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FireRed hack: Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!

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GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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    Today's my Global 10 H Regents. I'll be back in like 6 hours, and hopefully I csn do some mapping? Sound good?

    Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!

    Whazzat
     
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    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
  • 10,417
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    Years
    Nice map shot :). I'd also like to say I really admire the way you've converted the Platinum battle interface into FireRed, looks really nice man.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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    Nice map shot :). I'd also like to say I really admire the way you've converted the Platinum battle interface into FireRed, looks really nice man.

    Yeah............. I try :D
    I'm thinking about trying to finish Sandgem cuz ya know

    Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!

    My precious
     
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    • Seen Jan 8, 2017
    All the work you have done until now looks incredible!

    Just wondering: Have you made any work on recreating de 4th gen Abilities?
    And will door animations work on your hack?

    Good luck with your project!
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
  • 2,475
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    All the work you have done until now looks incredible!

    Just wondering: Have you made any work on recreating de 4th gen Abilities?
    And will door animations work on your hack?

    Good luck with your project!

    MrDollSteak has said that he will be working on abilities. There is a slight chance he may do moves too, but it's not officially settled yet.
    And door animations will work once we have a better door editor that actually edits doors properly.

    I doubt it, since there are no Mega Evolutions in the Gen IV games.

    Thank you, just <3
     

    MrDollSteak

    Formerly known as 11bayerf1
  • 858
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    MrDollSteak has said that he will be working on abilities. There is a slight chance he may do moves too, but it's not officially settled yet.
    And door animations will work once we have a better door editor that actually edits doors properly.



    Thank you, just <3

    Yeah I can put in some move effects and abilities, just a matter of co-ordinating things,
    and also avoiding bugs.

    Do you have any plan for a beta or somethin?

    Just... of course.
     
  • 1,323
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    • Seen Dec 9, 2023
    And door animations will work once we have a better door editor that actually edits doors properly.
    You could just use TileMolester to insert the animation graphics and simply point to where you inserted them using ZodiacDaGreat's door tool. That's how I did all of the door animations in my past hack, all of which had to be redone completely.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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    You could just use TileMolester to insert the animation graphics and simply point to where you inserted them using ZodiacDaGreat's door tool. That's how I did all of the door animations in my past hack, all of which had to be redone completely.

    Some doors are 2x2, and some 3x2. So it'd need to use the proper fr format that no door editors currently do.
     
  • 1,323
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    • Seen Dec 9, 2023
    Some doors are 2x2, and some 3x2. So it'd need to use the proper fr format that no door editors currently do.
    Could you be a bit more specific? By 3x2 if you mean RSE-sized doors, FR does actually support that. It's door type 100 and on in FR. And really you don't even need a door editor in the first place, you could just insert the graphics with TileMolesterAlternate and then edit the door table to point to those graphics. Again, I had RSE-sized doors fully working in DarkViolet, which are taller than the FireRed doors.

    Unless if you meant doors that are two tiles wide, which I believe isn't supported by any of the Gen III games.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
  • 2,475
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    Could you be a bit more specific? By 3x2 if you mean RSE-sized doors, FR does actually support that. It's door type 100 and on in FR. And really you don't even need a door editor in the first place, you could just insert the graphics with TileMolesterAlternate and then edit the door table to point to those graphics. Again, I had RSE-sized doors fully working in DarkViolet, which are taller than the FireRed doors.

    Unless if you meant doors that are two tiles wide, which I believe isn't supported by any of the Gen III games.

    I meant 2 BLOCKS wide and 2 BLOCKS tall or 3 BLOCKS wide and 2 BLOCKS tall :D
     

    samuelhancock

    TheShinyDialga
  • 18
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    9
    Years
    So how did you do the font inserting? This seems super cool, never seen it been done before. (Although I haven't seen nearly all of the existing hacks here)
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
  • 2,475
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    So how did you do the font inserting? This seems super cool, never seen it been done before. (Although I haven't seen nearly all of the existing hacks here)

    Well it's the first set of hacks to be demakes
    first set of hacks with an expanded amount of pokemon (649 patch does NOT count :D)
    first set of hacks to have ds music that's actually accurate 100% (SS Music patch and BW music patches of mine do NOT count either lol)
    first for a lot more that I can't remember.

    The font was thanks to diegoisawesome though cuz diego is awesome
     
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