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Tool: Pokémon Gen III Rom Hacking Suite

AmazingCharizard

Pokemon Rocket Strike creator
323
Posts
11
Years
  • Norton is saying there is a trojan attached. http://www.symantec.com/security_response/writeup.jsp?docid=2014-011016-0119-99&vid=4294921081&prod=scss&product=Norton%20Security%20Suite&version=20.5.0.28&plang=sym:EN&layouttype=SOS&buildname=SymantecPartner&heartbeatID=63084FB2-C9D9-11DF-AE18-E0CB4ECEC8D2&env=prod&ispid=1122&sitename=US&vendorid=Symantec&plid=0&skup=21272414&skum=21272414&skuf=21228661&endpointid={63084FB2-C9D9-11DF-AE18-E0CB4ECEC8D2}&partnerid=Symantec&lic_type=64&lic_attr=152594&osvers=6.1&oslocale=iso:USA&oslang=iso:ENG&os=windows

    It' a false alarm, some AV are more cautious than others. The program sure is safe.
     
    86
    Posts
    9
    Years
    • Seen Dec 19, 2018
    Hello! I'm trying to use this program to hack a Pokemon Emerald ROM, but I'm having some trouble with the animated sprites. I don't have enough posts to do pictures yet, so I guess I'll just have to explain the problem in as much detail as possible.

    Basically, I created a silly little testing sprite to use to learn different hacking programs. I went to the Sprites tab and filled in all 4 boxes with a regular sprite (I didn't take the time to make a backsprite or shiny versions). It looked perfectly fine here, so I went up to where it says "Sprite Frame" and clicked it to go from frame 0 to frame 1. There's only two clickable boxes there, so I filled them in with a horizontally flipped version of the sprite to create some sort of animation effect. It looked just fine, so I saved everything and closed out of the Hacking Suite.

    I started up the ROM and went to where I had set this fakemon to have wild encounters. I found one, and it did the animation. But the second frame of the animation didn't look right; its colors looked glitched and corrupted. The first frame looked fine, it briefly turned corrupted, and then it turned back to normal.

    So I opened up the program again, and went to that fakemon. I go to the corrupted frame, and sure enough, it looks all corrupted and gross like it did in game. So I put the sprite back in, and it looked fixed. I go back to the first frame, and it's corrupted! When I fix that frame, the second one gets corrupted again!

    TL;DR: One frame of the sprites are corrupted, and fixing one causes the other to break.

    I've already double checked to make sure both sprites were properly indexed with InfranView. I'm new to hacking and I can't figure this out! Help is very much appreciated.
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • Hello! I'm trying to use this program to hack a Pokemon Emerald ROM, but I'm having some trouble with the animated sprites. I don't have enough posts to do pictures yet, so I guess I'll just have to explain the problem in as much detail as possible.

    Basically, I created a silly little testing sprite to use to learn different hacking programs. I went to the Sprites tab and filled in all 4 boxes with a regular sprite (I didn't take the time to make a backsprite or shiny versions). It looked perfectly fine here, so I went up to where it says "Sprite Frame" and clicked it to go from frame 0 to frame 1. There's only two clickable boxes there, so I filled them in with a horizontally flipped version of the sprite to create some sort of animation effect. It looked just fine, so I saved everything and closed out of the Hacking Suite.

    I started up the ROM and went to where I had set this fakemon to have wild encounters. I found one, and it did the animation. But the second frame of the animation didn't look right; its colors looked glitched and corrupted. The first frame looked fine, it briefly turned corrupted, and then it turned back to normal.

    So I opened up the program again, and went to that fakemon. I go to the corrupted frame, and sure enough, it looks all corrupted and gross like it did in game. So I put the sprite back in, and it looked fixed. I go back to the first frame, and it's corrupted! When I fix that frame, the second one gets corrupted again!

    TL;DR: One frame of the sprites are corrupted, and fixing one causes the other to break.

    I've already double checked to make sure both sprites were properly indexed with InfranView. I'm new to hacking and I can't figure this out! Help is very much appreciated.

    Hmmm.... I know that the frames are stored weird. Can you send me that image for testing? I may have already fixed this.
     
    18
    Posts
    10
    Years
    • Seen Mar 14, 2019
    Great job, can't wait till the next release! One problem though:

    I'm trying to add new Pokemon icons. They were added successfully, but the colors are weird. I changed the color pallet to 1, readded/repointed the icon, saved, and when I go back to that Pokemon, the pallet is back to 0 and the colors are messed up again. I can switch it to one but it reverts back every time I try. Can you please fix this?

