you can maybe have that you can sort the bag by name, type, amount will be good.

3.Increase the difficulty a little bit, morgana and the pokemon league are a joke in my opinion. I kinda get that Herschel has yanmega, mamoswine, and tangrowth because they evolve by learning ancient power but I think that the new elder knights should have that instead because they fit them much more than the champion. Morgana is also a joke, why does she only have psychic, dark and ghost types? The new elder knights have pokemon that match their type with the regi's. For example, you know how eunice uses mostly ice type pokemon to match its type for regice and the same for enoch and ezekiel but rock and steel types for regirock and registeel. Why not have Morgana's team mostly be normal types to match it's type for regigigas? That would make much more sense and psychic, dark and ghost doesn't really make any sense to me. Also, give the opponents 1 or 2 mons have held items and natures to make it more challenging. I would like morgana's mega to be mega kangaskhan or mega mawile, mega kangaskhan fits her because it is a normal type mon and mega mawile fits her because of her evilness.

4.Give us more tm's, I kind of think that this will be in the update but I would like this to be because people want to use other moves for coverage like most people have their fighting type's have poison jab for fairy types.

5.Make grinding much more easier, you have to grind at least every 2 gyms which is such a pain and would take quite a long time. Maybe give us the gen 6 exp share so we don't have to grind and the game is kind of based off of gen 6 with gen 6 movepools and gen 6 pokemon.

6.Add hisui mons to the game, this makes a lot of sense because new elders mostly use fossil pokemon which are in the past and so are hisui mons which makes kinda sense.

7.Please don't give Regigigas the slow start ability, making the title pokemon weak and not useful would be so disappointing. People would probably use it if it doesn't have the slow start ability. I know that regigigas doesn't have the slow start ability in the current version but I heard that the devs will give it slow start in 4.0 so I don't understand why it is switching from clear body to slow start.
does this romhack been picked up again for 4.0? its been 10 years bruh.
 
anyone knows how to actually evolve karrablast and shelmet? i've already have both of them in my team at same time, but neither evolved after levelling up.
 
I've been playing the game for a while and I actually really like it but there's one thing that's been bugging me that just feels needs to be adjusted. The visual design of characters just feels very plain for characters like gym leaders, and main antagonists. These characters are normally characters you learn little about or may learn a lot about over the course of the game, but that's why they have such intricate designs. I will say that using fire red makes it harder to give more details about gym leaders since you can't animate them, but you can still show personality based on their outfits. Aside from visual design, the game does amazing at about everything else.
 

Pokémon Gaia Version - a hack of FireRed

Story

The storied Orbtus region was once populated by a prosperous civilization. They created several monuments to their gods and guardians. Their untimely demise was brought about by a series of disastrous earthquakes; all that remains of their society are their temples, idols and story, as relics of the past.

In the present day, local archaeologist and Pokémon Professor, Professor Redwood, has noticed an increase in the region's seismic activity. Propelled by a growing concern for Orbtus' safety, he seeks the assistance of new Pokémon Trainers with a flair for adventure in the rural Celanto Town, a seaside town near the mysterious totem poles, and your home! Will you, along with the help of the Professor and your rival, be able to prevent the earth from consuming the region once more?

Features

  • The Physical / Special / Status split
  • Pokémon from Kanto, Johto, Hoenn, Sinnoh, Unova and Kalos
  • New moves and updated move sets, accurate to OmegaRuby and AlphaSapphire, and with working effects and animations
  • Modern competitive items like the Choice Specs, Assault Vest, Ability Pill, and more
  • Modern abilities, ranging from Mega Launcher to Sheer Force
  • An in-battle Mega Evolution system, with Mega Stones hidden throughout the region
  • Fairy-type and the new type chart
  • Updated Pokémon sprites
  • Updated Trainer sprites and accurate over world sprites
  • Original songs, like Windmist City's theme and the battle music for the Elder Knights
  • Rock Climb and climbable walls
  • Dive and underwater maps, fully ported from Ruby, Sapphire and Emerald
  • Hidden Grottoes and Secret Temples, which reward exploration with rare items and Pokémon with unique move sets
  • The Bug-Catching Contest
  • The Battle Marsh, a Battle Maison-esque facility
  • Sideways stairs
  • Various quality of life changes:
Spoiler: Minor features

