thanks everyone, good to know you all enjoyed the game.
evee said:
Seriously.......First of all i dont think that it really has to be said. I think it is safe to say that about 97% of people who are intrested in this game are in for the shooting and not so much the story line and how much story could a game were you run around shooting things have? The bigest story line i can think of right now is
pokemon gone bad
people frightend
people grab guns
people kill them
Secondly this game is hardly creative....How creative do you have to be to be able to put guns in a game. Wow your right this game is original....instead of doing something thats good you take it and make it....how should i fraise this i believe people wanted constructivley...got it...room for improvement? but thgen again originality is so much more important then makeing a quality game
no?
but as for the codeing i agree it is tough work although i didnt see why you even posted that...like i already dont understand it or something or i atacked you on that level.
yeah thats it so far...but seriously guy c'mon and just so poeple dont think this is flmaeing i have posted a thought on how to improve the game...and as much as i am agains guns you got the freedom and i guees im glad to see you use it....and you know that guns arent the only modern day defense...i always thought that words left a bigger impact then bulette holes its like talking over a problem is some sort of a panssy way of dealing with a porblem...any ways i guees i should wish you luck on this
seya
evee
If 97% thinks so I consider that a job well done. I want it to be a straight forward shooter with a simple storyline (gess I got carried away with the cutscenes and script...) The closest example from the real game world would be Halo. Halo has both a straight forward and also a very complex story line, people who played Halo know the straight forward storyline. But not many realize the enormous amount of Story behind the Basics of Halo... PTEI can be looked at like that aswell. For a Observent Fan of the series the Game has a pretty large and deep storyline, the average rm2ker who plays the game for fun will not notice the true deep storyline... Either way, It would provide good gameplay and fun to both types of rm2kers.
PTEI is good at one thingy... Gameplay, It's my goal to provide the coolest, most fun and most dynamic gameplay possible in rm2k. I would easally give up creativity for that.
You say that talking is a better option then using a machinegun... In human conflicts I gotta agree. But when your dealing with an Insane Pok?mon who's desire right now is to kill you... Wich would work more effecently?
Option 1:
-Open Fire with an M4A1 assault rifle and take the attacking pok?mon down-
Option 2:
-Try to reason with a Pok?mon who's only desire is to kill you-
I don't know the choice seems pretty obvious if your put into the shoes of the person who has to make that decision. You'd be lying if your saying you'd rather Talk then shoot at a moment like that.
In PTEI1 the humans keep running and hiding and aren't capable of hurting they're "friends". This is also the reason why the main characters o Pok?mon are a part of PTEI, they are looking for a way to stop the pok?mon with out using Colt's working solution... All characters Shout and Insult Colt because he's taking out all pok?mon, As the game progresses People start releasing if Colt didn't take out those pok?mon they would have been killed long ago. Ash and Misty stick to they're Ideals and pay the price for that...
They Fight the pok?mon because they have No choice.
Besides I really can't think of an ABS system where the Hero would have to try to sweet talk the pok?mon into being good again.