    Thanks!
     
    107
    Posts
    10
    Years
  • Firstly this tool is so cool thank you for it/
    Secondly say I expanded the dex and added genescet, could i add a overworld for genesect to the game and be able to battle genesect or does it have to be in the original pokedex?

    (( probably sound like a noob but oh well ))
     
    12
    Posts
    10
    Years
    • Age 24
    • Seen Nov 3, 2020
    Hi, I am currently making a hack of Pokémon Emerald and I was wondering if it could be possible to use the same technique that deoxy uses to change its forme into deoxy-s, and apply it to other Pokémon to make a sort of a 'mega-evolution'. For example, when in battle and you send Charizard out and if it happens to be a holding a specific item(Charizardite X), then it would turn into Mega Charizard X. And could it use the same animation as Ditto does when it transforms into another Pokémon?
     

    Chronosplit

    I play for keeps!
    492
    Posts
    13
    Years
    • Seen May 1, 2024
    Hi, I am currently making a hack of Pokémon Emerald and I was wondering if it could be possible to use the same technique that deoxy uses to change its forme into deoxy-s, and apply it to other Pokémon to make a sort of a 'mega-evolution'. For example, when in battle and you send Charizard out and if it happens to be a holding a specific item(Charizardite X), then it would turn into Mega Charizard X. And could it use the same animation as Ditto does when it transforms into another Pokémon?
    1. This isn't quite the right topic to ask that. Here's a research post detailing quite a bit about formes and how it relates to Megas though: http://www.pokecommunity.com/showpost.php?p=8272001&postcount=4
    2. Because there isn't much research about it done yet, I don't think anyone can tell you if that's possible or not, but I could be wrong.

    Hi I'm new to here
    1.%20smile.gif

    I have a question, does G3HS support Japanese ROMs?
    A few languages that aren't English are supported. If a language isn't there, you can make it work.
     
    Last edited:
    34
    Posts
    9
    Years
    • Seen Jul 1, 2022
    In order to make it work, you must create a custom INI.
    and I need a way to find out the offsets.
    (unlike AM, which uses pattern matching, which may make the work be done automatically)
     

    int

    Banned
    28
    Posts
    9
    Years
  • Searching for specific bytes in the rom can be extremely slow... even with good algorithms. (Thats why A.M is so buggy.) You can do it like that: Open an english firered rom in the hex editor and go to one of the offsets that are written in the INI. At that location, copy some bytes (10-15). Open your japanese rom in the hex editor and via search&replace function search your recently copied bytes. Then the hex editor should automatically jump to the position in your japanese rom.
     
