1. When the Sturdy ability activates, the message that says "[pokemon] endured the hit!" disappears so quickly that you can't even read it. I think other message boxes in this game have a similar issue, though I didn't record which ones and I don't remember them either.
2. The reflections in water aren't perfect, like when you're over a bridge your reflection will show even in the shadow of the bridge, which it shouldn't because the image of yourself is being blocked by the image of the bridge. Also this:
3. I bring a zigzagoon with me everywhere because I love getting free items with Pickup, but it seems like the only items it gives me are sitrus berries and super potions. I believe in other games you usually get a bigger variety of items from pickup, and it varies by area?
4. In Celanto, there's a woman with a meowth who will give you an item if you bring her an oran berry. If you give her an oran berry, but your bag is full, when you go to make some room and come back, the script resets and she requires another oran berry. I believe this is a mistake, since once you give the oran berry you should be able to get the item any time, especially since oran berries seem so rare in this game (I've only found a total of 2).
5. Between Sabulo island and Sabulo cross, there's a dirt path that creates footprints like beach sand when you walk through it. Dirt paths aren't usually supposed to do that, though it could be an intentional design choice, I don't know.
6. I already made some posts about problems with the doors in the Telmurk gym when you save inside it, but I forgot to mention that when you try to surf after saving and resetting, the surf script says "The water is dyed a deep blue" instead of "The sewage reeks" like it should.
(i still can't believe you made my beautiful, clean Sealeo swim through sewage)
7. I fought a Ferroseed inside one of the Telmurk warehouses, and when it used Curse, the attack animation worked fine, but the "stat decrease" and "stat increase" animations didn't play.
8. When you use a key to open one of the doors in the Telmurk warehouses, the door will be closed again if you exit and re-enter the map. That doesn't make much sense, unless somebody is going around closing doors behind you. I think they're supposed to stay open once you open them.
9. Though most moves are updated to gen VI mechanics, Stockpile doesn't have the effect of temporarily increasing defense and special defense, or at least it doesn't show it in the game. That could have been omitted due to technical difficulties, I don't know.