  • The player faces Trainers before battles
  • Running Shoes can be used indoors
  • Pokémon, item, location, etc. names are in title case
  • A bonus Premier Ball is given for every purchase of ten or more Poké Balls
  • Repellents give reuse prompts upon expiration
  • Experience Points are gained upon Pokémon capture
  • Technical Machine items are reusable
  • Field moves have faster animations


Screenshots (as of v3)


[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version

Team

Spoiler:

Special thanks and credits

Spoiler:

Tools used



Awards

Spoiler:


Frequently Asked Questions

  • NOTE! The patching tutorials below refer to 1635, but 1636 should work fine as well!
  • How do I play on a Windows computer?
    Spoiler: Instructions for playing Gaia on a Windows computer
    Download the pokemon_gaia_v3.2.zip file in the Download section of this post.
    Extract all of its files into a folder.
    Find and download the 1635 - Pokemon Fire Red (U)(Squirrels).gba ROM, and move it to the folder.
    Use the included patching programs (either NUPS or tsukuyomi) to apply the pokemon_gaia_v3.2.ups file to the 1635 - Pokemon Fire Red (U)(Squirrels).gba file.
    Download a GBA emulator; I recommend VBA-M.
    Configure the emulator, ensuring that its save type is Flash 128 KB.
    Load the patched .gba file with the emulator, and play!
  • How do I play on an Apple computer?
    Spoiler: Instructions for playing Gaia on an Apple computer
    Download the pokemon_gaia_v3.2.zip file in the Download section of this post.
    Extract all of its files into a folder.
    Find and download the 1635 - Pokemon Fire Red (U)(Squirrels).gba ROM, and move it to the folder.
    Download a program capable of patching .ups files; I recommend Multipatch.
    Use the patching program to apply the pokemon_gaia_v3.2.ups file to the 1635 - Pokemon Fire Red (U)(Squirrels).gba file.
    Download a GBA emulator; I recommend OpenEmu.
    Configure the emulator, ensuring that its save type is Flash 128 KB.
    Load the patched .gba file with the emulator, and play!
  • How do I play on an Android mobile device?
    Spoiler: Instructions for playing Gaia on an Android mobile device
    Download the pokemon_gaia_v3.2.zip file in the Download section of this post.
    Extract all of its files into a folder.
    Find and download the 1635 - Pokemon Fire Red (U)(Squirrels).gba ROM, and move it to the folder.
    Download an app capable of patching .ups files; I recommend ROM Patcher, which can be found on the Play Store.
    Use the patching app to apply the pokemon_gaia_v3.2.ups file to the 1635 - Pokemon Fire Red (U)(Squirrels).gba file.
    Alternatively, follow one of the above tutorials and patch the ROM, then transfer the patched .gba file to your Android mobile device.
    Download a GBA emulator; I recommend MyBoy.
    Configure the emulator, ensuring that its save type is Flash 128 KB.
    Load the patched .gba file with the emulator, and play!
  • How do I play on an Apple mobile device?
    Spoiler: Instructions for playing Gaia on an Apple mobile device
    I am not aware of any apps for Apple mobile devices capable of patching .ups files. You could either: follow one of the above tutorials to patch your ROM, then transfer the patched .gba file to your Apple mobile device; or use an online patching tool such as https://www.marcrobledo.com/RomPatcher.js/.
    Download a GBA emulator; I recommend GBA4IOS.
    Configure the emulator, ensuring that its save type is Flash 128 KB.
    Load the patched .gba file with the emulator, and play!
  • Can I reuse my save from previous versions of Gaia for v3?
    No. Unfortunately, creative decisions mean that saves from previous versions of Gaia will not be compatible with v3. You will have to start over.
  • What about my save from v3? Will I be able to use that in future releases?
    Yes, forwards-compatibility is planned for saves from v3.

