GoGoJJTech
(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
- 2,475
- Posts
- 12
- Years
- Age 26
- Earth
- Seen Dec 9, 2016
Lol his design was well thought out :D
Nice map shot :). I'd also like to say I really admire the way you've converted the Platinum battle interface into FireRed, looks really nice man.
looking awesome op!
will you include Mega-evos?
All the work you have done until now looks incredible!
Just wondering: Have you made any work on recreating de 4th gen Abilities?
And will door animations work on your hack?
Good luck with your project!
I doubt it, since there are no Mega Evolutions in the Gen IV games.
MrDollSteak has said that he will be working on abilities. There is a slight chance he may do moves too, but it's not officially settled yet.
And door animations will work once we have a better door editor that actually edits doors properly.
Thank you, just <3
Do you have any plan for a beta or somethin?
You could just use TileMolester to insert the animation graphics and simply point to where you inserted them using ZodiacDaGreat's door tool. That's how I did all of the door animations in my past hack, all of which had to be redone completely.And door animations will work once we have a better door editor that actually edits doors properly.
You could just use TileMolester to insert the animation graphics and simply point to where you inserted them using ZodiacDaGreat's door tool. That's how I did all of the door animations in my past hack, all of which had to be redone completely.
Could you be a bit more specific? By 3x2 if you mean RSE-sized doors, FR does actually support that. It's door type 100 and on in FR. And really you don't even need a door editor in the first place, you could just insert the graphics with TileMolesterAlternate and then edit the door table to point to those graphics. Again, I had RSE-sized doors fully working in DarkViolet, which are taller than the FireRed doors.Some doors are 2x2, and some 3x2. So it'd need to use the proper fr format that no door editors currently do.
Could you be a bit more specific? By 3x2 if you mean RSE-sized doors, FR does actually support that. It's door type 100 and on in FR. And really you don't even need a door editor in the first place, you could just insert the graphics with TileMolesterAlternate and then edit the door table to point to those graphics. Again, I had RSE-sized doors fully working in DarkViolet, which are taller than the FireRed doors.
Unless if you meant doors that are two tiles wide, which I believe isn't supported by any of the Gen III games.
So how did you do the font inserting? This seems super cool, never seen it been done before. (Although I haven't seen nearly all of the existing hacks here)