    34
    Posts
    9
    Years
    • Seen Jul 1, 2022
    some offsets are not corrected yet, but somewhat works. (which are copied from FireRed (US) values)
    Code:
    [BPRJ]
    name = Pokemon FireRed (J)
    gamecode = BPRJ
    numberofpokes = 412
    pokebasestats = 0x21118C
    pokebasestatslength = 0x1C
    pokenames = 0x203CB8
    pokenameslength = 0x6
    typenames = 0x20C074
    typenameslength = 0x5
    numberoftypes = 18
    items = 0x3A06F8
    numberofitems = 0x177
    itemsdatalength = 0x1E
    abilities = 0x20C274
    numberofabilities = 0x4E
    abiltiesnamelength = 0x7
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x21A1BC
    learnedmoveslength = 0x2
    attacknames = 0x204660
    numberofattacks = 0x163
    attacknamelength = 0x7
    eggmovepointer1 = 0x045214
    eggmovepointer2 = 0x04528C
    eggmovelimit = 0x045CC4
    tmhmcompatibility = 0x20F5D0
    tmhmcompatibilitylength = 8
    tmlist = 0x419D34
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x21615C
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = None,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silicoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x4265C,0x426AC,0x42828,0x44F60,0x47234
    offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
    offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
    theshedinjafix = 0xCE766
    changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
    pokedex = 0x40E2D0
    lengthofpokedexentry = 0x24
    nationaldexorder = 0x20E9F6
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = FRLG
    jambo51learnedmovehack = False
    movetutorcomp = 0x41930E
    movetutorcomplen = 2
    movetutorattacks = 0x4192F0
    mtattackslen = 2
    mtattacksnum = 15
    frontspritetable = 0x1F4690
    backspritetable = 0x1F5B30
    frontpalettetable = 0x1F68F0
    shinypalettetable = 0x1F76B0
    enemyytable = 0x1FDFD8
    playerytable = 0x235E6C
    enemyaltitudetable = 0x23A004
    iconspritetable = 0x39BCA8
    iconpalettetable = 0x39C388
    iconpalettes = 0x39BC48
    numiconpalettes = 3
    itemanimationtable = 0x45FD54
    itemanimationtableentlen = 5
    hoenncryauxtable = 0x2539D4
    footprints = 0x404164
    but the big problem is that, the Japanese characters are not decoded correctly.
    Convert tables (from PokeDataChanger, BM means codepoint to charecter, MB means charecter to codepoint)
    Code:
    [BM]
    0= 
    1=あ
    2=い
    3=う
