Teru Mikami
Teh Spoon-Bending Guy! >:]
- 10
- Posts
- 15
- Years
- Denmark - Scandinavia
- Seen May 8, 2010
Can't say more then, it sounds cool. :D So keep up the good work. ;)
That is a cool idea for Deoxys..
What will the Speed and Normal forms have to do with battle?
Compact mode looks slick :P
Looks like backsprites are animated when attacking too? I like that :)
When being attacked, Deoxys could take either Defence (ups DEF and SPDEF) or Speed (ups evasion) forms. This'll make it less broken, too (since the Speed form has a lower DEF/SPDEF). The form taken would (should) probably be random, perhaps influenced a little by the attack being used against it (its strength/weakness to it/priority/whatever), or opposing Pokémon's stats, or Deoxys stat modifiers (i.e. form is whatever is greatest, and random if equal). Don't waste effort trying to let the player choose the form.That's a good question. Haven't fully thought all the forms through. Well the normal form would just be its normal battle sprite, when staying idle. The speed form could be used when throwing a ball at it or something, which would increase its evasivness.
Really liking the Deoxys thing, very creative.
Btw, is it just me, or did Regirock change sprites when it attacked with Ancientpower against Brock's Onix?
Meh, it doesn't matter, the game is still awesome, and I mean enough to rival the real Pokemon games. :D
Good luck with the rest of the game! :D
This isn't really good criticism, so I shouldn't post this.
But I just wanted to declare that this game is by far, the most attractive game on the board to play.
I lost a lot of my passion for pokemon fan games, but I look forward to the day I can play this.
Your UI is very clean for the most part. I've said to you before I hate your HP boxes for battle shots. Compact Mode for the battle is pointless since it's still essentially the same. My best advice I could give you is just don't add features just so you can add a check mark to the game's list. I did assume by this stage of development you knew were to draw the line with features that are not really useful for gameplay. I guess not. So keep that in mind as you move on cause as I said, so far, this project is amazing. Don't lower it.
What about for speed form..
Any attack that requires it to take into account it's speed, or things like quick attack or extremespeed.. Like, in moves like that, it'll go into speed form? Idk, just throwin' out ideas =/
When being attacked, Deoxys could take either Defence (ups DEF and SPDEF) or Speed (ups evasion) forms. This'll make it less broken, too (since the Speed form has a lower DEF/SPDEF). The form taken would (should) probably be random, perhaps influenced a little by the attack being used against it (its strength/weakness to it/priority/whatever), or opposing Pokémon's stats, or Deoxys stat modifiers (i.e. form is whatever is greatest, and random if equal). Don't waste effort trying to let the player choose the form.
Attack and Normal forms as you've mentioned (or as part of the randomness/stat modifier dependency thing if you use that).
Having thought up the idea, I think having the form depend entirely on Deoxys' stat modifiers would work really well. If the foe uses a Growl on you, your DEF goes up in retaliation (lower ATK = more focus on defense). If they use a Tail Whip, your ATK goes up. That kind of thing. You can also incorporate the accuracy/evasion stats too, quite easily.