Allegro de Concert
Banned
- 19
- Posts
- 7
- Years
- Seen Jun 24, 2018
Will it patch in Pokémon Liquid Crystal?
Otherwise:You'll need to make it so you have the National Dex from the start of the game to evolve 'mons from Gen II onwards. If you don't have the National Dex then you can only evolve Gen I 'mons as the others aren't on the Regional Dex
Source.Disable "The Pokemon Stopped Evolving." [FR]
FR has a feature that if you attempt to evolve a Pokemon into something not in the Kanto Dex (and you don't have the National Dex), it will mysteriously stop evolving. You could just give the player the National Dex at the beginning of the game, but if you don't want to do that, you can easily disable this.
Basically, this will turn some conditional jumps into unconditional jumps, and remove some checks. No free space required.
Code:0x08043156: 02 E0 0x080CE90C: 1C E0 0x080CF566: 17 E0 0x08126C26: C0 46 C0 46 C0 46 C0 46 0x08126C4C: 08 E0
The code explaining the above byte changes is:
Spoiler:Code:.text .align 2 .thumb .thumb_func @ trade item removal .org 0x043156 b 0x04315E @ all three .org 0x0CE90C b 0x0CE948 @ trade .org 0x0CF566 b 0x0CF598 @ stone .org 0x126C26 nop nop nop nop @ stone .org 0x126C4C b 0x126C60
You'll need to make it so you have the National Dex from the start of the game to evolve 'mons from Gen II onwards. If you don't have the National Dex then you can only evolve Gen I 'mons as the others aren't on the Regional Dex
EDIT: Just opened the randomized rom in hacking suite to check it and it messes up the evolutions really bad. anyway to prevent this? for an example bulbasaur evolves into venusaur at 32 and venusaur evolves into charmeleon at 16.
That seems like the number of evolutions per a pokemon problem that's solved by changing 5 to 8. This is an INI thing.
I don't think any success will come from this base. It's a mess as soon as you get ankle deep.
If possible could someone fix all of the cries that make the game freeze, then post a link on here or something so that people can use the base without some Pokemon crashing the game?
I haven't messed around with it enough to find any of the bugged cries yet but I do plan on using this to make a ROM hack and idk how to repoint cries or what offsets to repoint them to
I have attempted, but mons Type:Null and onwards crash PGE and the other Cry Editor doesn't detect any cries past the hoenn mons properly, like I've said before. I haven't been able to find any sort of fix for that issue in particular.
whatever other cry editor you're using would need a .ini file to make it support the patch edits properly (so basically the mons from gen iv - vii
whatever other cry editor you're using would need a .ini file to make it support the patch edits properly (so basically the mons from gen iv - vii
I am aware, and I've looked in the INI files for the proper addresses, but it's not really working out as one would think.