    4=え
    5=お
    6=か
    7=き
    8=く
    9=け
    a=こ
    b=さ
    c=し
    d=す
    e=せ
    f=そ
    00= 
    01=あ
    02=い
    03=う
    04=え
    05=お
    06=か
    07=き
    08=く
    09=け
    0a=こ
    0b=さ
    0c=し
    0d=す
    0e=せ
    0f=そ
    10=た
    11=ち
    12=つ
    13=て
    14=と
    15=な
    16=に
    17=ぬ
    18=ね
    19=の
    1a=は
    1b=ひ
    1c=ふ
    1d=へ
    1e=ほ
    1f=ま
    20=み
    21=む
    22=め
    23=も
    24=や
    25=ゆ
    26=よ
    27=ら
    28=り
    29=る
    2a=れ
    2b=ろ
    2c=わ
    2d=を
    2e=ん
    2f=ぁ
    30=ぃ
    31=ぅ
    32=ぇ
    33=ぉ
    34=ゃ
    35=ゅ
    36=ょ
    37=が
    38=ぎ
    39=ぐ
    3a=げ
    3b=ご
    3c=ざ
    3d=じ
    3e=ず
    3f=ぜ
    40=ぞ
    41=だ
    42=ぢ
    43=づ
    44=で
    45=ど
    46=ば
    47=び
    48=ぶ
    49=べ
    4a=ぼ
    4b=ぱ
    4c=ぴ
    4d=ぷ
    4e=ぺ
    4f=ぽ
    50=っ
    51=ア
    52=イ
    53=ウ
    54=エ
    55=オ
    56=カ
    57=キ
    58=ク
    59=ケ
    5a=コ
    5b=サ
    5c=シ
    5d=ス
    5e=セ
    5f=ソ
    60=タ
    61=チ
    62=ツ
    63=テ
    64=ト
    65=ナ
    66=ニ
    67=ヌ
    68=ネ
    69=ノ
    6a=ハ
    6b=ヒ
    6c=フ
    6d=ヘ
    6e=ホ
    6f=マ
    70=ミ
    71=ム
    72=メ
    73=モ
    74=ヤ
    75=ユ
    76=ヨ
    77=ラ
    78=リ
    79=ル
    7a=レ
    7b=ロ
    7c=ワ
    7d=ヲ
    7e=ン
    7f=ァ
    80=ィ
    81=ゥ
    82=ェ
    83=ォ
    84=ャ
    85=ュ
    86=ョ
    87=ガ
    88=ギ
    89=グ
    8a=ゲ
    8b=ゴ
    8c=ザ
    8d=ジ
    8e=ズ
    8f=ゼ
    90=ゾ
    91=ダ
    92=ヂ
    93=ヅ
    94=デ
    95=ド
    96=バ
    97=ビ
    98=ブ
    99=ベ
    9a=ボ
    9b=パ
    9c=ピ
    9d=プ
    9e=ペ
    9f=ポ
    a0=ッ
    a1=0
    a2=1
    a3=2
    a4=3
    a5=4
    a6=5
    a7=6
    a8=7
    a9=8
    aa=9
    ab=!
    ac=?
    ad=。
    ae=ー
    af=・
    b0=…
    b1=『
    b2=』
    b3=「
    b4=」
    b5=♂
    b6=♀
    b7=円
    b8=.
    b9=×
    ba=/
    bb=A
    bc=B
    bd=C
    be=D
    bf=E
    c0=F
    c1=G
    c2=H
    c3=I
    c4=J
    c5=K
    c6=L
    c7=M
    c8=N
    c9=O
    ca=P
    cb=Q
    cc=R
    cd=S
    ce=T
    cf=U
    d0=V
    d1=W
    d2=X
    d3=Y
    d4=Z
    d5=aa
    d6=bb
    d7=cc
    d8=dd
    d9=ee
    da=ff
    db=gg
    dc=hh
    dd=ii
    de=jj
    df=kk
    e0=ll
    e1=mm
    e2=nn
    e3=oo
    e4=pp
    e5=qq
    e6=rr
    e7=ss
    e8=tt
    e9=uu
    ea=vv
    eb=ww
    ec=xx
    ed=yy
    ee=zz
    ef=>
    f0=:
    f1=\A
    f2=\O
    f3=\U
    f4=\a
    f5=\o
    f6=\u
    f7=不
    f8=止
    f9=疑
    fa=\m
    fb=\p
    fc=252
    fd=253
    fe=\n
    ff=終
    
