Update:
Quests and Log Book:
I've spent a lot of today working on getting the new Quest and Logbook system set up.
Some of this time was also getting it to merge into my Storyline system. This is now finished to a very workable state, so I bring to you the Log book and Quests screens...
^ The new Log Book icon for the menu system.
^ The quest details screen inside the log book.
Alignment and Reputation System:
Now if you looked at the images above, inside the quest details you would've seen two things new.
Alignment and Reputation.
I have promised these from the start but never got round to doing them. But because I started most things from scratch it gave me the chance to implement these smoothly into the game.
As you can see, the same person will be friendly or rude based around your alignment. It will eventually be based around your reputation as well, so you will get a big mix of text from just one character.
This has increased the game script by around 4 times the size of before. There are different lines for;
1. Being good and unknown.
2. Being good and well known.
3. Being bad and unknown.
4. Being bad and well known.
If you aren't very well known, your bad actions will not have as big effect on your alignment as if you were very famous.
You will get good quests and bad quests, the example above is obviously a quests with negative rewards.
Certain quests will only be available if you are famous enough and people trust your name.
This also shows off the next touch screen yes and no menu.
Please post comments and critisms.