For more, check out the #faq Discord channel.

Locations and Info [SPOILERS!]


Known Bugs

To see a list of known bugs, please visit the #known-bugs channel of Pokémon Gaia's Discord server. It is kept up-to-date with known bugs, and also indicates which bugs have been fixed internally (that is, bugs which have been fixed but the fix has not been released yet in a bugfix update). If you find a bug not at this link, please report it either here, in this thread, or in the #bug-reports channel of Pokémon Gaia's Discord server.

Download

  • Gaia Beta v3.2
    Release date: 8th November, 2018
    Mirror Download: https://sphericalice.com/romhacking/hacks/gaia/pokemon_gaia_v3.2.zip
    Notes: v3.2 is a bugfix update for v3 (changelog). Saves from v3.0 and v3.1 ARE compatible with v3.2. However, as with v3.0, saves from versions v2.5 or before of Gaia are NOT compatible with v3.2. This beta ends after the credits roll in the Pokémon League, with all eight Gym battles, the full main story, and the Elite Four and Champion battles. Please read the included README.txt file for important information, or visit the Discord server linked above. On top of the purely new content added to this release, a lot of content has also been added in between Gyms, as well as lots of bugfixes from Beta v2.5, balancing, and in general the hack has a greater degree of polish. Saves from previous versions are NOT compatible with this version. There is no postgame in this release; there is a v4 planned which will tie up the loose ends of the story, as well as feature two new islands-worth of content, and more items, Pokémon and legendary encounters.
Spoiler: Previous releases

  • Previous version v3.1: [dropbox] [mirror]
    v3.1 Release date: 16th October, 2018
    Previous version v3.0: [dropbox] [mirror]
    v3.0 Release date: 14th October, 2018
  • Previous version v2.5: [dropbox]
    Release date: 2nd November, 2015
    Notes: v2.5 is a content and bugfix update for v2.0. Saves from v2.0 are NOT compatible with v2.5. This beta ends in Precimos Island, with a total of six Gym battles. Please read the included README.txt file for important information. v2.5 introduces a whole host of new features, from Mega Evolution to The Bug-Catching Contest. A lot of content has also been added in between Gyms, as well as an additional sixth Gym. Lots of bugs from Beta v1 and v2 have been fixed, and in general the hack has a greater degree of polish. Saves from previous versions are NOT compatible with this version.
    Previous version v2.0: [dropbox]
    v2.0 Release date: 11th May, 2015
  • Previous version v1.1: [dropbox]
    Release date: 18th October, 2014
    Notes: v1.1 is a bugfix update for v1.0. Saves from v1.0 ARE compatible with v1.1. This beta ends in Windmist City, after the second Gym battle. Please read the included text files for information on how to try and use older saves to play, as well as for important things to note, incomplete things, as well as information regarding the new Pokémon, moves, and much more.
    Previous version v1.0: [dropbox]
    v1.0 Release date: 27th September, 2014


Randomizer

Little bit late but just wanted to say hope you're healthy and have great year this year. Thank you for the game 👍
 
I've been playing the game for a while and I actually really like it but there's one thing that's been bugging me that just feels needs to be adjusted. The visual design of characters just feels very plain for characters like gym leaders, and main antagonists. These characters are normally characters you learn little about or may learn a lot about over the course of the game, but that's why they have such intricate designs. I will say that using fire red makes it harder to give more details about gym leaders since you can't animate them, but you can still show personality based on their outfits. Aside from visual design, the game does amazing at about everything else.
As far as I know, the next version has redone the sprites.
 
I don't know if updates were abandoned already, but I would like to suggest a rivals' pokemon level escalation improvement when using the VS. Seeker. I believe the main reason for using it is for the player's team to level up, and the main reason for wanting to level up your pokemon would be they have low levels. Therefore, take into consideration a player want to build a completely new team (something I think is pretty common these days on a same saved game). Wouldn't it be nice that the rivals' pokemon escalated only until reaching your actual team's highest level, and not according to the story progression level?
 
Back
Top