    [MB]
     =00
     =00
    あ=01
    い=02
    う=03
    え=04
    お=05
    か=06
    き=07
    く=08
    け=09
    こ=0a
    さ=0b
    し=0c
    す=0d
    せ=0e
    そ=0f
    た=10
    ち=11
    つ=12
    て=13
    と=14
    な=15
    に=16
    ぬ=17
    ね=18
    の=19
    は=1a
    ひ=1b
    ふ=1c
    へ=1d
    ほ=1e
    ま=1f
    み=20
    む=21
    め=22
    も=23
    や=24
    ゆ=25
    よ=26
    ら=27
    り=28
    る=29
    れ=2a
    ろ=2b
    わ=2c
    を=2d
    ん=2e
    ぁ=2f
    ぃ=30
    ぅ=31
    ぇ=32
    ぉ=33
    ゃ=34
    ゅ=35
    ょ=36
    が=37
    ぎ=38
    ぐ=39
    げ=3a
    ご=3b
    ざ=3c
    じ=3d
    ず=3e
    ぜ=3f
    ぞ=40
    だ=41
    ぢ=42
    づ=43
    で=44
    ど=45
    ば=46
    び=47
    ぶ=48
    べ=49
    ぼ=4a
    ぱ=4b
    ぴ=4c
    ぷ=4d
    ぺ=4e
    ぽ=4f
    っ=50
    ア=51
    イ=52
    ウ=53
    エ=54
    オ=55
    カ=56
    キ=57
    ク=58
    ケ=59
    コ=5a
    サ=5b
    シ=5c
    ス=5d
    セ=5e
    ソ=5f
    タ=60
    チ=61
    ツ=62
    テ=63
    ト=64
    ナ=65
    ニ=66
    ヌ=67
    ネ=68
    ノ=69
    ハ=6a
    ヒ=6b
    フ=6c
    ヘ=6d
    ホ=6e
    マ=6f
    ミ=70
    ム=71
    メ=72
    モ=73
    ヤ=74
    ユ=75
    ヨ=76
    ラ=77
    リ=78
    ル=79
    レ=7a
    ロ=7b
    ワ=7c
    ヲ=7d
    ン=7e
    ァ=7f
    ィ=80
    ゥ=81
    ェ=82
    ォ=83
    ャ=84
    ュ=85
    ョ=86
    ガ=87
    ギ=88
    グ=89
    ゲ=8a
    ゴ=8b
    ザ=8c
    ジ=8d
    ズ=8e
    ゼ=8f
    ゾ=90
    ダ=91
    ヂ=92
    ヅ=93
    デ=94
    ド=95
    バ=96
    ビ=97
    ブ=98
    ベ=99
    ボ=9a
    パ=9b
    ピ=9c
    プ=9d
    ペ=9e
    ポ=9f
    ッ=a0
    0=a1
    1=a2
    2=a3
    3=a4
    4=a5
    5=a6
    6=a7
    7=a8
    8=a9
    9=aa
    0=a1
    1=a2
    2=a3
    3=a4
    4=a5
    5=a6
    6=a7
    7=a8
    8=a9
    9=aa
    !=ab
    ?=ac
    !=ab
    ?=ac
    。=ad
    ー=ae
    ー=ae
    -=ae
    -=ae
    ・=af
    …=b0
    『=b1
    』=b2
    「=b3
    」=b4
    ♂=b5
    ♀=b6
    円=b7
    .=b8
    .=b8
    *=b9
    ×=b9
    /=ba
    /=ba
    A=bb
    B=bc
    C=bd
    D=be
    E=bf
    F=c0
    G=c1
    H=c2
    I=c3
    J=c4
    K=c5
    L=c6
    M=c7
    N=c8
    O=c9
    P=ca
    Q=cb
    R=cc
    S=cd
    T=ce
    U=cf
    V=d0
    W=d1
    X=d2
    Y=d3
    Z=d4
    A=bb
    B=bc
    C=bd
    D=be
    E=bf
    F=c0
    G=c1
    H=c2
    I=c3
    J=c4
    K=c5
    L=c6
    M=c7
    N=c8
    O=c9
    P=ca
    Q=cb
    R=cc
    S=cd
    T=ce
    U=cf
    V=d0
    W=d1
    X=d2
    Y=d3
    Z=d4
    aa=d5
    bb=d6
    cc=d7
    dd=d8
    ee=d9
    ff=da
    gg=db
    hh=dc
    ii=dd
    jj=de
    kk=df
    ll=e0
    mm=e1
    nn=e2
    oo=e3
    pp=e4
    qq=e5
    rr=e6
    ss=e7
    tt=e8
    uu=e9
    vv=ea
    ww=eb
    xx=ec
    yy=ed
    zz=ee
    a=d5
    b=d6
    c=d7
    d=d8
    e=d9
    f=da
    g=db
    h=dc
    i=dd
    j=de
    k=df
    l=e0
    m=e1
    n=e2
    o=e3
    p=e4
    q=e5
    r=e6
    s=e7
    t=e8
    u=e9
    v=ea
    w=eb
    x=ec
    y=ed
    z=ee
    >=ef
    >=ef
    :=f0
    :=f0
    \A=f1
    \O=f2
    \U=f3
    \aa=f4
    \oo=f5
    \uu=f6
    不=f7
    止=f8
    疑=f9
    \mm=fa
    \pp=fb
    惑=fc
    文=fc 01
    背=fc 02
    影=fc 03
    名=fc 06
    主=fd 01
    \1=fd 02
    \2=fd 03
    \3=fd 04
    性=fd 05
    宿=fd 06
    \nn=fe
    終=ff
    白=01
    黒=02
    灰=03
    赤=04
    橙=05
    緑=06
    黄=07
    青=08
    水=09
    小=00
    縦=01
    普=02
    横=04
    筆=05
     
