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I think a quest system may be ideal for the special items like shiny charm, ect complete with a quest log to keep track of what you are doing. it'll add more to do.
ok this game is unplayable for me, I cant avoid taking my mouse out of the game window for anything as I have a lot of other things to keep watch on so the issue of the game closing whenever I click outside the window is unacceptable. Please fix this ASAP.
ok this game is unplayable for me, I cant avoid taking my mouse out of the game window for anything as I have a lot of other things to keep watch on so the issue of the game closing whenever I click outside the window is unacceptable. Please fix this ASAP.
That is strange, that never happens often with programs. Also, I tested it many times and nothing happens. It never closed or crashed. Did it give you any error messages or does it just close out without any? If it closes out without any errors, then I am really not sure how to fix it for you.
I'm curious why did you decide to not use a unique story. Wouldn't that make it less likely to get struck down by Nintendo or no? A different story would have been really cool imo.
I'm curious why did you decide to not use a unique story. Wouldn't that make it less likely to get struck down by Nintendo or no? A different story would have been really cool imo.
Firstly, I wanted to make a remake of the original PBB as it is one of the most successful roblox games of all time. Secondly, nintendo didn't take it down due to the storyline. It was taken down due to copyright issues and they have micro-transaction with game passes and boosts for robux (Roblox's game currency that uses real money).
Edit:
Thirdly, the storyline is literally one of the reasons why Pokemon Brick Bronze became so successful in the very beginning and it can't really be replaced.
Yea I guess I understand, but not many people are playing brick bronze for it's story for the most part it's a basic Pokemon story. I just feel like I unique story would have been really cool but I understand you want to stay loyal to the original.
Yea I guess I understand, but not many people are playing brick bronze for it's story for the most part it's a basic Pokemon story. I just feel like I unique story would have been really cool but I understand you want to stay loyal to the original.
Yea I guess I understand, but not many people are playing brick bronze for it's story for the most part it's a basic Pokemon story. I just feel like I unique story would have been really cool but I understand you want to stay loyal to the original.
you probably dont read the story texts , just from the start its already not basic ( like , parents kidnapped , is basic? ) , and from 4th gym its already a completlty unique story , with actual good evil team that knows what he is doing.
Aight i downloaded both the game and both the launcher since i thought the laucnher just opens the game , then i find out the game doesnt need the laucnher and the laucnher opening the game in a different way , so since i cant open the game for some reason also if i run it as adminsitor , i downloaded net . core and used the launcher , and when it downloaded the game this error happend:
Spoiler:
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Error finishing download: System.IO.FileNotFoundException: Could not find file 'C:\WINDOWS\System32\Pokemon Brick Bronze (Reborn).zip'.
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding, Boolean overwriteFiles)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Boolean overwriteFiles)
at GameLauncher.MainWindow.DownloadGameCompletedCallback(Object sender, AsyncCompletedEventArgs e) in C:\Users\Darryl Ho\Desktop\csharp-game-launcher-master\GameLauncher\MainWindow.xaml.cs:line 132
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OK
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i do wonder why it downloads files inside System32 , also i noticed that in Users it says your name instead of mine.
I have an suggestion for the game: a trade stone. It is a stone that can evolve pokemon that normaly have to be traded for an evolution. this way peaple wont have to trade and lose their pokemon for an evolution. i tought of the idea that the pokemon has hold the item (like metal coal etc) and than use the stone for it
I have an suggestion for the game: a trade stone. It is a stone that can evolve pokemon that normaly have to be traded for an evolution. this way peaple wont have to trade and lose their pokemon for an evolution
Well... that was a very big coincidence... I already started in making the item...
However, I do have a question, would you want either:
a. Make trade items (e.g. Metal Coat and Dragon Scale) evolve Pokemon upon using it
b. Make all of the trade Pokemon's evolution dependent on that stone
c. Adding alternate evolution stones (e.g. Sinnoh and Unova Stones from Pokemon Go) together with it
Aight i downloaded both the game and both the launcher since i thought the laucnher just opens the game , then i find out the game doesnt need the laucnher and the laucnher opening the game in a different way , so since i cant open the game for some reason also if i run it as adminsitor , i downloaded net . core and used the launcher , and when it downloaded the game this error happend:
Spoiler:
---------------------------
---------------------------
Error finishing download: System.IO.FileNotFoundException: Could not find file 'C:\WINDOWS\System32\Pokemon Brick Bronze (Reborn).zip'.
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding, Boolean overwriteFiles)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Boolean overwriteFiles)
at GameLauncher.MainWindow.DownloadGameCompletedCallback(Object sender, AsyncCompletedEventArgs e) in C:\Users\Darryl Ho\Desktop\csharp-game-launcher-master\GameLauncher\MainWindow.xaml.cs:line 132
---------------------------
OK
---------------------------
i do wonder why it downloads files inside System32 , also i noticed that in Users it says your name instead of mine.