    38
    Posts
    10
    Years
  • some offsets are not corrected yet, but somewhat works. (which are copied from FireRed (US) values)
    Code:
    [BPRJ]
    name = Pokemon FireRed (J)
    gamecode = BPRJ
    numberofpokes = 412
    pokebasestats = 0x21118C
    pokebasestatslength = 0x1C
    pokenames = 0x203CB8
    pokenameslength = 0x6
    typenames = 0x20C074
    typenameslength = 0x5
    numberoftypes = 18
    items = 0x3A06F8
    numberofitems = 0x177
    itemsdatalength = 0x1E
    abilities = 0x20C274
    numberofabilities = 0x4E
    abiltiesnamelength = 0x7
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x21A1BC
    learnedmoveslength = 0x2
    attacknames = 0x204660
    numberofattacks = 0x163
    attacknamelength = 0x7
    eggmovepointer1 = 0x045214
    eggmovepointer2 = 0x04528C
    eggmovelimit = 0x045CC4
    tmhmcompatibility = 0x20F5D0
    tmhmcompatibilitylength = 8
    tmlist = 0x419D34
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x21615C
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = None,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silicoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x4265C,0x426AC,0x42828,0x44F60,0x47234
    offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
    offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
    theshedinjafix = 0xCE766
    changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
    pokedex = 0x40E2D0
    lengthofpokedexentry = 0x24
    nationaldexorder = 0x20E9F6
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = FRLG
    jambo51learnedmovehack = False
    movetutorcomp = 0x41930E
    movetutorcomplen = 2
    movetutorattacks = 0x4192F0
    mtattackslen = 2
    mtattacksnum = 15
    frontspritetable = 0x1F4690
    backspritetable = 0x1F5B30
    frontpalettetable = 0x1F68F0
    shinypalettetable = 0x1F76B0
    enemyytable = 0x1FDFD8
    playerytable = 0x235E6C
    enemyaltitudetable = 0x23A004
    iconspritetable = 0x39BCA8
    iconpalettetable = 0x39C388
    iconpalettes = 0x39BC48
    numiconpalettes = 3
    itemanimationtable = 0x45FD54
    itemanimationtableentlen = 5
    hoenncryauxtable = 0x2539D4
    footprints = 0x404164
    but the big problem is that, the Japanese characters are not decoded correctly.
    Convert tables (from PokeDataChanger, BM means codepoint to charecter, MB means charecter to codepoint)
    Code:
    [BM]
    0= 
    1=あ
    2=い
    3=う
    4=え
    5=お
    6=か
    7=き
    8=く
    9=け
    a=こ
    b=さ
    c=し
    d=す
    e=せ
    f=そ
    00= 
    01=あ
    02=い
    03=う
    04=え
    05=お
    06=か
    07=き
    08=く
    09=け
    0a=こ
    0b=さ
    0c=し
    0d=す
    0e=せ
    0f=そ
    10=た
    11=ち
    12=つ
    13=て
    14=と
    15=な
    16=に
    17=ぬ
    18=ね
    19=の
    1a=は
    1b=ひ
    1c=ふ
    1d=へ
    1e=ほ
    1f=ま
    20=み
    21=む
    22=め
    23=も
    24=や
    25=ゆ
    26=よ
    27=ら
    28=り
    29=る
    2a=れ
    2b=ろ
    2c=わ
    2d=を
    2e=ん
    2f=ぁ
    30=ぃ
    31=ぅ
    32=ぇ
    33=ぉ
    34=ゃ
    35=ゅ
    36=ょ
    37=が
    38=ぎ
    39=ぐ
    3a=げ
    3b=ご
    3c=ざ
    3d=じ
    3e=ず
    3f=ぜ
    40=ぞ
    41=だ
    42=ぢ
    43=づ
    44=で
    45=ど
    46=ば
    47=び
    48=ぶ
    49=べ
    4a=ぼ
    4b=ぱ
    4c=ぴ
    4d=ぷ
    4e=ぺ
    4f=ぽ
    50=っ
    51=ア
    52=イ
    53=ウ
    54=エ
    55=オ
    56=カ
    57=キ
    58=ク
    59=ケ
    5a=コ
    5b=サ
    5c=シ
    5d=ス
    5e=セ
    5f=ソ
    60=タ
    61=チ
    62=ツ
    63=テ
    64=ト
    65=ナ
    66=ニ
    67=ヌ
    68=ネ
    69=ノ
    6a=ハ
    6b=ヒ
    6c=フ
    6d=ヘ
    6e=ホ
    6f=マ
    70=ミ
    71=ム
    72=メ
    73=モ
    74=ヤ
    75=ユ
    76=ヨ
    77=ラ
    78=リ
    79=ル
    7a=レ
    7b=ロ
    7c=ワ
    7d=ヲ
    7e=ン
    7f=ァ
    80=ィ
    81=ゥ
    82=ェ
    83=ォ
    84=ャ
    85=ュ
    86=ョ
    87=ガ
    88=ギ
    89=グ
    8a=ゲ
    8b=ゴ
    8c=ザ
    8d=ジ
    8e=ズ
    8f=ゼ
    90=ゾ
    91=ダ
    92=ヂ
    93=ヅ
    94=デ
    95=ド
    96=バ
    97=ビ
    98=ブ
    99=ベ
    9a=ボ
    9b=パ
    9c=ピ
    9d=プ
    9e=ペ
    9f=ポ
    a0=ッ
    a1=0
    a2=1
    a3=2
    a4=3
    a5=4
    a6=5
    a7=6
    a8=7
    a9=8
    aa=9
    ab=!
    ac=?
    ad=。
    ae=ー
    af=・
    b0=…
    b1=『
    b2=』
    b3=「
    b4=」
    b5=♂
    b6=♀
    b7=円
    b8=.
    b9=×
    ba=/
    bb=A
    bc=B
    bd=C
    be=D
    bf=E
    c0=F
    c1=G
    c2=H
    c3=I
    c4=J
    c5=K
    c6=L
    c7=M
    c8=N
    c9=O
    ca=P
    cb=Q
    cc=R
    cd=S
    ce=T
    cf=U
    d0=V
    d1=W
    d2=X
    d3=Y
    d4=Z
    d5=aa
    d6=bb
    d7=cc
    d8=dd
    d9=ee
    da=ff
    db=gg
    dc=hh
    dd=ii
    de=jj
    df=kk
    e0=ll
    e1=mm
    e2=nn
    e3=oo
    e4=pp
    e5=qq
    e6=rr
    e7=ss
    e8=tt
    e9=uu
    ea=vv
    eb=ww
    ec=xx
    ed=yy
    ee=zz
    ef=>
    f0=:
    f1=\A
    f2=\O
    f3=\U
    f4=\a
    f5=\o
    f6=\u
    f7=不
    f8=止
    f9=疑
    fa=\m
    fb=\p
    fc=252
    fd=253
    fe=\n
    ff=終
    
    [MB]
     =00
     =00
    あ=01
    い=02
    う=03
    え=04
    お=05
    か=06
    き=07
    く=08
    け=09
    こ=0a
    さ=0b
    し=0c
    す=0d
    せ=0e
    そ=0f
    た=10
    ち=11
    つ=12
    て=13
    と=14
    な=15
    に=16
    ぬ=17
    ね=18
    の=19
    は=1a
    ひ=1b
    ふ=1c
    へ=1d
    ほ=1e
    ま=1f
    み=20
    む=21
    め=22
    も=23
    や=24
    ゆ=25
    よ=26
    ら=27
    り=28
    る=29
    れ=2a
    ろ=2b
    わ=2c
    を=2d
    ん=2e
    ぁ=2f
    ぃ=30
    ぅ=31
    ぇ=32
    ぉ=33
    ゃ=34
    ゅ=35
    ょ=36
    が=37
    ぎ=38
    ぐ=39
    げ=3a
    ご=3b
    ざ=3c
    じ=3d
    ず=3e
    ぜ=3f
    ぞ=40
    だ=41
    ぢ=42
    づ=43
    で=44
    ど=45
    ば=46
    び=47
    ぶ=48
    べ=49
    ぼ=4a
    ぱ=4b
    ぴ=4c
    ぷ=4d
    ぺ=4e
    ぽ=4f
    っ=50
    ア=51
    イ=52
    ウ=53
    エ=54
    オ=55
    カ=56
    キ=57
    ク=58
    ケ=59
    コ=5a
    サ=5b
    シ=5c
    ス=5d
    セ=5e
    ソ=5f
    タ=60
    チ=61
    ツ=62
    テ=63
    ト=64
    ナ=65
    ニ=66
    ヌ=67
    ネ=68
    ノ=69
    ハ=6a
    ヒ=6b
    フ=6c
    ヘ=6d
    ホ=6e
    マ=6f
    ミ=70
    ム=71
    メ=72
    モ=73
    ヤ=74
    ユ=75
    ヨ=76
    ラ=77
    リ=78
    ル=79
    レ=7a
    ロ=7b
    ワ=7c
    ヲ=7d
    ン=7e
    ァ=7f
    ィ=80
    ゥ=81
    ェ=82
    ォ=83
    ャ=84
    ュ=85
    ョ=86
    ガ=87
    ギ=88
    グ=89
    ゲ=8a
    ゴ=8b
    ザ=8c
    ジ=8d
    ズ=8e
    ゼ=8f
    ゾ=90
    ダ=91
    ヂ=92
    ヅ=93
    デ=94
    ド=95
    バ=96
    ビ=97
    ブ=98
    ベ=99
    ボ=9a
    パ=9b
    ピ=9c
    プ=9d
    ペ=9e
    ポ=9f
    ッ=a0
    0=a1
    1=a2
    2=a3
    3=a4
    4=a5
    5=a6
    6=a7
    7=a8
    8=a9
    9=aa
    0=a1
    1=a2
    2=a3
    3=a4
    4=a5
    5=a6
    6=a7
    7=a8
    8=a9
    9=aa
    !=ab
    ?=ac
    !=ab
    ?=ac
    。=ad
    ー=ae
    ー=ae
    -=ae
    -=ae
    ・=af
    …=b0
    『=b1
    』=b2
    「=b3
    」=b4
    ♂=b5
    ♀=b6
    円=b7
    .=b8
    .=b8
    *=b9
    ×=b9
    /=ba
    /=ba
    A=bb
    B=bc
    C=bd
    D=be
    E=bf
    F=c0
    G=c1
    H=c2
    I=c3
    J=c4
    K=c5
    L=c6
    M=c7
    N=c8
    O=c9
    P=ca
    Q=cb
    R=cc
    S=cd
    T=ce
    U=cf
    V=d0
    W=d1
    X=d2
    Y=d3
    Z=d4
    A=bb
    B=bc
    C=bd
    D=be
    E=bf
    F=c0
    G=c1
    H=c2
    I=c3
    J=c4
    K=c5
    L=c6
    M=c7
    N=c8
    O=c9
    P=ca
    Q=cb
    R=cc
    S=cd
    T=ce
    U=cf
    V=d0
    W=d1
    X=d2
    Y=d3
    Z=d4
    aa=d5
    bb=d6
    cc=d7
    dd=d8
    ee=d9
    ff=da
    gg=db
    hh=dc
    ii=dd
    jj=de
    kk=df
    ll=e0
    mm=e1
    nn=e2
    oo=e3
    pp=e4
    qq=e5
    rr=e6
    ss=e7
    tt=e8
    uu=e9
    vv=ea
    ww=eb
    xx=ec
    yy=ed
    zz=ee
    a=d5
    b=d6
    c=d7
    d=d8
    e=d9
    f=da
    g=db
    h=dc
    i=dd
    j=de
    k=df
    l=e0
    m=e1
    n=e2
    o=e3
    p=e4
    q=e5
    r=e6
    s=e7
    t=e8
    u=e9
    v=ea
    w=eb
    x=ec
    y=ed
    z=ee
    >=ef
    >=ef
    :=f0
    :=f0
    \A=f1
    \O=f2
    \U=f3
    \aa=f4
    \oo=f5
    \uu=f6
    不=f7
    止=f8
    疑=f9
    \mm=fa
    \pp=fb
    惑=fc
    文=fc 01
    背=fc 02
    影=fc 03
    名=fc 06
    主=fd 01
    \1=fd 02
    \2=fd 03
    \3=fd 04
    性=fd 05
    宿=fd 06
    \nn=fe
    終=ff
    白=01
    黒=02
    灰=03
    赤=04
    橙=05
    緑=06
    黄=07
    青=08
    水=09
    小=00
    縦=01
    普=02
    横=04
    筆=05

    Hi! I remembered that I saw your name in Chinese forums several days ago, but here you are going to impelment Japanese one, I also planned to try to make G3HS can read a Chinese ROM(although we can already read English ROM now, but still not for Chinese yet) but my ability is still very poor, i found you have made wonderful tool for Chinese hackers, so you should have experience in that sort of things, right? but before that, I need to have the permission of karateratekid552 for allowing me to do that, and I still don't know how to let the G3HS read a Chinese ROM, can you give me some hint? :)
     
    34
    Posts
    9
    Years
    • Seen Jul 1, 2022
    Hi! I remembered that I saw your name in Chinese forums several days ago, but here you are going to impelment Japanese one, I also planned to try to make G3HS can read a Chinese ROM(although we can already read English ROM now, but still not for Chinese yet) but my ability is still very poor, i found you have made wonderful tool for Chinese hackers, so you should have experience in that sort of things, right? but before that, I need to have the permission of karateratekid552 for allowing me to do that, and I still don't know how to let the G3HS read a Chinese ROM, can you give me some hint? :)
    I'm not the "ROY" that made wonderful tools. :)
     
    2
    Posts
    14
    Years
    • Seen Jul 31, 2016
    hello, sorry for my bad English.
    I've added 500 new pokemon in the rom, i put all pokemon of Shinno, Unova, kalos, and my Fakemon that are 153 to add them to icon with palette 0 and also modify the evolutions trying to leave almost as xy, also change the evolutions to 8.

    when testing everything worked perfect but to evolve by trade nothing happens, I've tried many ways but nothing happens .... i test with my boy! for android please i need help...
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • Hi! I remembered that I saw your name in Chinese forums several days ago, but here you are going to impelment Japanese one, I also planned to try to make G3HS can read a Chinese ROM(although we can already read English ROM now, but still not for Chinese yet) but my ability is still very poor, i found you have made wonderful tool for Chinese hackers, so you should have experience in that sort of things, right? but before that, I need to have the permission of karateratekid552 for allowing me to do that, and I still don't know how to let the G3HS read a Chinese ROM, can you give me some hint? :)

    You can go right ahead my friend. I am doing my best to finish the update for you. One last feature....

    Hi, Is there any way I can undo the expand Pokemon command?

    Nope. Always back up your rom!

    hello, sorry for my bad English.
    I've added 500 new pokemon in the rom, i put all pokemon of Shinno, Unova, kalos, and my Fakemon that are 153 to add them to icon with palette 0 and also modify the evolutions trying to leave almost as xy, also change the evolutions to 8.

    when testing everything worked perfect but to evolve by trade nothing happens, I've tried many ways but nothing happens .... i test with my boy! for android please i need help...

    I don't know if we ever fixed that..... I think I coded that.... Let me check.
     
    107
    Posts
    10
    Years
  • Firstly this tool is so cool thank you for it/
    Secondly say I expanded the dex and added genescet, could i add a overworld for genesect to the game and be able to battle genesect or does it have to be in the original pokedex?

    (( probably sound like a noob but oh well ))

    if someone could please help that would be awesome :)
     
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